ok, I'm getting worried about the launch

We are only 3 months away from launch and as much as I enjoyed technical preview and excited for the game to release. The plan of the launch isn’t looking good so far.

It won’t have:

  • Campaign co-op - Forge (doesn’t bother me as much since it’s going to be good as halo 5s one or even better) - Elite customization - Assassination - Progression system ( the only way to unlock XP is through challenges, you can’t earn them by just playing the game)Just every time I hear the news about what Infinite will not have at launch, it makes me worry more as its basically a repeat of halo 5s mistake. Forge I understand because that takes time and mode is going to be fantastic like halo 5s or even better but not having co-op and progression system is just unacceptable. I always expected Infinite to continue with updates since its a live service game but not launching with features on what previous halo games launched such as co-op and other old features is just unacceptable. I don’t want Infinite to just have 4v4 arena, campaign, big team battle, academy at launch, I want more such as loads of game modes, maps and not launching few game modes like halo 5 did.

I wanna hear on what will be there at launch, how many maps, modes are we getting and what modes will be there at launch since I’m still aware of it.

I wouldn’t say a progression system doesn’t exist since it does for the Battle Pass. Is it not ideal? Of course however it still exists. Elite customization hasn’t been a thing for the last two Halo games so I am unsure why that is on here. I never liked assassinations animations which is why I respect their reassessment post launch. Bring it back so all players can use it without disrupting gameplay.

I think a lot of things suck however launch IMO will be fine. Every Halo always launched with issues which doesn’t make it okay however it’s the reality. At least they are being transparent with us with these things.

This is an almost carbon copy of a different post so Im just gonna add my post to that here with some tweaks to fit this one specifically :slight_smile:

Playable elites - their inclusion means a comparable customization system that requires consistent additions. This means a reduction in the amount of spartan armors created and a reduction of value of the BP given a majority of players use spartans, not elites. This is a logistical omission and one I agree with

Assassinations - this doesn’t really add anything to the game but an additional way to monetize. I am surprised it is not there purely cause of that fact. that being said, it is also most likely logistical. 343 have stated that a vast majority of people turn them off or don’t use them. This would infer that devoting man power to their animation/implementation is just not worth it as a result

Dual-wielding - has a ton of balancing issues that come along with it and really acts more of a gimmick than anything of use

There are 100% things that have come out that are concerning. I think the challenge-based xp is not a great decision, but I am also open to seeing how it plays out. They expanded on how it functions today with there being a daily challenge for match completions of any kind that rerolls near indefinitely (near given there is an end but it’s high enough where I doubt people will reach it in a day). The only thing a challenge-based progression system does not do is make a player feel like they are progressing each match. If there is a challenge that is always there that gives progression per match, I find that acceptable. At the end of the day, all people want it to see a bar fill. It doesn’t matter what the bar is. So if they fill a match complete bar to then get the xp bump, it will work fine. Of course, though, that also means the match requirement cant be too high either. We will need to wait and see.

\The lack of co-op at launch - Honestly, this does not matter to me as I play solo my first couple times through and I would argue to most people that will play the game, will also not matter (I think plenty of people that have no expectations for Infinite will play it which means they lack the baggage of the average Halo fan). Of course its disappointing it is not there but if they could not get it done before launch I am fine with them delaying the feature. What matters is the core campaign is functional, co-op is a plus but not necessary for the initial campaign launch window.

Forge - the lack of forge entirely depends on the multiplayers initial launch suite. If the multiplayer has a bunch of social modes and a decent number of maps, its absence wont be super noticed to those outside of the forge community. Forge is meant to supplement dev stuff and if the dev stuff cant survive 6 months then there are more important issues than forge.

We also dont have an answer to your question. The number of maps and number of modes is unknown but we know there are multiple btb maps as well as arena. What number? No idea. We also know there is all the basic modes (slayer, ctf, oddball, strongholds etc). What additional ones will there be? No idea but ill assume many of the more common social modes such as infection will be there. Out of everything listed, this topic is the most important. If the initial Multiplayer map and mode suite is lacking, that will be the most detrimental failure. Everything is honestly secondary or unimportant

This launch is looking like it may be worse then Halo 5. Missing even more features then Halo 5 did on release.

