Offline multiplayer content

343, please make multiplayer fun again and don’t take it away from people who play offline. There’s so many other people out there who don’t use Xbox live and would love to just play some local multiplayer with friends in the house. Giving us campaign as the only offline mode seems a bit unfair. Multiplayer shouldn’t be restricted to only online play. Things like firefight & forge should all be accessible to everyone including those who don’t play Xbox live.

Good luck though 343, I have high hopes for Infinite and I hope you all succeed in making the Halo game we all want.

But Firefight, Forge, and Custom games were already playable offline…?

Edit: If you mean splitscreen/LAN thats been confirmed for Infinite by Bonnie Ross herself.

> 2533274868782860;2:
> But Firefight, Forge, and Custom games were already playable offline…?
>
> Edit: If you mean splitscreen/LAN thats been confirmed for Infinite by Bonnie Ross herself.

Have you tried to play those modes on Halo 5 while your wifi’s down? Because I have and campaign is the only thing playable.

> 2533274868782860;2:
> But Firefight, Forge, and Custom games were already playable offline…?

No, you can only play the Halo 5 campaign offline, it may have changed, but it was all I could play the last time I tried. I’m not bothered going forward, but I hope the players that want offline play get their wish. Also, internet can go down now and then.

Thats what i hate about Halo 5. Everythiing is focused on multiplayer. Cant even enjoy and custom game by yourself.

I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.

> 2533275008181400;6:
> I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.

Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.

> 2533274907586463;7:
> > 2533275008181400;6:
> > I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.
>
> Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.

I think you also have to remember that the Halo franchise is now owned by Microsoft, so they do kind of have an incentive to make the game only playable online. They want you to pay for Xbox Live. I’m not saying them wanting players to pay for Xbox Live is the only thing going on here, but I do believe it’s something to keep in mind considering it’s a business.

That said, offline content is pretty neat even though the only times my internet is really down is if the power is out completely, and therefore I can’t use the Xbox anyway.

Id love to see a game mode offline where you play on MP maps against bots (AI spartan). I think this would be incredible, though not sure how possible. This would help those new to the game get a hang of the maps, weapons, gameplay, before jumping into MM. Also being able to set the settings of how good these AI could be to play against, easy, normal, heroic, legendary. If they ever had the ability to do this I think it would be a hit with much of the community.

This is a big reason for my wanting Firefight to return. I spent hours playing ODST with my old roommate since our internet was garbage and we couldn’t play Halo 3 Mythic most of the time. Even then we could still goof around in Forge, look for the skulls, and play custom games. None of which we’d be able to do in Halo 5.
Warzone will never be available offline because it was built around the REQ system which requires online connectivity to track, one of the many reasons why I think it should be outright replaced.

> 2533274900668879;10:
> This is a big reason for my wanting Firefight to return. I spent hours playing ODST with my old roommate since our internet was garbage and we couldn’t play Halo 3 Mythic most of the time. Even then we could still goof around in Forge, look for the skulls, and play custom games. None of which we’d be able to do in Halo 5.
> Warzone will never be available offline because it was built around the REQ system which requires online connectivity to track, one of the many reasons why I think it should be outright replaced.

All the content except MP should be available offline. I didnt have xbox live for the longest time, not eveyone can afford it. I spent countless hours in campaign, FF & forge. It was a blast.

I hope so also having the bad internet I have i find myself playing offline games when lag gets too bad so being able to play halo infinite offline would be awesome

> 2533274843634673;8:
> > 2533274907586463;7:
> > > 2533275008181400;6:
> > > I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.
> >
> > Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.
>
> I think you also have to remember that the Halo franchise is now owned by Microsoft, so they do kind of have an incentive to make the game only playable online. They want you to pay for Xbox Live.

True, but Microsoft must realise that not everyone has adequate internet for online gaming, and they were quite anti consumer with the initial Xbox launch, and removing the family Xbox Live gold pack was a big blow to many households, the cost of two full subs got four, I know many houses that resorted to one shared account.

Microsoft have improved greatly since the Xbox launched, they are concentrating on games, better hardware and consumer friendly actions like removing rng loot crates from Forza 7 and removing paid tokens from the Horizon series. I hope Halo Infinite is as player friendly when it eventually comes out. RNG reqs and no offline play are not that imo.

> 2533274907586463;3:
> > 2533274868782860;2:
> > But Firefight, Forge, and Custom games were already playable offline…?
> >
> > Edit: If you mean splitscreen/LAN thats been confirmed for Infinite by Bonnie Ross herself.
>
> Have you tried to play those modes on Halo 5 while your wifi’s down? Because I have and campaign is the only thing playable.

Exactly, it’s just weird how Halo 5 forge on pc can be played offline, yet the X1 version can’t. Hopefully Infinite goes back to being ‘offline friendly’ because the state H5 is in makes it seem like the game lacks content because it really does if the servers ever go down, at least it’s not streaming only gaming since that would be a lot worse.

