Official shot count to kill and times

Shots to Kill:
Light Rifle Unzoomed: Body=8, Head=5
Light Rifle Zoomed: Body=5, Head=4
DMR: Body=7, Head=5
BR: Body=7, Head=5
Carbine: Body=12, Head=8
Suppressor: 20 anywhere
Assault Rifle: 16 anywhere
Storm Rifle: 15 Anywhere
Magnum: Body=8, Head=6
Boltshot: Body=15, Head=11
Plasma Pistol: Regular=12, EMP=4

So I tested out all of the loadout weapons, and came to these conclusive numbers on how many shots it takes to kill someone. (bursts for BR)

I also did timings on how long it takes to kill someone when it comes between the BR and the DMR, and my final conclusion was DMR winning with 1.845 seconds, and BR having 1.982. By this alone, I honestly think its a little bit crap that the DMR not only has a lot of damage, but a higher rate of fire, but this post isnt made to complain. Besides, with this evidence, the DMR doesnt look so tough.

Time till Kill (all based on solely headshots with precision weapons)
Carbine: 1.820 seconds
DMR: 1.845 seconds
BR: 1.982 seconds
LR Unscoped: 2.031 seconds
LR Scoped: 1.649 seconds
Magnum: 1.437 Seconds

So, it seems like the DMR has the 4th fastest kill time in the game. This evidence is quite shocking to see the the fastest killing precision weapon is actually the Magnum. And to think, i used to leave that thing for dead.

I can test the other weapons if you guys really care, but honestly, the Suppressor has the highest rate of fire, and while it may take 3 more shots, it still outdoes the other weapons in ROF enough to kill faster.

bump, people need to see this.

Hate triple posting, but this keeps falling below 1st page. Last bump.

Well kill times arent everything, this list didnt take accuracy into account im guessing.

Well, no, it didn’t, but if you are able to adjust to be able to hit the enemy right, then that is how long it takes. The pistol may not be as accurate rangewise, but I’ve still gotten good kills as far as I have using a DMR. So honestly, I find it based on player skill over everything, being that is basically what accuracy is most times.

> Well kill times arent everything, this list didnt take accuracy into account im guessing.

still, interesting info, thanks op

you’re quite welcome

This basically has settled my debate on whether to purchase the Covenant Carbine or not. The resounding answer is yes. I’m also still shocked that the DMR can out-pace the BR.

Good work, now we all have some solid numbers to work with when debating the “best rifle”, very surprised about the magnum and carbine having such fast kill times I may have to give the carbine another try. Thank you for putting the time into this and here’s hoping it ends some of the puerile squabbles that are often seen here.

Keep up the good work.

So, here is some more info.

I switched up to use the carbine and pistol, being they ranked higher in kill times, and here is what I’ve come up with.

I utterly suck with them lol. Keeping dead accuracy is harder now in Halo 4 with stability, and making every shot a headshot isn’t easy in any way shape or form.

I have noticed something else though, and that is that the Carbine Ruins DMR users.

I never feel threatened by DMR users anymore, because as soon as the fight starts, my barrage of shots ruins their accuracy, and thats what most DMR users need to get a kill. As long as I focus on getting this hits in, I can always win, but thats the hardest part anymore.

The Magnum is spectacular in many aspects, but it requires a good player. I’ve gotten tons of kills with it recently, and honestly, I’m quite surprised I never used it before. Its major downside is the clip size, but in the same respect, it reloads fairly fast. Combined with Dexterity, you honestly could take out a whole group of people in seconds if you are accurate enough.

These numbers have rewarped my playing style, and made me in turn a better player. I’m honestly glad I did these tests, cause now halo is fun, and I have no grips about the DMR anymore.

You only need to get the last shot in the head, not all of them. Also, the carbine doesn’t seem very consistent. And it won’t ruin their aim unless they’re scoped in.

The real problem is that with this insane amount of auto-aim, hitting every shot every time is no longer anything of a challenge. With my DMR, I just spam, as fast as I can, and I’ll hit all 5 from short to mid range every single time, and at long long range, 9/10. And it’s not even I’m so good, as everyone I play with does it just as consistently. The aim assist, along with no de-scoping have made this a who saw who first kinda game. NOT what Halo is meant to be.

Bump?

Lol.

Never been a fan of the BR. The whole “accurate, but yet it’s a burst” doesn’t add up. That’s literally impossible when a rifle shoots 3 bullets at once. If close or even mid range I’m fine with AR, Magnum, or even DMR. DMR > BR all day, everyday. Wouldn’t miss the BR if 343 does away with it.

Bump

If the whole world does not want to see this, and the OP does, then the triple bump is necessary.

Bump

Need to see, however, accuracy graphs would be much approved.

Actually:

The DMR is 1.56
The BR is 1.73
The Scoped LR is 1.4
The Carbine is 1.6-something
I’ve forgotten unscoped LR.

This was done by an actual study about a month ago.

Kill times are a very small consideration of weapon balance. Greater consideration must be given to player behavior and tactics. For instance:

> I have noticed something else though, and that is that the Carbine Ruins DMR users.
>
> I never feel threatened by DMR users anymore, because as soon as the fight starts, my barrage of shots ruins their accuracy, and thats what most DMR users need to get a kill. As long as I focus on getting this hits in, I can always win, but thats the hardest part anymore.

No, the carbine does not ruin the DMR. At mid range, the DMR does not need to zoom because its hip-fire aim assist is very long. Therefore, your barrage of carbine rounds does little to affect the DMR’s accuracy. At long range, the carbine is unreliable at best. Because it is relatively imprecise and its rounds are not hit-scan (versus the DMR’-Yoink!--scan mechanic), at the range where scopes are a factor, the carbine not only does not have aim assist or bullet magnetism to aid it, but also its hits factor in bullet velocity and travel time. Over a p2p network, considering latency, there are a TON of factors working against a carbine versus a DMR.

There really just isn’t a scenario where the carbine and DMR are even remotely balanced.

Good info! I think you’d need to add kill times for body shots along with accuracy into the table, but nice research!