oh snap, i figured out how to fix the DMR

first off, no, im not a “OMG DMR is better than BR” guy.

I just think this is a balanced way to keep the DMR users happy, and the BR users unconcerned.

While unscoped, the DMRs reticule is as big as the bloom allows it to be. but when scoped in, the reticule is how you see it now.

“teh games gone gold too late lol!”

“omg br isnt god weapon get over it!”

yeah, I know. but what do you think about this balance?

That’s worse than bloom.

> That’s worse than bloom.

how so? keeps the dmr as its intended use as a long range weapon.

The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>

Seriously stop this. Is just preference, from what i researched they both have the same killtimes, just that work differently. DMR is better for longer range, since 3x zoom but has less auto aim than the BR and bloom. BR is better for mid range, has more auto aim, minimum and spread, and predictable recoil.

They are both good guns, and i believe that they are balanced (i don’t think 343 wouldn’t look into this)

The rifles are balanced.

> The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>

doesnt make it useless at all. as long as you keep the reticule on the body shots will hit. its the last shot that’ll make hard to get. isnt that how the DMR is supposed to work up-close since its made out to be long range weapon

you guys are over-sizing the DMR

it has it’s flaws if you played the game you’ll see how good the BR is

DMR is fine

single shot precision weapons are more halo than burst weapons. Sorry

> The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>

Lol DMR dominates all ranges at the moment, it kills .34 seconds quicker than the BR and light rifle, in fact the DMR outclasses even the carbine in kill times.

> > The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>
>
> doesnt make it useless at all. as long as you keep the reticule on the body shots will hit. its the last shot that’ll make hard to get. isnt that how the DMR is supposed to work up-close since its made out to be long range weapon

You don’t understand what I’m saying.

The DMR is ALREADY meant for long range combat. You’re thinking it’s not in its current form. 343 already stated that the DMR in halo 4 is better for longer range engagements than the BR, and the BR is better for mid-range and close range combats than the DMR. Worsening the hip-fire for the DMR NOW will unbalance the weapon and make it redundant on smaller maps.

Trust me. The DMR’s fine now. This isn’t March/April 2012 when we didn’t know squat about multiplayer balance.

> The DMR is already outclassed at close range <mark>due to the BRs and LRs burst fire</mark>, and even the <mark>Carbine’s faster ROF</mark>.

LOL.

> > The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>
>
> Lol DMR dominates all ranges at the moment, it kills .34 seconds quicker than the BR and light rifle, in fact the DMR outclasses even the carbine in kill times.

BR and DMR and LR have the same kill time. Carbine is the one that kills the fastest

(Not counting LR scoped)

> > > The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>
> >
> > Lol DMR dominates all ranges at the moment, it kills .34 seconds quicker than the BR and light rifle, in fact the DMR outclasses even the carbine in kill times.
>
> BR and DMR and LR have the same kill time. Carbine is the one that kills the fastest
>
> (Not counting LR scoped)

Where are you even getting your stats from? To my knowledge, Duji’s calculations are the most accurate to date.

> > > > The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>
> > >
> > > Lol DMR dominates all ranges at the moment, it kills .34 seconds quicker than the BR and light rifle, in fact the DMR outclasses even the carbine in kill times.
> >
> > BR and DMR and LR have the same kill time. Carbine is the one that kills the fastest
> >
> > (Not counting LR scoped)
>
> Where are you even getting your stats from? To my knowledge, Duji’s calculations are the most accurate to date.

Well, i got the calculations from watching videos, DMR, BR and LR (unscoped) have 50 frames kill time each. While LR Scoped has 40 frames. And Carbine has 48 frames.

This is from research i did. And i think that’s correct, if i am not, oh well.

DMR is fine. Buff the BR.

The game is gold,but that doesnt mind that 343i can fix it with a ¿actualization?,Update,yeah,update
In BF3,when a weapon is Op,they fix it with a Update

I think the only way to balance it is with:
Large Zoom,less bloom,more accurate with long distance
or,make the DMR less OP:
More bloom,less velocity etc…

Anyway,i prefer the BR,is just more HALO,and i like how the BR kills,the DMR left people without shield,but the BR makes an instant kill with the last shot

> > > > > The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>
> > > >
> > > > Lol DMR dominates all ranges at the moment, it kills .34 seconds quicker than the BR and light rifle, in fact the DMR outclasses even the carbine in kill times.
> > >
> > > BR and DMR and LR have the same kill time. Carbine is the one that kills the fastest
> > >
> > > (Not counting LR scoped)
> >
> > Where are you even getting your stats from? To my knowledge, Duji’s calculations are the most accurate to date.
>
> Well, i got the calculations from watching videos, DMR, BR and LR (unscoped) have 50 frames kill time each. While LR Scoped has 40 frames. And Carbine has 48 frames.
>
> This is from research i did. And i think that’s correct, if i am not, oh well.

Well I think you’re wrong there bud.

> DMR: 1.46s (44f)
> Carbine: 1.63 (49f)
> BR: 1.80s (54f)*
> LR unscoped: 1.80s (54f)
> LR scoped: 1.40s (42f)*
>
> The LR unscoped in Nexy’s off-screen PAX gameplay matches up very well when compared with the ViDoc’s LR (both having an 11 frame RoF), ergo it’s pretty damn good off-screen footage. So I used it to see if the BR changed at all since E3 as well as seeing if the LR scoped kill time can be attained. The BR matches up with the E3 build (both having an 11 frame RoF). LR unscoped appears to have a 13 frame RoF, so it’s a 39 frame kill (13(4-1)). Even though that stat is 100% taken from off-screen footage, I’ll say it’s pretty spot on since that video is very consistent with captured gameplay.

http://halocouncil.com/showthread.php?t=6948&page=6&highlight=kill+times

I am far more inclined to believe this than what you’ve been saying because they’ve sat down and calculated these numbers from gameplay.

worst idea i have ever heard…if you did that you would have to increase the spread on the br so its a short range weapon…

> > > > > > The DMR is already outclassed at close range due to the BRs and LRs burst fire, and even the Carbine’s faster ROF. This “idea” will only make it even MORE useless in close range. >.>
> > > > >
> > > > > Lol DMR dominates all ranges at the moment, it kills .34 seconds quicker than the BR and light rifle, in fact the DMR outclasses even the carbine in kill times.
> > > >
> > > > BR and DMR and LR have the same kill time. Carbine is the one that kills the fastest
> > > >
> > > > (Not counting LR scoped)
> > >
> > > Where are you even getting your stats from? To my knowledge, Duji’s calculations are the most accurate to date.
> >
> > Well, i got the calculations from watching videos, DMR, BR and LR (unscoped) have 50 frames kill time each. While LR Scoped has 40 frames. And Carbine has 48 frames.
> >
> > This is from research i did. And i think that’s correct, if i am not, oh well.
>
> Well I think you’re wrong there bud.
>
>
>
> > DMR: 1.46s (44f)
> > Carbine: 1.63 (49f)
> > BR: 1.80s (54f)*
> > LR unscoped: 1.80s (54f)
> > LR scoped: 1.40s (42f)*
> >
> > The LR unscoped in Nexy’s off-screen PAX gameplay matches up very well when compared with the ViDoc’s LR (both having an 11 frame RoF), ergo it’s pretty damn good off-screen footage. So I used it to see if the BR changed at all since E3 as well as seeing if the LR scoped kill time can be attained. The BR matches up with the E3 build (both having an 11 frame RoF). LR unscoped appears to have a 13 frame RoF, so it’s a 39 frame kill (13(4-1)). Even though that stat is 100% taken from off-screen footage, I’ll say it’s pretty spot on since that video is very consistent with captured gameplay.
>
> http://halocouncil.com/showthread.php?t=6948&page=6&highlight=kill+times
>
> I am far more inclined to believe this than what you’ve been saying because they’ve sat down and calculated these numbers from gameplay.

You have to take into account the DMR is harder to use cause it has less aim assist while the BR has slightly more. Though honestly its a few hundreds of a second difference and none of those numbers take into account bullet spread, reload time or even just user error.

My point is their like that for a reason and your only looking at a fraction of the story with those numbers. Not even considering those numbers are also from a beta build.