> 2533274925473364;4:
> This launch is looking like it may be worse then Halo 5. Missing even more features then Halo 5 did on release.

Halo 5 didnt launch with social, btb, forge, split screen, and firefight.

Infinite is launching with social, BTB. Those alone makes the launch immensly better then 5. We can only judge it on the quality though so we will need to wait and see

I would like to see some numbers on the people turning assassinations of because I smell -Yoink-. I don’t think I’ve ever been assassinated in H5 with the simple backsmack.

Don’t worry. It will be fine.

> 2533274840624875;5:
> > 2533274925473364;4:
> > This launch is looking like it may be worse then Halo 5. Missing even more features then Halo 5 did on release.
>
> Halo 5 didnt launch with social, btb, forge, split screen, and firefight.
>
> Infinite is launching with social, BTB. Those alone makes the launch immensly better then 5. We can only judge it on the quality though so we will need to wait and see

This. We need to wait to see if the quality of what is there is worth the temporary wait for what is not.

I hope Halo Infinite at least includes Forge or Co-op at launch as these were mainly left out at least in the beginning of H5 and in my opinion H5 was not the greatest Halo, but I am excited for BTB, social, and other aspects in this new Halo.

> - Campaign co-op

Not necessary, the game will function just fine without your buddies tagging along.

> - Forge (doesn’t bother me as much since it’s going to be good as halo 5s one or even better)

I am curious as to what this iteration of Forge will be like, but it doesn’t bother me that it’s not there. I spend very little time in Forge anyway.

> - Elite customization

As much as I used to enjoy playing as a space dino, it doesn’t bother me that this still is not available. The fact of the matter is, they likely dropped this for one reason that I believe someone else here mentioned. Making playable Elites will split resources and considering the number of people who actually play as our residential, angry Blarg Honks versus our beefy Spartans, it’s no wonder that it was cut out after Reach. Don’t get me wrong, I’ve heard it time and time again, how upset the community is over not having space dino’s, but it is what it is.

> - Assassination

It’s kind of funny, because back in the days when Reach was still young, I would never hear the end of the complaining team mates and enemies moaning and groaning over meaning to back smack and getting stuck in the assassination animation. So I wonder how we’ve managed to get to a point where people are upset over not having the thing most of them probably cursed to kingdom come about 10 years ago.

> Progression system

I’ve heard people theorize that it’s only going to be for the Battle Pass, but I never actually got a chance to play the flight. Without a progression system to level up, I find that people may lose interest in playing the game. What’s the point in coming back if it’s only to earn a few more shiny trinkets about 90% of the players you face will completely ignore? People often return to games to level up, to be one of the few people to hit the max rank or be close to it.

The nice thing about all of this though, is that they can change the game as it ages. So if the community is vocal enough during one season, we may get the changes we desire down the road. And sure, that may seem like a long time to perfect something that should have been perfect at the start, but when you make a game, what you think will be ok and what the community takes to are completely different things.

Gonna say, it got a little entitled at the end there.
Halo games are a product, and it isn’t for us to decide what’s included in that product. Sure, it’s a IP we love and have our own ideas about what should be there, but if there not, unacceptable is the wrong attitude to have.

I too would like to know more about what’s in the game, but let’s wait and see before we jump to conclusions.

The inclusion of elite customization and assinations don’t matter to me at all. Forge definitely makes sense as to why its being delayed and campaign co-op is something I 100 percent agree should be at launch. But alas, development is a major game. If 343 had the chance to delay this game I’d support it, but I also want the game. Now.

> 2533274810945725;11:
> Gonna say, it got a little entitled at the end there.
> Halo games are a product, and it isn’t for us to decide what’s included in that product. Sure, it’s a IP we love and have our own ideas about what should be there, but if there not, unacceptable is the wrong attitude to have.
>
> I too would like to know more about what’s in the game, but let’s wait and see before we jump to conclusions.

And as the people who are meant to buy said product, it is perfectly reasonable to compare its content to what came before and be concerned about what a lack of certain features might mean for launch.

The lack of Forge and proper co-op is a significant concern and we’ve heard nothing about Firefight or another comparable PVE mode. It is also perfectly reasonable to be concerned about progression in a F2P environment the concept has been abused so thoroughly across the industry not to mention Infinite’s own controversy’s such as armor coatings.

A confirmation of a basic feature set this close to launch would not be unreasonable if we weren’t in the notoriously secretive game industry.

Folks around here and elsewhere have completely abused the term “entitled” to the point where it is almost meaningless. With 343’s track record it is perfectly reasonable to be concerned about the final product especially when we know it will be missing something as significant as campaign co-op. You may not care as about OP’s priorities, I know I am not as concerned about assassinations or Elites as they might be, but just because a certain missing feature doesn’t affect me personally doesn’t mean that it isn’t valid.

> 2533274819446242;13:
> > 2533274810945725;11:
> > Gonna say, it got a little entitled at the end there.
> > Halo games are a product, and it isn’t for us to decide what’s included in that product. Sure, it’s a IP we love and have our own ideas about what should be there, but if there not, unacceptable is the wrong attitude to have.
> >
> > I too would like to know more about what’s in the game, but let’s wait and see before we jump to conclusions.
>
> And as the people who are meant to buy said product, it is perfectly reasonable to compare its content to what came before and be concerned about what a lack of certain features might mean for launch.
>
> The lack of Forge and proper co-op is a significant concern and we’ve heard nothing about Firefight or another comparable PVE mode. It is also perfectly reasonable to be concerned about progression in a F2P environment the concept has been abused so thoroughly across the industry not to mention Infinite’s own controversy’s such as armor coatings.
>
> A confirmation of a basic feature set this close to launch would not be unreasonable if we weren’t in the notoriously secretive game industry.
>
> Folks around here and elsewhere have completely abused the term “entitled” to the point where it is almost meaningless. With 343’s track record it is perfectly reasonable to be concerned about the final product especially when we know it will be missing something as significant as campaign co-op. You may not care as about OP’s priorities, I know I am not as concerned about assassinations or Elites as they might be, but just because a certain missing feature doesn’t affect me personally doesn’t mean that it isn’t valid.

Being concerned is one thing.
Repeating the word unacceptable is another.

I realise that as previous games add new modes and content, there be comes an expectation that they will be in the following game. But it’s not some law that game developers have to follow.

Like I said, I would like to know what things we are getting at launch too, but I’m disagreeing with how severe OP is making things out to be, no invalidating his opinion.

Don’t worry we can get the colour blue for $20

> 2533274810945725;14:
> > 2533274819446242;13:
> > > 2533274810945725;11:
> > > Gonna say, it got a little entitled at the end there.
> > > Halo games are a product, and it isn’t for us to decide what’s included in that product. Sure, it’s a IP we love and have our own ideas about what should be there, but if there not, unacceptable is the wrong attitude to have.
> > >
> > > I too would like to know more about what’s in the game, but let’s wait and see before we jump to conclusions.
> >
> > And as the people who are meant to buy said product, it is perfectly reasonable to compare its content to what came before and be concerned about what a lack of certain features might mean for launch.
> >
> > The lack of Forge and proper co-op is a significant concern and we’ve heard nothing about Firefight or another comparable PVE mode. It is also perfectly reasonable to be concerned about progression in a F2P environment the concept has been abused so thoroughly across the industry not to mention Infinite’s own controversy’s such as armor coatings.
> >
> > A confirmation of a basic feature set this close to launch would not be unreasonable if we weren’t in the notoriously secretive game industry.
> >
> > Folks around here and elsewhere have completely abused the term “entitled” to the point where it is almost meaningless. With 343’s track record it is perfectly reasonable to be concerned about the final product especially when we know it will be missing something as significant as campaign co-op. You may not care as about OP’s priorities, I know I am not as concerned about assassinations or Elites as they might be, but just because a certain missing feature doesn’t affect me personally doesn’t mean that it isn’t valid.
>
> Being concerned is one thing.
> Repeating the word unacceptable is another.
>
> I realise that as previous games add new modes and content, there be comes an expectation that they will be in the following game. But it’s not some law that game developers have to follow.
>
> Like I said, I would like to know what things we are getting at launch too, but I’m disagreeing with how severe OP is making things out to be, no invalidating his opinion.

God forbid OP has standards. Apparently we’ve decided to move on from abusing the word “entitled” to abusing the words “unacceptable” and “severe” instead.

And of course there is no law stating that each new entry must have equal or greater content, but if that’s how they decide to launch the game then they can deal the consequences, especially after a dev cycle that is twice as long and usual. Consumers tend to notice if key things from a new iteration of a product is missing key features from a previous one.

If writing the words “unacceptable” all of twice is all it takes to consider OP’s post “severe” y’all have completely lost the plot.

I see the progession system getting fixed and being the traditional that we all know not long after launch or even before launch because too many people are going to complain about it.I am gonna be playing this game of course at launch but not gonna lie,the hype for this game isn’t the same as previous ones.There is so much we don’t know and this close to launch it just seems like it’s gonna be a incomplete title.

> 2533274798265654;17:
> I see the progession system getting fixed and being the traditional that we all know not long after launch or even before launch because too many people are going to complain about it.I am gonna be playing this game of course at launch but not gonna lie,the hype for this game isn’t the same as previous ones.There is so much we don’t know and this close to launch it just seems like it’s gonna be a incomplete title.

All these features due to added or fixed after release tells us the game simply isn’t ready to be launched at December 2021 . But commercial reasons dictate yet another substandard 343 halo launch , yes it will be fixed and most likely become an excellent feature complete title in time however the community voiced these issues and 343 has responded with history repeating itself again .

> 2533274840624875;3:
> This is an almost carbon copy of a different post so Im just gonna add my post to that here with some tweaks to fit this one specifically :slight_smile:
>
> Playable elites - their inclusion means a comparable customization system that requires consistent additions. This means a reduction in the amount of spartan armors created and a reduction of value of the BP given a majority of players use spartans, not elites. This is a logistical omission and one I agree with
>
> Assassinations - this doesn’t really add anything to the game but an additional way to monetize. I am surprised it is not there purely cause of that fact. that being said, it is also most likely logistical. 343 have stated that a vast majority of people turn them off or don’t use them. This would infer that devoting man power to their animation/implementation is just not worth it as a result
>
> Dual-wielding - has a ton of balancing issues that come along with it and really acts more of a gimmick than anything of use
>
> There are 100% things that have come out that are concerning. I think the challenge-based xp is not a great decision, but I am also open to seeing how it plays out. They expanded on how it functions today with there being a daily challenge for match completions of any kind that rerolls near indefinitely (near given there is an end but it’s high enough where I doubt people will reach it in a day). The only thing a challenge-based progression system does not do is make a player feel like they are progressing each match. If there is a challenge that is always there that gives progression per match, I find that acceptable. At the end of the day, all people want it to see a bar fill. It doesn’t matter what the bar is. So if they fill a match complete bar to then get the xp bump, it will work fine. Of course, though, that also means the match requirement cant be too high either. We will need to wait and see.
>
> \The lack of co-op at launch - Honestly, this does not matter to me as I play solo my first couple times through and I would argue to most people that will play the game, will also not matter (I think plenty of people that have no expectations for Infinite will play it which means they lack the baggage of the average Halo fan). Of course its disappointing it is not there but if they could not get it done before launch I am fine with them delaying the feature. What matters is the core campaign is functional, co-op is a plus but not necessary for the initial campaign launch window.
>
> Forge - the lack of forge entirely depends on the multiplayers initial launch suite. If the multiplayer has a bunch of social modes and a decent number of maps, its absence wont be super noticed to those outside of the forge community. Forge is meant to supplement dev stuff and if the dev stuff cant survive 6 months then there are more important issues than forge.
>
> We also dont have an answer to your question. The number of maps and number of modes is unknown but we know there are multiple btb maps as well as arena. What number? No idea. We also know there is all the basic modes (slayer, ctf, oddball, strongholds etc). What additional ones will there be? No idea but ill assume many of the more common social modes such as infection will be there. Out of everything listed, this topic is the most important. If the initial Multiplayer map and mode suite is lacking, that will be the most detrimental failure. Everything is honestly secondary or unimportant

I have a question (because I disagree with practically everything you have said here and I believe that discussing it will get us nowhere), so now that all of those once staple halo features are gone, what did we get in return?

