Official statement on aim assist

Any new official info about Aim Assist?
Hopefully it won’t stay like in the beta. Not to mention it doesn’t feel “right”… not like in original Halo titles. Controller users have no chance at all against K&M users. Don’t give me the “you have to get used to it”. There is nothing to get used to. You will never stand a chance against a mouse sniper. In this case, crossplay makes no sense at all.

If we think about how it was in MCC. Many K&M users complained about Auto Aim… but nobody complained about the fact that you could just instantly flip the Banshees… or the Wraiths. Even if you set the controllers to 10 the turning was limited because of realism? I guess.
Why didn’t anyone complain about that? Wasn’t that an OP advantage?
Should I continue with PC advantages over the first Xbox One?

31:9 monitors, 144 (or more) FPS, FOV sliders

Why do you always have to listen to the people who complain the most?
What about the people who simply won’t play the game anymore? Most gamers who don’t discuss in forums?

For me it’s not a problem. I just sit down at the PC and destroy all the Xbox gamers. Wow. Then I’ll feel really great and exalted. No! I want to sweat just like I sweat with K&M opponents. I want people to have a chance against me on their Xbox too.

I didn’t have an issue with the level of aim assist in the flight.

At the very top you might find that most players are on kbm, which is fine by me. Too much aim assist or bullet magnetism isn’t good either. You can’t have it exactly balanced and whichever one has the slight edge, the majority of top players will use. You’ll know the system is really balanced if it’s a healthy mix of both at the top.

They have a pro team and eSports partnerships with players that are very capable on kbm and controller so I’m sure they’ll have some great information and tweaking to get them as balanced as can be. If it is grossly apparent one is at a serious disadvantage when the game launches then I’m sure they’ll address it. For instance if mixed input is enabled for competitive and the top 30% of players are mostly comprised of kbm users they’ll surely address it.

A reminder for all of you guys here, to consider all things. The AA is not the thing wich is the eventually the problem, but the Clanky/janky feeling of aiming with the Controller.

Some user had a discussion about the “Controller Aim Incident”, the problem is maybe the following, his quote:

"Aiming in general is broken, not just aim assist. Deadzones are borked beyond belief, and aiming diagonally is way slower than aiming horizontally and vertically. This is the core of the problem and is why aiming feels terrible. Even if they ramp aim assist way up it’s still going to feel like yoink until they fix the core issues with aiming."

I felt the same way when i was playing tbh, it didn’t matter wich sensitivity or deadzone settings i used, it felt always janky and inconsistent. For me it’s not a really big Problem since i problably will use MnK, but it is not about me, it’s about the big mass of Controller player no matter at wich skill level or Halo experience.

Halo Infinite is F2P Shooter, a LOT of Casual players will try and game this Title. If 343i want to have a big playerbase that keep growing, it’s necessary to make the Controller aiming feel more accessible than now (Don’t get me wrong, i want not that game gets too casual, but a certain accessibility is important for a free to play shooter to succeed).

Additional to that, imho you should nothing change about the MnK aiming, it feels great. (Even though the Hitbox seems not so forgiving like in previous Halo Titles, but this should not affect MnK players)

Both what OP and lil Capitanol said have merit.

I hope aiming feels like Halo 3.
The only problem with MCC aim assist is how strong it is for PC controller players, other than that console controller/ pc mnk are pretty much balanced.

But don’t kid yourself, mnk always has numerous advantages.

I use a controller on the pc and do fine. My only worry with crossplay free to play is the cheater situation.

The advantages each input device has is pretty much not debatable. There are pros and cons to both devices in consideration to fighting against users of mixed devices. For the most fair and balanced games, (if rank is your jam), I believe filtering exists. So that already no longer matters.

When it comes to players using…extra means to gain advantage over 1 device…for example…like how this is going in halo 5…some users use mouse in 5 that ends up WITH aim assist…game broken. Cheating. DQ in tournaments and this HAS happened. So a better question is…are we going to see this in infinite even more ? A masking of the input device. Adapters being used…things like the xim and so forth.

If its a small percentage though…I mean sure it sucks to run into such players, but hopefully it won’t happen that often. In terms of kbm vs game pad…if filtering exists I’m happy. I only really play ranked because I enjoy even starts and the game designed for great balance within it. So as long as filtering exists in the ranked playlists I think you’re fine if fair matches is what you really want. All game pad users will experience the same level of AA in the lobby. It felt less in infinite, but among only game pad users its fair and just needs our own sensitivity tuning.

> 2533274876991706;4:
> Both what OP and lil Capitanol said have merit.
>
> I hope aiming feels like Halo 3.
> The only problem with MCC aim assist is how strong it is for PC controller players, other than that console controller/ pc mnk are pretty much balanced.
>
> But don’t kid yourself, mnk always has numerous advantages.

