Official statement from Ske7ch

Ske7ch has always been as open and honest as he can be

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Yup. The most toxic and crappy communities around. Halo can generate money from those people… sure. But it becomes a cheap gimmick. It loses it’s soul. That’s fine if you want them to burn the Halo franchise down to a cash grab attracting 10 year olds with parents that make big money. They have every right to. But let’s not pretend that’s not what they are doing. They only care about the original community so far as they are useful to proactively praise the franchise till they don’t need them anymore. Until they now have an army of 12 year olds who throw mom and dads credit cards at their games. If you want Halo to be that, fine.

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Because you drive away players that want to play objective because they can’t get consistent or good quality games. Slayer becomes stale to many of those playing it because of little variety.

There’s a wealth of data to reinforce this is what happens and I can see why they were keen to avoid it.

I play slayer with others when I don’t want to so that I can get really good quality objective games. More people in one playlist increase game quality.

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Taking into account this post, as well as what we know about the game’s development history that the public were alerted to, I think I can reasonably claim that this game suffered from severe mid-development changes that completely inhibited it’s development. In addition to that, I think the Live team were making decisions with a financial gun to their head; as I said to my bro last night on chat, NO game developer wants to release a Cyberpunk, a No Man’s Sky, or a BF2042. They just don’t, and if they do I genuinely hope they are fired because that’s counter to company AND customer interest.

My bro and I hashed out many problems we had PRIMARILY with customization, the battlepass, and the store. Regardless of what Sketch is saying here, it’s pretty clear the store/custom/bp system was organized specifically to deliver minimum content for maximum store visitation. We have a lot of arguments to support that, and it’s hard to imagine that the Live team would WANT that. When the publisher is saying ā€œmake moneyā€, they assume that’s ā€œall the moneyā€ and work towards profit maximization because that’s what Microsoft will ask for anyway.

And it’s clear that serious consideration, talent, and skill was applied to the basic gameplay. Despite rather puzzling specific decisions (18m radar, nerfed ravager, naturally weak plasma pistol), the gameplay is nailed so well that even if the story of the campaign is bad, I’m pretty confident it’s at least going to be a lot of fun to play.

This game’s multiplayer experience is simply incomplete, it really is, and it’s likely due to the leadership shakeups, problems or delays related to creating a game engine basically from scratch, and scope/quality goal changes midway through it. This absolutely occurs in nearly every game that releases with problems like this game presently has.

With the team having likely crunched themselves half to death to somehow get this out the door in the corporate-provided timeline, I’m not saying to chill with well-reasoned, detailed critique of the product. But I am saying to quit posting rage threads and asking unanswerable questions such as ā€œwhat were you guys doing for six yearsā€. At LEAST until the holidays are over.

Halo Infinite will simply stay in this state until the team has had time to rest and plan. There’s nothing we, as the customers, can do about it, and most of the criticisms that can be made, have been made.

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The thing is that Quick Play is not an Objective playlist. Sure, Slayer probably should have more of a chance to be selected, but adding more playlists, especially without the Match Composer, hurts the game in the long-term. Asking for more playlists without thinking of the consequences of that is selfish and not for making the game better.

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How is losing the minority of those who want to play obj worse than losing the majority of those that want to play slayer?

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Dude there’s four game modes in quick play. 3 of which are obj. That’s an objective playlist by any reasonable standard

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Yeah I ageee here folks have to know that this isn’t easy for them and they want this to be great but the folks on here think it’s just greed or something when the truth is it’s not we’ll abd truley not the case

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You won’t lose the majority though, as there’s a huge difference between offering both, or only offering one.

Right now you can play slayer 50%+ of games. The alternative you’re offering would mean you get low quality objective games most the time or no objective playlist at all.

This system allows you to get higher quality of both.

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The problem is that Halo has a crap ton of different communities that all want things, and to give anyone anything it usually means taking away from something else. Like no-one ever mentions this but one of the reasons that we got so few maps is because BTB/4v4 split the pools and it hurts the overall quantity/quality of each respectively.

Halo? being a cash grab? No way dude, I don’t believe it.

/s

Lmao idk what game your playing but in my 30+ hours of game time I don’t have 50%+ slayer matches. More like 25% or less

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An enormous wall of text filled with explanations that sound like excuses and with little more substance than I’m sorry you’re upset

This company has the most serious aversion to saying ā€œwe were wrong, we’ll fix itā€ that I have ever seen.

Lame. I understand their desire to just launch the game and not delay further, but anyone with any common sense at all could have told 343 that launching a Halo game with 3 playlists, a bad progression system, and one of the most predatory monetization systems in the FPS gaming world was a bad idea that would bleed out players and lead to a PR nightmare.

