They left, yeah. Halo Infinite’s hype is from their return, and seeking nostalgia and seeing promise and potential. Without that base, the current hype also dies. Just fyi. 90% of content out there on hyping Infinite is people talking about the “return of the Halo franchise” or it’s “redemption”. All coming from OG Halo fans coming back. They will leave just as quick as they did with 4 & 5.
The devs that do the work have never been the problem. It’s the people that are above them that make the calls that are so damn lost it’s freaking ridiculous.
When you have poor management, things don’t go up the line people, they go down the line…
You’re 100% correct. Worries about playlist health is double talk for “if we have a slayer only playlist we won’t make as much money as quick” don’t hide behind “healthy playlist numbers” lol
They are not mostly 40+. Mid to late 20’s mostly. I’ll also add in early 30’s. But 40+? Not really that much.
Furthermore, to add to my previous post, speaking on progression. We get that it takes time to develop a whole new progression system. Our question is why are you just now starting on it?
As for the the Quickplay rng being related to forcing challenge swaps? I’m sure Ske7ch didn’t know anything about it, but it was clearly an executive decision to move in the direction of predatory business models.
I also think it’s disingenuous to “cry” about how we’re asking for change. We have pretty much all praised the gameplay and art direction. The people working at 343 I’m sure are dedicated to delivering us a good experience and we appreciate their hard work. They’re not the problem. The problem is the people running 343 and the people above them.
/rant
The way you are addressing your post is exactly what he is talking about. Feedback isn’t a problem, do you really have to phrase it like that?
We could get into the details, but I don’t think it’s appropriate for the topic and has been discussed many times before the old forums got wiped. Basically, Halo 5 barely sold compared to previous entries, and the population of its new fans didn’t stay. It seems that not many of the original fans came back for that game.
I am not fooled by what I read, and I agree with your perception. Does the read justify anything, really? Not that I see. But what I think makes it good is that it’s a simple response after not hearing anything for several weeks. Is it good for them? No, I think it’s better for us as a community. Now we can decipher and understand more about what was said. My take on it is that they made all the wrong choices and don’t have a backup plan of how to fix it. But I sympathize for the workers that were doing what they were told, without being listened to. Anyway, I don’t have my thoughts together on a better response, besides I agree with you and my thinking it was a good read didn’t interpret my honest opinions.
You missed my point. My point was that is not the case for Infinite. So your argument that “The base is gone already” WAS true, but is not CURRENTLY true. Infinite is the return of that base. Soon to be was.
This is super interesting to me because it exposes what we have been thinking: some people in 343 are fighting against others in 343 or possibly MS. Advocating for players indicates there’s a party that is not advocating for players. Some group is dictating this garbage like the challenges onto the designers and that sucks. It’s business, I know, but I appreciate that 343 is advocating for us. I wish I could take my complaints directly to whoever it is who is forcing the garbage challenge system on us.
Again, this is quite illuminating. If we are all in agreement then why was this awful system in place to begin with? Who can we blame for this nonsense? MS? 343 management? Who is forcing these bad systems into the game if even 343 hates them?
Might have been an idea in principle, terrible in practice. Winning 3 oddball games with normal RNG could take 10 games. Then when you realise unlucky player could play 100 games and never get oddball. You realise it’s a bit flawed.
Gonna slightly disagree with something of a hot take. I can understand if this effectively kills my standing in the forum, but it is what it is:
This isn’t a community. We’re consumers who happen to buy and play the same game. You and me and others who 'get it’s, we’re certainly a group in the playerbase. But we’re not a community. This is the critical conundrum of the community manager’s job. Even I’ll use “community” as shorthand for playerbase, simply to make sure we’re all having the same conversation. But my real feelings on the subject are vastly different.
So it’s not better for us because those of us who asked the hard, technical or principled questions are often lost in a sea of kids who really just don’t wanna spend money or learn to use an off-meta weapon. I’m tired of being lumped with them, quite frankly. And it makes this phase of The Cycle very annoying.
I can feel that he‘s very passionate about Halo Infinite and it‘s great that he stepped up to defend the team.
What i don‘t understand however is why it was possible to release games, with support over many years, for only €60/$60 in the past and why it all of a sudden is not anymore?
Especially with MS and that sweet Gamepass money, hopefully, backing them up.
I dunno man. Servers cost money, don’t you know? That’ll be $10 for blue and $20 for white, please. Thanks. Please think of those servers.
what is the statistical chances of this happening? I’m genuinely curious.
Technically less than 0.0001%, if we’re only going by game modes only.
30+ really but speaking as an original fan who bought an OG Xbox just for the original Halo CE, I think I had huge hopes for Halo Infinite to pull me back in, especially as I don’t like Fortnite, Apex is meh, and I haven’t enjoyed COD in years. For the most part, the gameplay has been fantastic and I am sucked back in. Also seen a bunch of my fellow old farts pulled back in too. Our only big gripes have been the lack of playlists, the terrible challenge system, and the underwhelming trickle of customization options. Seems like easy fixes too. I’m surprised that 343 has such a hard time giving us better playlists and progression. Rather, it seems that someone is forcing 343 into these terrible systems, probably for the monetization. Shame on those people.
Servers cost money. Here’s some 10 dollar pineapples you can wear
Like I said I been around the block. I’m 39 years old. I seen the birth of ‘the dev blog’. I seen the institutional birth of ‘the community manager’. I seen the ad for Super Mario Bros 3. On tv, not YouTube. I’m old is what I’m saying. And not only old, I’m an old gamer. Older than many in 343 itself. There’s things you learn in time.
I’m not sure why many of you actually care about The Public Apology from a PR Person. Far as I’m concerned I rather the Real Talk post from a CM, despite the qualms I just stated about them, because at least it’s the closet to having a human conversation with the team. I don’t want an apology, my feelings weren’t hurt and if I was offended as a consumer I’d just play something else.
I just want an explanation of the train of thought that went in to some of these decisions. We have simultaneously the best playing Halo in years with the worst feature set and industry worst store front (tho not mobile games bad, sure). That to me says there’s a department in 343 who wildly out of touch. I been around the block - I know for a fact that’s the case. None of that department will address us, instead you all are screeching at a guy who has nothing to do with such decisions (and appears to agree with us, which implies there’s somebody or some department he disagrees with - read between the lines).
Don’t put stock in PR Person apologies.
It’s the difference between continuous support and minimal support.
Games generally can’t survive without having fresh content pumped into them which is why F2P games or games with annual release cycles dominate the market.