> 2592250499819446;13:
> > 2533274843634673;8:
> > > 2533274907586463;7:
> > > > 2533275008181400;6:
> > > > I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.
> > >
> > > Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.
> >
> > I think you also have to remember that the Halo franchise is now owned by Microsoft, so they do kind of have an incentive to make the game only playable online. They want you to pay for Xbox Live.
>
> True, but Microsoft must realise that not everyone has adequate internet for online gaming, and they were quite anti consumer with the initial Xbox launch, and removing the family Xbox Live gold pack was a big blow to many households, the cost of two full subs got four, I know many houses that resorted to one shared account.
>
> Microsoft have improved greatly since the Xbox launched, they are concentrating on games, better hardware and consumer friendly actions like removing rng loot crates from Forza 7 and removing paid tokens from the Horizon series. I hope Halo Infinite is as player friendly when it eventually comes out. RNG reqs and no offline play are not that imo.

Yeah, you have points there. I just think it’s always going to be a hard balance to strike. On one hand a business needs to make money to keep the shareholders happy, but on the other hand they need to keep consumers happy. I do believe that microtransactions for cosmetics are a good way to get closer to that balance, but there are still many things which could be improved as you mentioned. At the same time, however, as internet connections become more normal and get better, I think we’ll start seeing more of an emphasis on the online side of gaming as a result.

> 2533274843634673;15:
> > 2592250499819446;13:
> > > 2533274843634673;8:
> > > > 2533274907586463;7:
> > > > > 2533275008181400;6:
> > > > > I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.
> > > >
> > > > Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.
> > >
> > > I think you also have to remember that the Halo franchise is now owned by Microsoft, so they do kind of have an incentive to make the game only playable online. They want you to pay for Xbox Live.
> >
> > True, but Microsoft must realise that not everyone has adequate internet for online gaming, and they were quite anti consumer with the initial Xbox launch, and removing the family Xbox Live gold pack was a big blow to many households, the cost of two full subs got four, I know many houses that resorted to one shared account.
> >
> > Microsoft have improved greatly since the Xbox launched, they are concentrating on games, better hardware and consumer friendly actions like removing rng loot crates from Forza 7 and removing paid tokens from the Horizon series. I hope Halo Infinite is as player friendly when it eventually comes out. RNG reqs and no offline play are not that imo.
>
> Yeah, you have points there. I just think it’s always going to be a hard balance to strike. On one hand a business needs to make money to keep the shareholders happy, but on the other hand they need to keep consumers happy. I do believe that microtransactions for cosmetics are a good way to get closer to that balance, but there are still many things which could be improved as you mentioned. At the same time, however, as internet connections become more normal and get better, I think we’ll start seeing more of an emphasis on the online side of gaming as a result.

There’s no doubt as internet connections improve the online side will get more of an emphasis. However there are still times where offline is required. I work with a player who takes his Xbox on work trips. We stay away from home a fair bit, many hotels have awful wi fi, he loves to forge and cannot unless he’s connected.

Why can’t there be the ability to forge offline, and upload his creations when he gets a better connection, or goes home. When you get free maps and updates I agree with micro transactions for cosmetics, but not rng loot systems. Charge me a fixed price for an item or set of items.

> 2592250499819446;16:
> > 2533274843634673;15:
> > > 2592250499819446;13:
> > > > 2533274843634673;8:
> > > > > 2533274907586463;7:
> > > > > > 2533275008181400;6:
> > > > > > I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.
> > > > >
> > > > > Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.
> > > >
> > > > I think you also have to remember that the Halo franchise is now owned by Microsoft, so they do kind of have an incentive to make the game only playable online. They want you to pay for Xbox Live.
> > >
> > > True, but Microsoft must realise that not everyone has adequate internet for online gaming, and they were quite anti consumer with the initial Xbox launch, and removing the family Xbox Live gold pack was a big blow to many households, the cost of two full subs got four, I know many houses that resorted to one shared account.
> > >
> > > Microsoft have improved greatly since the Xbox launched, they are concentrating on games, better hardware and consumer friendly actions like removing rng loot crates from Forza 7 and removing paid tokens from the Horizon series. I hope Halo Infinite is as player friendly when it eventually comes out. RNG reqs and no offline play are not that imo.
> >
> > Yeah, you have points there. I just think it’s always going to be a hard balance to strike. On one hand a business needs to make money to keep the shareholders happy, but on the other hand they need to keep consumers happy. I do believe that microtransactions for cosmetics are a good way to get closer to that balance, but there are still many things which could be improved as you mentioned. At the same time, however, as internet connections become more normal and get better, I think we’ll start seeing more of an emphasis on the online side of gaming as a result.
>
> There’s no doubt as internet connections improve the online side will get more of an emphasis. However there are still times where offline is required. I work with a player who takes his Xbox on work trips. We stay away from home a fair bit, many hotels have awful wi fi, he loves to forge and cannot unless he’s connected.
>
> Why can’t there be the ability to forge offline, and upload his creations when he gets a better connection, or goes home. When you get free maps and updates I agree with micro transactions for cosmetics, but not rng loot systems. Charge me a fixed price for an item or set of items.