I don’t have any sympathy for personal attacks on the developers, but there is a lot of staggering incompetence on display here from this company. And I suppose in other news, water is wet.

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I don’t really care because it doesn’t affect gameplay content. 343 already destroyed gameplay twice, and the content once with Halo 5. The lack of content for this game is a by-product of 343 having more employees than needed and putting more money into engine overhauls than needed. The 500 million dollar budget didn’t disappear.

It’s good that they’re communicating. I’m happy to hear playlists weren’t motivated by selling challenge swaps, but this makes me think the team didn’t know what they were doing. UI limitations after 6 years that weren’t figured out by launch? What? For real? Lmao. That should’ve been a priority a long time ago, before the beta even. That’s really bad. It cannot be overstated how bad that is. What happened? And this talk about healthy playlists is still absurd; this is a mainline Halo title releasing not just on a single console generation, but multiple - and not only that, but on PC as well! And not only that, but it’s free to play. Talk of healthy playlists this early in its life cycle makes no sense. This is going to be the most played Halo title in history. There’s no need to worry about healthy playlists at this point; that’s an issue to be resolved when it arises years after release. There’s nothing to be done about it now, I suppose, beyond what’s being done, but this is embarrassing.

In the long term years after release, certainly,. But for launch? No. It’s the opposite. Without the variety past Halo titles have had, they’re going to see massive drops in the playerbase. A variety of playlists at the start of a game - especially when that game is as massive in the public sphere as Halo - that launches across multiple platforms and console generations and is free to play on top of that ensures that any issues associated with multiple playlists wouldn’t be an issue at launch nor in the near future.

To me, a ā€˜quality’ game is one in which I’m playing with people who are playing the objective and playing competitively. As it is, in forcing people to play modes they don’t want to play, I’m getting worse quality games because where I like objective gamemodes, I’ll get teamed up with people or against people that hate them and refuse to do anything other than treat it like slayer. That’s not a ā€˜quality’ game.

100%. I cannot fathom UI limitations being an issue this late in development, for example. Something had to have gone wrong if that wasn’t intentional.

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Not really. It’s the typical ā€˜Community Manager Real Talk’ phase of the polarizing launch of hot sequel. I’ve been around the block. Been in lots of forums and communities. I’ve seen this cycle several times the last two generations when long running franchises all of a sudden have no clue what their fanbase expects. The people who make certain decisions are effectively anonymous, while they throw their community liaison to the wolves. He or she gets fed up and then we have the ā€˜real talk’ post on Reddit or Twitter or the forum that gives attention to trolls, makes a case for the team listening, and ultimately tries to lower the temperature.

I understand the sentiment. But this kind of post is also another turn of the cycle. And just like those other posts he misses several key points that usually happens when you take all the criticism in aggregate. ā€œServers costs moneyā€. Yeah we know. This is what happens when you put the same value on every battle pass criticism. And it gets deeper than that. I understand his sentiment, and it totally looks like I’m being harsh, but I saw this post coming and it’s kinda annoying. No disrespect to him.

I’m thinking about making a whole thread addressing his post point by point as well as breaking down where CMs go wrong with a post like this. I honestly don’t know if I wanna bother, tho.

Because a post like that will be coupled with a guy screeching about pineapples.

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  1. They have a Slayer gametype in Quickplay. Remove the Objective games. Boom, Slayer playlist. I don’t understand what the issue is.

  2. If the Objective population count becomes unhealthy then maybe people just don’t wanna play objective and quit forcing people to play it? :man_shrugging:t2:

  3. It’s not acceptable for to be rude, but on asking what 343 has been doing for the last 6 years? It’s somewhat understandable. We’ve gotten infinitely more robust Halo games in the form of Halo 3 and Reach with HALF the development cycle and smaller teams. Where’s the hitch? I know the game has had a troubled development cycle, but I think we all expected a little more at launch. Maybe not a full blown feature rich game, but at least a couple playlists and a less predatory monetization system.

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What’s funny is that it’s a bad version of this because they don’t even really apologize for anything. Normally, this cycle involves actual apologies from PR people and promises to improve things.

But when 343 does it? They just say ā€œI’m sorry you are disappointed, we’re doing the best we canā€

I don’t know if this is more :rofl: or :face_vomiting: or :clown_face:

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Community affects gameplay. Without the original fan base being the glue, Halo will quickly decay. Agree to disagree then. I guess only time will tell. I for one will play campaign on game pass and peace out.

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I don’t know if you noticed, but the original fanbase has been gone for a long time. There are only a few original fans that stayed the whole way.

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Which is understandable, a lot of the original fan base are 40+ year old men!

Of course they need to entice a new generation of gamers. The kids are the ones with all the free time to keep the population healthy! I did my part for Halo 2 and 3, it’s time for my kids to do their part for Halo Infinite.

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