Sketch just published this, some of that text I couldn’t find on the pinned post in this forum so here it is for everyone to see:
Gotta say! Really glad you guys are looking into this, specially the diminishing returns curve! That is AWESOME! Can’t wait for this issues to be addressed and pretty happy we’re getting support from you guys as opposed to HW1.
> The 343 and CA teams are investigating post-release player feedback around balance and design and we’ll share more details as soon as we have them. The types of feedback and balance changes the teams are currently looking into includes:
>
> - Forge’s economy powers nerfs - Anders’ Sentinels nerfs - Wraith and Scorpion buffs - Further Scout unit nerfs - Cyclops and Hunter nerfs - Suicide Grunts, Jump Pack Brutes and Elite rangers buff - Flamers buff - Supply pad diminishing returns curve adjustment
I would assume Scorpion Buffs would apply to Grizzly’s? Or no? As I feel they are fairly weak too but I could be wrong there.
Glad to see these changes are being made, or possibly made, I agree with almost all of them. Will be interesting toes what they do with Forge’s Eco - is that going to be just power and supply pad bonus’? Or will it effect his powers of lowering cost of vehicles as well?
> 2695457991280734;2:
> I would assume Scorpion Buffs would apply to Grizzly’s? Or no? As I feel they are fairly weak too but I could be wrong there.
>
> Glad to see these changes are being made, or possibly made, I agree with almost all of them. Will be interesting toes what they do with Forge’s Eco - is that going to be just power and supply pad bonus’? Or will it effect his powers of lowering cost of vehicles as well?
Yeah I think the problem with Forge ECO is how early he gets access to those powers, if they were tier 2 or 3 it would be more balanced.
I don’t know, I don’t play Forge at all but whenever I face grizzlies they do feel powerful enough!
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> > 2695457991280734;2:
> > I would assume Scorpion Buffs would apply to Grizzly’s? Or no? As I feel they are fairly weak too but I could be wrong there.
> >
> > Glad to see these changes are being made, or possibly made, I agree with almost all of them. Will be interesting toes what they do with Forge’s Eco - is that going to be just power and supply pad bonus’? Or will it effect his powers of lowering cost of vehicles as well?
>
> Yeah I think the problem with Forge ECO is how early he gets access to those powers, if they were tier 2 or 3 it would be more balanced.
>
> I don’t know, I don’t play Forge at all but whenever I face grizzlies they do feel powerful enough!
I agree that Tier 2-3 would be more appropriate.
I play Forge primarily but I consider changing to Cutter simply because I feel that UNSC vehicles (or vehicles) period are just not worth it BUT if vehicles do get a boost then Forge’s vehicle powers such as decreased cost/build time would become that much more valuable.
Decisions decisions lol
Where did you find this posted?
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> Where did you find this posted?
It’s in an article in halo waypoint somewhere, I’ll try to look it up.
> 2535409667759808;5:
> Where did you find this posted?
Bottom portion of the community update detailing the recent patch. They list things next on their bucket list to address
I’m really looking forward to this as anti infatry need some love. But do they really need to Nerf scout vehicles again. Maybe I’m out of the loop but they don’t seem as powerful anymore
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> > 2535409667759808;5:
> > Where did you find this posted?
>
> Bottom portion of the community update detailing the recent patch. They list things next on their bucket list to address
I see nothing here labeled community update. And it is not in the thread titled patch notes
> 2535409667759808;9:
> > 2661949065475413;7:
> > > 2535409667759808;5:
> > > Where did you find this posted?
> >
> > Bottom portion of the community update detailing the recent patch. They list things next on their bucket list to address
>
> I see nothing here labeled community update. And it is not in the thread titled patch notes
It’s in the news section, separate from the forums.
Here, I’ll make it easy for you. https://www.halowaypoint.com/en-us/news/halo-wars-2-update
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> I’m really looking forward to this as anti infatry need some love. But do they really need to Nerf scout vehicles again. Maybe I’m out of the loop but they don’t seem as powerful anymore
I agree, Scout vehicles now get countered by anything, I think they’re completely fine now.
> 2533274821521504;11:
> > 2533274867382575;8:
> > I’m really looking forward to this as anti infatry need some love. But do they really need to Nerf scout vehicles again. Maybe I’m out of the loop but they don’t seem as powerful anymore
>
> I agree, Scout vehicles now get countered by anything, I think they’re completely fine now.
I also agree on this, I hope they don’t nerf the scouts any further, but I have a feeling they might.