That’s fair, I do believe that things like Forge and Campaign shouldn’t need internet connections, but I’m just saying that I’m not sure how realistic that’s going to be as time goes on. Since Microsoft knows internet connections are getting better, that simply gives one reason why they can make games work that way. I don’t necessarily think it’s the correct thing to do.

Now, as for RNG crates, I’m personally fine with them, but I understand why others might not be. I also think that Halo has done some things better than other games, and some worse when it comes to how their packs are set up. For one, I agree that there should be a way to pick a specific cosmetic you want and simply purchase it. For example, you can do this in R6: Siege. However, something I like that Halo did over R6: Siege is the inclusion of separately tiered packs (bronze, silver, gold). This allows the user to select in some way the rarity of what they’ll be getting. In the end, I think a combination of the two systems would be ideal for players, but I can see why the RNG has the potential to make more money for Microsoft. Also I’d like to point out that Halo doesn’t include duplicate permanent unlocks which is a great thing. I always die a little on the inside when I get duplicate legendary unlocks in R6.

> 2533274843634673;17:
> > 2592250499819446;16:
> > > 2533274843634673;15:
> > > > 2592250499819446;13:
> > > > > 2533274843634673;8:
> > > > > > 2533274907586463;7:
> > > > > > > 2533275008181400;6:
> > > > > > > I never understood why everything in Halo 5’s multiplayer requires an internet connection despite all others allowing you to do so without it.
> > > > > >
> > > > > > Right. I hope 343 don’t turn Halo into all these other games that only rely on Xbox live.
> > > > >
> > > > > I think you also have to remember that the Halo franchise is now owned by Microsoft, so they do kind of have an incentive to make the game only playable online. They want you to pay for Xbox Live.
> > > >
> > > > True, but Microsoft must realise that not everyone has adequate internet for online gaming, and they were quite anti consumer with the initial Xbox launch, and removing the family Xbox Live gold pack was a big blow to many households, the cost of two full subs got four, I know many houses that resorted to one shared account.
> > > >
> > > > Microsoft have improved greatly since the Xbox launched, they are concentrating on games, better hardware and consumer friendly actions like removing rng loot crates from Forza 7 and removing paid tokens from the Horizon series. I hope Halo Infinite is as player friendly when it eventually comes out. RNG reqs and no offline play are not that imo.
> > >
> > > Yeah, you have points there. I just think it’s always going to be a hard balance to strike. On one hand a business needs to make money to keep the shareholders happy, but on the other hand they need to keep consumers happy. I do believe that microtransactions for cosmetics are a good way to get closer to that balance, but there are still many things which could be improved as you mentioned. At the same time, however, as internet connections become more normal and get better, I think we’ll start seeing more of an emphasis on the online side of gaming as a result.
> >
> > There’s no doubt as internet connections improve the online side will get more of an emphasis. However there are still times where offline is required. I work with a player who takes his Xbox on work trips. We stay away from home a fair bit, many hotels have awful wi fi, he loves to forge and cannot unless he’s connected.
> >
> > Why can’t there be the ability to forge offline, and upload his creations when he gets a better connection, or goes home. When you get free maps and updates I agree with micro transactions for cosmetics, but not rng loot systems. Charge me a fixed price for an item or set of items.
>
> That’s fair, I do believe that things like Forge and Campaign shouldn’t need internet connections, but I’m just saying that I’m not sure how realistic that’s going to be as time goes on. Since Microsoft knows internet connections are getting better, that simply gives one reason why they can make games work that way. I don’t necessarily think it’s the correct thing to do.
>
> Now, as for RNG crates, I’m personally fine with them, but I understand why others might not be. I also think that Halo has done some things better than other games, and some worse when it comes to how their packs are set up. For one, I agree that there should be a way to pick a specific cosmetic you want and simply purchase it. For example, you can do this in R6: Siege. However, something I like that Halo did over R6: Siege is the inclusion of separately tiered packs (bronze, silver, gold). This allows the user to select in some way the rarity of what they’ll be getting. In the end, I think a combination of the two systems would be ideal for players, but I can see why the RNG has the potential to make more money for Microsoft. Also I’d like to point out that Halo doesn’t include duplicate permanent unlocks which is a great thing. I always die a little on the inside when I get duplicate legendary unlocks in R6.

I think it’s realistic, as stated Microsoft will be aware of the connections issues and download limits many gamers around the world face. I’m hopeful that Halo infinite will be more user friendly than Halo 5. Even if everyone had super duper broadband, there are times when you cannot connect, and offline features are required.

If Halo Infinite has rng loot packs I won’t be buying it. I have not bought games with them lately. As I stated they’re being removed from Forza and Forza Horizon won’t be using paid tickets going forward. SWBF2 addressed them, Shadow of War removed them, Battlefield 5 and Anthem won’t have them, why would Halo Infinite use a hated feature again ?

I agree make boots u can play against and make more offline features