Yes agree. If it feels like Halo 3 (or at least pretty simular) would be pretty dope, it’s accesible enough for new players and would satisfy the already existent Halo playerbase (at least the majority of it, i assume).

Aim assist was one of the most discussed topics on this forum and was one of the things NOT EVEN MENTIONED in the technical preview outcomes. At this point I honestly believe 343i has no idea what to do about it. Or they don’t want to mention it because too many users get heated discussing it.

I tested the flight on my pc (i7 8700k and a 3080, with 1440p 165hz and got around 120 fps on ultra/max everthing)

Loved how it felt on pc, it actually felt smooth as hell (apart from the juddering sprint) k&m works well enjoyed it, and trying contoller it was just as easy. Using both didnt affect my playing ability.

One thing i will say tho is in rank restrict it to input controls play together, max pc max 120fps same as series x. Thats the only way i see it being an even “Ranked” match.

Other than that social should be just search and get in games with all levels of skill, non of this sbmm bs that other games have on social matches else itl feel like ranked every game

> 2533274801036271;2:
> I didn’t have an issue with the level of aim assist in the flight.
>
> At the very top you might find that most players are on kbm, which is fine by me. Too much aim assist or bullet magnetism isn’t good either. You can’t have it exactly balanced and whichever one has the slight edge, the majority of top players will use. You’ll know the system is really balanced if it’s a healthy mix of both at the top.
>
> They have a pro team and eSports partnerships with players that are very capable on kbm and controller so I’m sure they’ll have some great information and tweaking to get them as balanced as can be. If it is grossly apparent one is at a serious disadvantage when the game launches then I’m sure they’ll address it. For instance if mixed input is enabled for competitive and the top 30% of players are mostly comprised of kbm users they’ll surely address it.

A healthy mix of both is not equal because the inputs are not equal. If it’s an even mix based solely on effectiveness then that means the controller aim assist is too forgiving and less satisfying.

The issue is at no point ever should inputs be forced to play against other inputs, neither ranked nor social. Competitive should not have a mix. Run two separate tourneys. Don’t mix them.

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> >
>
> A healthy mix of both is not equal because the inputs are not equal. If it’s an even mix based solely on effectiveness then that means the controller aim assist is too forgiving and less satisfying.
>
> The issue is at no point ever should inputs be forced to play against other inputs, neither ranked nor social. Competitive should not have a mix. Run two separate tourneys. Don’t mix them.

Splitting viewership is bad for business, theyve already confirmed that tournaments are cross input which is the best way of going about it. It’s hard enough to get eyes on the eSports scene and grow it in general, let alone if you are having controller only and kbm only tournies. A healthy mix of both would show that they are as close to equal as you are going to get. What does it matter, if they are both effective enough to play at the highest level then it really doesn’t matter what is being used. Especially as everyone has the option to use either.

There are a bunch of reasons inputs should be mixed, for one if there is low population. I’d rather have a mixed playlist than no playlist.

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> >
> > A healthy mix of both is not equal because the inputs are not equal. If it’s an even mix based solely on effectiveness then that means the controller aim assist is too forgiving and less satisfying.
> >
> > The issue is at no point ever should inputs be forced to play against other inputs, neither ranked nor social. Competitive should not have a mix. Run two separate tourneys. Don’t mix them.
>
> Splitting viewership is bad for business, theyve already confirmed that tournaments are cross input which is the best way of going about it. It’s hard enough to get eyes on the eSports scene and grow it in general, let alone if you are having controller only and kbm only tournies. A healthy mix of both would show that they are as close to equal as you are going to get. What does it matter, if they are both effective enough to play at the highest level then it really doesn’t matter what is being used. Especially as everyone has the option to use either.
>
> Ther are a bunch of reasons inputs should be mixed, for one if there is low population. I’d rather have a mixed playlist than no playlist.

And in the process Halo as an esport loses all integrity, so really the rest of this argument doesn’t really because if you sell out for a quick buck then you sell out for a quick buck. RIP Halo esports.

> 2533274801036271;11:
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> > >
> >
> > A healthy mix of both is not equal because the inputs are not equal. If it’s an even mix based solely on effectiveness then that means the controller aim assist is too forgiving and less satisfying.
> >
> > The issue is at no point ever should inputs be forced to play against other inputs, neither ranked nor social. Competitive should not have a mix. Run two separate tourneys. Don’t mix them.
>
> Splitting viewership is bad for business, theyve already confirmed that tournaments are cross input which is the best way of going about it. It’s hard enough to get eyes on the eSports scene and grow it in general, let alone if you are having controller only and kbm only tournies. A healthy mix of both would show that they are as close to equal as you are going to get. What does it matter, if they are both effective enough to play at the highest level then it really doesn’t matter what is being used. Especially as everyone has the option to use either.
>
> There are a bunch of reasons inputs should be mixed, for one if there is low population. I’d rather have a mixed playlist than no playlist.

