Ske7ch has always been as open and honest as he can be
Yup. The most toxic and crappy communities around. Halo can generate money from those people⦠sure. But it becomes a cheap gimmick. It loses itās soul. Thatās fine if you want them to burn the Halo franchise down to a cash grab attracting 10 year olds with parents that make big money. They have every right to. But letās not pretend thatās not what they are doing. They only care about the original community so far as they are useful to proactively praise the franchise till they donāt need them anymore. Until they now have an army of 12 year olds who throw mom and dads credit cards at their games. If you want Halo to be that, fine.
Because you drive away players that want to play objective because they canāt get consistent or good quality games. Slayer becomes stale to many of those playing it because of little variety.
Thereās a wealth of data to reinforce this is what happens and I can see why they were keen to avoid it.
I play slayer with others when I donāt want to so that I can get really good quality objective games. More people in one playlist increase game quality.
Taking into account this post, as well as what we know about the gameās development history that the public were alerted to, I think I can reasonably claim that this game suffered from severe mid-development changes that completely inhibited itās development. In addition to that, I think the Live team were making decisions with a financial gun to their head; as I said to my bro last night on chat, NO game developer wants to release a Cyberpunk, a No Manās Sky, or a BF2042. They just donāt, and if they do I genuinely hope they are fired because thatās counter to company AND customer interest.
My bro and I hashed out many problems we had PRIMARILY with customization, the battlepass, and the store. Regardless of what Sketch is saying here, itās pretty clear the store/custom/bp system was organized specifically to deliver minimum content for maximum store visitation. We have a lot of arguments to support that, and itās hard to imagine that the Live team would WANT that. When the publisher is saying āmake moneyā, they assume thatās āall the moneyā and work towards profit maximization because thatās what Microsoft will ask for anyway.
And itās clear that serious consideration, talent, and skill was applied to the basic gameplay. Despite rather puzzling specific decisions (18m radar, nerfed ravager, naturally weak plasma pistol), the gameplay is nailed so well that even if the story of the campaign is bad, Iām pretty confident itās at least going to be a lot of fun to play.
This gameās multiplayer experience is simply incomplete, it really is, and itās likely due to the leadership shakeups, problems or delays related to creating a game engine basically from scratch, and scope/quality goal changes midway through it. This absolutely occurs in nearly every game that releases with problems like this game presently has.
With the team having likely crunched themselves half to death to somehow get this out the door in the corporate-provided timeline, Iām not saying to chill with well-reasoned, detailed critique of the product. But I am saying to quit posting rage threads and asking unanswerable questions such as āwhat were you guys doing for six yearsā. At LEAST until the holidays are over.
Halo Infinite will simply stay in this state until the team has had time to rest and plan. Thereās nothing we, as the customers, can do about it, and most of the criticisms that can be made, have been made.
The thing is that Quick Play is not an Objective playlist. Sure, Slayer probably should have more of a chance to be selected, but adding more playlists, especially without the Match Composer, hurts the game in the long-term. Asking for more playlists without thinking of the consequences of that is selfish and not for making the game better.
How is losing the minority of those who want to play obj worse than losing the majority of those that want to play slayer?
Dude thereās four game modes in quick play. 3 of which are obj. Thatās an objective playlist by any reasonable standard
Yeah I ageee here folks have to know that this isnāt easy for them and they want this to be great but the folks on here think itās just greed or something when the truth is itās not weāll abd truley not the case
You wonāt lose the majority though, as thereās a huge difference between offering both, or only offering one.
Right now you can play slayer 50%+ of games. The alternative youāre offering would mean you get low quality objective games most the time or no objective playlist at all.
This system allows you to get higher quality of both.
The problem is that Halo has a crap ton of different communities that all want things, and to give anyone anything it usually means taking away from something else. Like no-one ever mentions this but one of the reasons that we got so few maps is because BTB/4v4 split the pools and it hurts the overall quantity/quality of each respectively.
Halo? being a cash grab? No way dude, I donāt believe it.
/s
Lmao idk what game your playing but in my 30+ hours of game time I donāt have 50%+ slayer matches. More like 25% or less
An enormous wall of text filled with explanations that sound like excuses and with little more substance than Iām sorry youāre upset
This company has the most serious aversion to saying āwe were wrong, weāll fix itā that I have ever seen.
Lame. I understand their desire to just launch the game and not delay further, but anyone with any common sense at all could have told 343 that launching a Halo game with 3 playlists, a bad progression system, and one of the most predatory monetization systems in the FPS gaming world was a bad idea that would bleed out players and lead to a PR nightmare.