> 2533274937869264;19:
> > 2533274840624875;3:
> > This is an almost carbon copy of a different post so Im just gonna add my post to that here with some tweaks to fit this one specifically :slight_smile:
> >
> > Playable elites - their inclusion means a comparable customization system that requires consistent additions. This means a reduction in the amount of spartan armors created and a reduction of value of the BP given a majority of players use spartans, not elites. This is a logistical omission and one I agree with
> >
> > Assassinations - this doesn’t really add anything to the game but an additional way to monetize. I am surprised it is not there purely cause of that fact. that being said, it is also most likely logistical. 343 have stated that a vast majority of people turn them off or don’t use them. This would infer that devoting man power to their animation/implementation is just not worth it as a result
> >
> > Dual-wielding - has a ton of balancing issues that come along with it and really acts more of a gimmick than anything of use
> >
> > There are 100% things that have come out that are concerning. I think the challenge-based xp is not a great decision, but I am also open to seeing how it plays out. They expanded on how it functions today with there being a daily challenge for match completions of any kind that rerolls near indefinitely (near given there is an end but it’s high enough where I doubt people will reach it in a day). The only thing a challenge-based progression system does not do is make a player feel like they are progressing each match. If there is a challenge that is always there that gives progression per match, I find that acceptable. At the end of the day, all people want it to see a bar fill. It doesn’t matter what the bar is. So if they fill a match complete bar to then get the xp bump, it will work fine. Of course, though, that also means the match requirement cant be too high either. We will need to wait and see.
> >
> > \The lack of co-op at launch - Honestly, this does not matter to me as I play solo my first couple times through and I would argue to most people that will play the game, will also not matter (I think plenty of people that have no expectations for Infinite will play it which means they lack the baggage of the average Halo fan). Of course its disappointing it is not there but if they could not get it done before launch I am fine with them delaying the feature. What matters is the core campaign is functional, co-op is a plus but not necessary for the initial campaign launch window.
> >
> > Forge - the lack of forge entirely depends on the multiplayers initial launch suite. If the multiplayer has a bunch of social modes and a decent number of maps, its absence wont be super noticed to those outside of the forge community. Forge is meant to supplement dev stuff and if the dev stuff cant survive 6 months then there are more important issues than forge.
> >
> > We also dont have an answer to your question. The number of maps and number of modes is unknown but we know there are multiple btb maps as well as arena. What number? No idea. We also know there is all the basic modes (slayer, ctf, oddball, strongholds etc). What additional ones will there be? No idea but ill assume many of the more common social modes such as infection will be there. Out of everything listed, this topic is the most important. If the initial Multiplayer map and mode suite is lacking, that will be the most detrimental failure. Everything is honestly secondary or unimportant
>
> I have a question (because I disagree with practically everything you have said here and I believe that discussing it will get us nowhere), so now that all of those once staple halo features are gone, what did we get in return?

this isnt a transactional thing. Its not give and take. Its development. If something isnt working and or isnt feasible, it should be removed. Nothing needs to take it place.

Dual wielding negatively impacted the balance of the weapon sandbox and made certain weapons useless unless they were dual weld. The most it added was looking cool, so it was removed in ODST and has not returned since.

Assassinations dont add anything besides a flashy animation and if most people turned it off in 5, its not worth 343s dev time in infinite.

Elites is probably the most up in there air here though what it added was another form of customization. However, only a small portion of the population used it and when paired with how the games unlock system and monetization system works, it makes sense not to include playable elites given what would need to be included in each additional content patch to saciate the minority that use them. Theres a reason Reach had extremely limited customization for elites. Why put in the dev work to make one when less people use them. 343 though has monitization tied to progression so they dont get the luxury of Reach. BP need to have value and adding stuff that a majority of players cant use (given they play spartans) reduces the value of the BP and makes it less likely to sell.

Nothing needs to replace these systems. Its simply they are there or they are not. Co-op and forge also wouldnt qualify for “what else to we get since those are not there at launch”. The answer is nothing as they will be there after launch. Thats it.