R6S literally had separate tournaments for each input and PC had so much more interest they completely dropped Xbox.

The only thing I’ve read was that they’re increasing the default sense on controller and M+K, besides that, I woudln’t know. Here’s the full breakdown of what they got out of the flight.

As far as my views on cross play goes, I think in general, cross play is great. It lets me play with my console friends and allows you to find games faster, because you’ll be finding people on PC and console simultaneously. However, I’m not blind to the various advantages and disadvantages each input method has, and I believe that for competitive playlists, they should stay separated.

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> > > >
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> And in the process Halo as an esport loses all integrity, so really the rest of this argument doesn’t really because if you sell out for a quick buck then you sell out for a quick buck. RIP Halo esports.

How so? I’m interested to hear more of your perspective.

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> > > > >
> >
> > And in the process Halo as an esport loses all integrity, so really the rest of this argument doesn’t really because if you sell out for a quick buck then you sell out for a quick buck. RIP Halo esports.
>
> How so? I’m interested to hear more of your perspective.

Because they’re not equal and if you have to artificially inflate aim assist to the point they are equal you have removed the gun skill from the game, which makes the idea of a competition based on skill pointless.

The fact is that it works with strong Aim Assist. We only have to look at MCC or Call of Duty. Millions of players don’t lie.
That’s just the way it is.
The only question is what 343 does.
But since they’re obviously not answering my question, I guess we won’t know until the game is out… or we’ll find out at the next playtest?
A pity really.

> 2533274987139949;3:
> A reminder for all of you guys here, to consider all things. The AA is not the thing wich is the eventually the problem, but the Clanky/janky feeling of aiming with the Controller.Some user had a discussion about the “Controller Aim Incident”, the problem is maybe the following, his quote:
> __“Aiming in general is broken, not just aim assist. Deadzones are borked beyond belief, and aiming diagonally is way slower than aiming horizontally and vertically. This is the core of the problem and is why aiming feels terrible. Even if they ramp aim assist way up it’s still going to feel like yoink until they fix the core issues with aiming.”__I felt the same way when i was playing tbh, it didn’t matter wich sensitivity or deadzone settings i used, it felt always janky and inconsistent. For me it’s not a really big Problem since i problably will use MnK, but it is not about me, it’s about the big mass of Controller player no matter at wich skill level or Halo experience.
>
> Halo Infinite is F2P Shooter, a LOT of Casual players will try and game this Title. If 343i want to have a big playerbase that keep growing, it’s necessary to make the Controller aiming feel more accessible than now (Don’t get me wrong, i want not that game gets too casual, but a certain accessibility is important for a free to play shooter to succeed).
>
> Additional to that, imho you should nothing change about the MnK aiming, it feels great. (Even though the Hitbox seems not so forgiving like in previous Halo Titles, but this should not affect MnK players)

This. I was arguing right after the flight that aim assist needed a boost, but if the general wonkiness of aiming has another cause, then by all means, leave aim assist be and address that.

It’s kind of odd that they haven’t addressed this at all yet, despite it being one of, if not the most discussed issue about the preview.

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> Because they’re not equal and if you have to artificially inflate aim assist to the point they are equal you have removed the gun skill from the game, which makes the idea of a competition based on skill pointless.

Decent aim is the minimum benchmark for skill, great players are separated by far more than that.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274930400322;9:
> I tested the flight on my pc (i7 8700k and a 3080, with 1440p 165hz and got around 120 fps on ultra/max everthing)
>
> Loved how it felt on pc, it actually felt smooth as hell (apart from the juddering sprint) k&m works well enjoyed it, and trying contoller it was just as easy. Using both didnt affect my playing ability.
>
> One thing i will say tho is in rank restrict it to input controls play together, max pc max 120fps same as series x. Thats the only way i see it being an even “Ranked” match.
>
> Other than that social should be just search and get in games with all levels of skill, non of this sbmm bs that other games have on social matches else itl feel like ranked every game

Tell me, what’s going on with you? No, seriously now.
First you show off your PC. Nice. You’ve got great hardware there. Very few people can afford it. You know those people who brag about their car? When they drive past you… do you think “Wow! He’s got a great car! I wish I was him!” or do you think something else?
And about your skill… now there are two possibilities… either you are an incredible genius because you manage to push the boundaries of reality with your thumb or you are lying to us all and you don’t have the skills to play this game with the controller as well as a K&M player.

You don’t have to put on such airs. We like you anyway :slight_smile: