Everyone’s going on about wanting more forge pieces and environments.
But what about functionality and flexibility?
What I see that Halo Forge is missing that’s separating it from a decent level editor is these following elements:
Invisible walls/forgeable objects, while yes are actually bad if needed to make open maps, are actually quite useful on smaller maps that need certain areas cordoned off with an invisible wall/soft ceiling (as most evident in particular Halo 3 multiplayer maps).
True phantom objects that do not collide with other elements: This, coupled with above, can be used to make an invisible ramp, and visible, but phantom (non collideable) small railings to create “steps”. The only thing that will be checked for in gameplay to collide against will be the invisible ramp, the small railings will give the aesthetic of stairs.
“Grouped objects” toolkit. The only closest example I can give you is Forza’s grouped vinyl creation suite. Each vinyl group can then be loaded individually in the car painter section of the game. Halo’s Forge should be able to give us an opportunity to load previously constructed forged groups of objects so as to simplify organization. Moving objects as groups regardless whether they are in a group or not would be handy as well.
And many other little things that I’m not too sure of. But for now, this is what Halo 4’s forge NEEDS to have else we will be reduced to the same “functionality” that Halo: Reach’s forge had. Very limited and constricted in terms of what you could do.