- A volume that turns off or blocks particles like rain, right now if you have rain/snow on your map it will fall even indoors, there should be an ability to place a volume that disables the effect.
Sorry for so much multiposting, but I don’t remember all my suggestions at once.
9. An ability to add cloud coverage to the skybox, with a percentage scale 0% - clear skies, 100% - full overcast. It should appropriately affect the amount of sunlight as well. I believe pre-release there was talk of 343 adding dynamic weather to the game, would be nice if it ever showed up.
- Ability to adjust the volume of sound emitters, right now they are too quite and normal gameplay sounds seem to drown out these sound effects. I would like to make them louder and more pronounced.
- Make adjustments to grass/flowers patch shapes, right now it’s a square and it’s really really hard to make it look natural in the environment, from ground level it doesn’t stick out as much, but from higher up these square patches look poor and unnatural. So make it circular and a bunch of irregular shaped ones as well, it would help a ton.
- Another one I forgot, add the ability to change the color of the flowers, right now there are only red flowers. I don’t remember if they have it, but those yellow mushrooms should have the ability to change color as well.
Not sure if anyone has mentioned this or not yet, but 2 things I forgot to add in my original post.
Decals are next to impossible to get aligned on an object. Viewed from one angle they look fine, swing around to the other side and suddenly they look wayy off, go from yet another angle and they look off in another aspect. If you then change it on that view, it messes it up in the view where it was normal.
Next to impossible to center an object on a circular object. For example, if I have a circular pad on the ground and I place a pole on it (like a flag pole), if I think it is centered at one angle, if I spinn the camera around, suddenly in another angle it look way off. So I center in that angle and on another angle it is way off again.
Is there any plan on adding cloud sheets and fog sheets to forge? I think those would help outdoor maps look less “forgey,” especially to add to the skyboxes of the maps
Suggestion: localized dirt/explosion/damage effects for floors and walls. I’m not satisified with the current dirt effects as it applies to the whole object.
I would like localized dirt effects like those seen in Halo 3 on the Forerunner floors (I took screenshots on Imgur: https://imgur.com/gallery/UPGbfqY ).
Explosions effects would be nice too. Maybe this could work as decals.
Yeah, an ability to add dirt and scratches as decals in addition to object properties, this way we could scale and manipulate these effects as we want.
Add a budget meter specifically for shadow casting lights, as I understand after a certain threshhold the performance will suffer and at a certain amount the map will fail to load. Make this limit transparent so we know exactly how many shadow casting lights are allowed, this would make optimizing lighting easier.
Another bit of feedback to improve the look of forge maps:
- Make default roughness values change depending on the chosen texture, right now it seems most default to 100% roughness which makes them appear matte/bland, most forgers don’t understand this setting and don’t touch it making their maps lose that specular/reflectivity play on different materials. Either make this setting change depending on texture or make the default value 60-70%, not 100%.
- Change the default values on spot lights, right now when people choose between a point light and a spotlight spotlights appear inferior because the brightness value default is ridiculously low, I recommend 80-100 as default, hell I only recently found out the range for this setting goes to 1000. So yeah, when faced with this choice people choose pointlights which look dumb, unrealistic, affect cubemaps poorly and make lighting overall poor leading to bland looking maps. Hell, for light objects, especially UNSC objects like lamps, projectors, etc. make spotlight the default light type setting, make the brighness default at 100. I guarantee you this will feel natural for users because when I want to place a lamp in a map I want it to behave like a real lamp. The use cases for spotlights far outweigh the uses for pointlights. I have seen way too many forge maps on youtube with pointlights for lights and it drives me crazy and makes people’s maps look poor in comparison to dev maps. In reality people can elevate the look of their maps if you make this simple change.
- I see a lot of people neglect the light probe marker again making their maps look poor, missing indirect lighting and bounce lighting. Somehow you need to emphasise the importance of the light probe marker, the need for it to cover the entire play area and have a decent height of say 100 units. Again I see a lot of poor looking maps simply because forgers forget about this small crucial thing, the entire light baking process is useless without the light probe marker set correctly. Either semi-automate the placement of the light probe marker or make it’s volume bigger by default so even if people forget about it it covers a larger portion of their map.
At the moment I feel these things separate amateur forge maps from the better ones. Make the process a bit easier for a casual forger who doesn’t bother to mess with settings for fear of messing something up, make the default settings more useful and realistic.
Add the ability to change units from imperial to metric. I’m not american so once I tried modelling something to scale I got bad results since I forgot about the units.
It would be great to be able to sort my files and bookmarks into different custom folders to help organize them better.
Would be great to get more objects that we can size down super small. And the straight pipe doesn’t scale down but yet all the other ones do.
And a terrain editor! Far cry 5 has an amazing map editor and if we could implement some of the features in halo infinites forge it would be amazing.
The ability to have two scripters in game would be awesome. At least to be able to work in two separate brains at the same time.
I would love to have a dead leaves texture on terrain pieces or a foliage object of dead leaves. It would really help bring maps set in a fall setting to life.
It is especially bad in HDR. ![]()
Multi team! The ability to switch to more then two teams in the lobby would solve so many things.
I would love to see some more options for customizing textures on objects.
Some that I personally feel are a necessity include:
-Ability to control texture scale in X and Y axis
-Ability to control texture scale for grunge masks in X and Y axis
-Ability to adjust UV offsets in X and Y axis
-Option to toggle tri-planar projection for tiling textures
When trying to load some Forge maps that people created, the error “problem with the server” appears, or the game crashes altogether. Restarting the Game or the console does not fix the issue. Can You please help us?
Thank You for your time ![]()