This is a rank thread. I’m writing that now so that you can either scoff and leave, or get ready to flame. Just savin’ ya some time lol
My ideal system is a combination of Reach and Halo 3. This subject has been beaten to the point of extinction on these forums already, but I wanted to try and contribute a positive thread that combines multiple (hopefully good) ideas.
Halo 3 for rank, Halo Reach for reward (i.e. customization).
Rank
You win a match, you get 1 exp. Win enough exp, you rank up (i.e. 600 exp = Major, 900 exp = Brigadier). You quit before a game ends, you lose exp. In a FFA, first place gets 2 exp, next two players get 1 exp. (This is just a suggested change to throw some love to the Lone Wolf players). Teamwork is encouraged, quitting is punished. Nice and simple.
Reward
You kill 15 people. 10 credits per kill, you’re up 150 credits. Say you went +8 in the match, you get another 80 credits. Continue to add in credits for doing various cool things, i.e. assists and vehicle kills. The cumulative result of your achievements (or lack thereof) will determine how many credits you get at the end of each match, with a bonus tacked on if you are on the victorious team. This system rewards you for killing scrubs, punishes you for relying on stronger teammates to win, and lets strong players still fight for something if they get stuck on a horrible team (they can still fight on for more credits). Credits will be used for armor unlocks, customization options, and various other goodies that boost replay value and overall longevity.
Potential issues:
Ranked playlists. Gaining 1 exp per win is good and all, but without that TrueSkill number it is still kind of worthless. In all honesty, I liked the 1-50 system, but it seems unlikely to return. In order for the above system to truly work, there would need to be some other competitive interface. For example, in Halo 3, if you couldn’t get your skill to level 44, you would be stuck at Colonel…the exp you got, the higher your Colonel “rank” would become (Force Colonels were common). It encouraged you to fight for that level 45 to become a Brig, and level 50 to get General. We would need that tertiary system to allow for competitive gamers to feel as if the rank is earned, not ground out.
Exploitation
As with all previous Halo games, the above system is susceptible to hacking and full party boosting. All I can say to that is with a proper Banhammer detection system, the benefits outweigh the potential risks.
So, my fellow Halo fans…Do you like this idea? Did you bother to read this regrettably long wall of text? Let me know what you think