I donāt have any sympathy for personal attacks on the developers, but there is a lot of staggering incompetence on display here from this company. And I suppose in other news, water is wet.
I donāt really care because it doesnāt affect gameplay content. 343 already destroyed gameplay twice, and the content once with Halo 5. The lack of content for this game is a by-product of 343 having more employees than needed and putting more money into engine overhauls than needed. The 500 million dollar budget didnāt disappear.
Itās good that theyāre communicating. Iām happy to hear playlists werenāt motivated by selling challenge swaps, but this makes me think the team didnāt know what they were doing. UI limitations after 6 years that werenāt figured out by launch? What? For real? Lmao. That shouldāve been a priority a long time ago, before the beta even. Thatās really bad. It cannot be overstated how bad that is. What happened? And this talk about healthy playlists is still absurd; this is a mainline Halo title releasing not just on a single console generation, but multiple - and not only that, but on PC as well! And not only that, but itās free to play. Talk of healthy playlists this early in its life cycle makes no sense. This is going to be the most played Halo title in history. Thereās no need to worry about healthy playlists at this point; thatās an issue to be resolved when it arises years after release. Thereās nothing to be done about it now, I suppose, beyond whatās being done, but this is embarrassing.
In the long term years after release, certainly,. But for launch? No. Itās the opposite. Without the variety past Halo titles have had, theyāre going to see massive drops in the playerbase. A variety of playlists at the start of a game - especially when that game is as massive in the public sphere as Halo - that launches across multiple platforms and console generations and is free to play on top of that ensures that any issues associated with multiple playlists wouldnāt be an issue at launch nor in the near future.
To me, a āqualityā game is one in which Iām playing with people who are playing the objective and playing competitively. As it is, in forcing people to play modes they donāt want to play, Iām getting worse quality games because where I like objective gamemodes, Iāll get teamed up with people or against people that hate them and refuse to do anything other than treat it like slayer. Thatās not a āqualityā game.
100%. I cannot fathom UI limitations being an issue this late in development, for example. Something had to have gone wrong if that wasnāt intentional.
Not really. Itās the typical āCommunity Manager Real Talkā phase of the polarizing launch of hot sequel. Iāve been around the block. Been in lots of forums and communities. Iāve seen this cycle several times the last two generations when long running franchises all of a sudden have no clue what their fanbase expects. The people who make certain decisions are effectively anonymous, while they throw their community liaison to the wolves. He or she gets fed up and then we have the āreal talkā post on Reddit or Twitter or the forum that gives attention to trolls, makes a case for the team listening, and ultimately tries to lower the temperature.
I understand the sentiment. But this kind of post is also another turn of the cycle. And just like those other posts he misses several key points that usually happens when you take all the criticism in aggregate. āServers costs moneyā. Yeah we know. This is what happens when you put the same value on every battle pass criticism. And it gets deeper than that. I understand his sentiment, and it totally looks like Iām being harsh, but I saw this post coming and itās kinda annoying. No disrespect to him.
Iām thinking about making a whole thread addressing his post point by point as well as breaking down where CMs go wrong with a post like this. I honestly donāt know if I wanna bother, tho.
Because a post like that will be coupled with a guy screeching about pineapples.
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They have a Slayer gametype in Quickplay. Remove the Objective games. Boom, Slayer playlist. I donāt understand what the issue is.
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If the Objective population count becomes unhealthy then maybe people just donāt wanna play objective and quit forcing people to play it?

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Itās not acceptable for to be rude, but on asking what 343 has been doing for the last 6 years? Itās somewhat understandable. Weāve gotten infinitely more robust Halo games in the form of Halo 3 and Reach with HALF the development cycle and smaller teams. Whereās the hitch? I know the game has had a troubled development cycle, but I think we all expected a little more at launch. Maybe not a full blown feature rich game, but at least a couple playlists and a less predatory monetization system.
Whatās funny is that itās a bad version of this because they donāt even really apologize for anything. Normally, this cycle involves actual apologies from PR people and promises to improve things.
But when 343 does it? They just say āIām sorry you are disappointed, weāre doing the best we canā
I donāt know if this is more
or
or 
Community affects gameplay. Without the original fan base being the glue, Halo will quickly decay. Agree to disagree then. I guess only time will tell. I for one will play campaign on game pass and peace out.
I donāt know if you noticed, but the original fanbase has been gone for a long time. There are only a few original fans that stayed the whole way.
Which is understandable, a lot of the original fan base are 40+ year old men!
Of course they need to entice a new generation of gamers. The kids are the ones with all the free time to keep the population healthy! I did my part for Halo 2 and 3, itās time for my kids to do their part for Halo Infinite.