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> > > > > > > I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.
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> > > > > > Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.
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> > > > > I think you also have to remember that the Halo franchise is now owned by Microsoft, so they do kind of have an incentive to make the game only playable online. They want you to pay for Xbox Live.
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> > > > True, but Microsoft must realise that not everyone has adequate internet for online gaming, and they were quite anti consumer with the initial Xbox launch, and removing the family Xbox Live gold pack was a big blow to many households, the cost of two full subs got four, I know many houses that resorted to one shared account.
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> > > > Microsoft have improved greatly since the Xbox launched, they are concentrating on games, better hardware and consumer friendly actions like removing rng loot crates from Forza 7 and removing paid tokens from the Horizon series. I hope Halo Infinite is as player friendly when it eventually comes out. RNG reqs and no offline play are not that imo.
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> > > Yeah, you have points there. I just think it’s always going to be a hard balance to strike. On one hand a business needs to make money to keep the shareholders happy, but on the other hand they need to keep consumers happy. I do believe that microtransactions for cosmetics are a good way to get closer to that balance, but there are still many things which could be improved as you mentioned. At the same time, however, as internet connections become more normal and get better, I think we’ll start seeing more of an emphasis on the online side of gaming as a result.
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> > There’s no doubt as internet connections improve the online side will get more of an emphasis. However there are still times where offline is required. I work with a player who takes his Xbox on work trips. We stay away from home a fair bit, many hotels have awful wi fi, he loves to forge and cannot unless he’s connected.
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> > Why can’t there be the ability to forge offline, and upload his creations when he gets a better connection, or goes home. When you get free maps and updates I agree with micro transactions for cosmetics, but not rng loot systems. Charge me a fixed price for an item or set of items.
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> That’s fair, I do believe that things like Forge and Campaign shouldn’t need internet connections, but I’m just saying that I’m not sure how realistic that’s going to be as time goes on. Since Microsoft knows internet connections are getting better, that simply gives one reason why they can make games work that way. I don’t necessarily think it’s the correct thing to do.
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> Now, as for RNG crates, I’m personally fine with them, but I understand why others might not be. I also think that Halo has done some things better than other games, and some worse when it comes to how their packs are set up. For one, I agree that there should be a way to pick a specific cosmetic you want and simply purchase it. For example, you can do this in R6: Siege. However, something I like that Halo did over R6: Siege is the inclusion of separately tiered packs (bronze, silver, gold). This allows the user to select in some way the rarity of what they’ll be getting. In the end, I think a combination of the two systems would be ideal for players, but I can see why the RNG has the potential to make more money for Microsoft. Also I’d like to point out that Halo doesn’t include duplicate permanent unlocks which is a great thing. I always die a little on the inside when I get duplicate legendary unlocks in R6.
I think it’s realistic, as stated Microsoft will be aware of the connections issues and download limits many gamers around the world face. I’m hopeful that Halo infinite will be more user friendly than Halo 5. Even if everyone had super duper broadband, there are times when you cannot connect, and offline features are required.
If Halo Infinite has rng loot packs I won’t be buying it. I have not bought games with them lately. As I stated they’re being removed from Forza and Forza Horizon won’t be using paid tickets going forward. SWBF2 addressed them, Shadow of War removed them, Battlefield 5 and Anthem won’t have them, why would Halo Infinite use a hated feature again ?