Hey guys, I gotta say I’m really glad our buddies at 343 implemented the whole CSR system. I think it’s doing a pretty good job of keeping the game challenging, but one change that I think would really help is if the Individual CSR in Team Slayer, BTB, and SWAT was changed from point based to K-D Spread Based. In the current system, someone who goes 15 kills/20 deaths is determined to have a higher CSR than someone who goes 12 kills/3 deaths, despite the fact that the latter did much better in the game. I think that changing this would really improve online play. What are your thoughts?
EDIT: After discussion, I think a better system would be to leave Individual type CSR based on a player’s scoring system, but to subtract points from his score when he dies(-10, maybe?). This would prevent support type players from getting the short end of the stick that the K/D spread system would cause. So if you have any suggestions for improvement or would like to explain why it wouldn’t work better than the current system, let me know!
And if you agree, just leave a comment anyways! The bigger this thread gets, the much more likely 343 will take a look at this. Thanks!
More than likely not going to happen. I agree with everyone on the team winning, but I wouldn’t mins people who do very well on the losing team at least not rank down. Some argue and say this would make said person go lone wolf, PERHAPS, but even then if they do well it only helps the rest of the team do well. I’m on the fence. Also, discuss this here.
vBlite, everyone is entitled to an opinion, he actually mentioned a KD spread designed system, which in itself isn’t a bad idea, it would just need refining. Possibly including the number of assists as well. Then at least people who go negative but have heavily assisted a player with a huge KD spread aren’t disadvantaged too heavily.
At the moment you’re coming across as very arrogant. Also telling someone to quit playing Halo because they don’t have several CSR 50’s is pretty pathetic in my opinion. Try and respect other users.
> No, k/d based would be a horrible system that would encourage more selfish play than the currant system, which itself is pretty bad.
I agree with this to a degree. Though I guess the success of the whole team is brought about individual self interest.
A k/d based CSR would also be a kick in the nether regions to support players. The ones who take it upon themselves to drive the Warthog (so someone else can get a 40 streak with the Gauss), carry the flag and capture objectives.
There is little glory and inherently shorter life spans, the only upside is that you are rewarded with points. Points which mark your contribution in ways other than killing.
I will say again, there is no benefit to making it individual. playlists where you are part of a team should be based on the success of the team, not on individual stats.
I use to think k/d was a great way of judging how someone played. Then as I got better I started to realise that for the most part it is pretty bad. You could have someone that sits back and get a high k/d, but the team could ultimately lose, not because of his teammates but because of how badly he played by just sitting back.
Run into teams of people like this all the time and they are incredibly easy to steak.
CSR should be 100% team based IMO. Team based is far from perfect but it’s much better than anything based off of individual performance - individual ranking makes Team Slayer an 8 person FFA playing against your teammates for kills instead of promoting teamwork and actual competition.
I agree with what you’re saying about the flaws of a point based system but honestly if you are a better player than someone, 90% + of the time you will get more points than them. If you can’t get a 40/45/50 with point based CSR, you won’t get it with K/D spread.
Hey guys, thanks for the input. You make some interesting points. First of all, I’d like to clarify that I don’t think Team CSR needs any modification. Objective based game types are great the way they are, IMO. I’m only talking about the CSR in Team Death Match, BTB, and SWAT where the main objective is to rack up kills with as few deaths as possible. The point a few of you guys made about support players being hurt by a Spread Based CSR makes a lot of sense.
Perhaps a way to solve this would be to instead merely take away 10 points for dying. Of course, this wouldn’t have to effect ordinance frequency-that could be made to depend on your total “positive” points. What are your thoughts on this idea?
> Hey guys, thanks for the input. You make some interesting points. First of all, I’d like to clarify that I don’t think Team CSR needs any modification. Objective based game types are great the way they are, IMO. I’m only talking about the CSR in Team Death Match, BTB, and SWAT where the main objective is to rack up kills with as few deaths as possible. The point a few of you guys made about support players being hurt by a Spread Based CSR makes a lot of sense.
>
> Perhaps a way to solve this would be to instead merely <mark>take away 10 points for dying</mark>. Of course, this wouldn’t have to effect ordinance frequency-that could be made to depend on your total “positive” points. What are your thoughts on this idea?
> No, k/d based would be a horrible system that would encourage more selfish play than the currant system, which itself is pretty bad.
>
> Also, if you can’t get a 50 in the playlists you mentioned then you should probably just quit halo.
First, I’d like to clarify that I didn’t post this with the ulterior motive of getting to rank 50. I am a casual player and am completely fine with that. I am merely voicing an idea that might help bring Halo 4 Matchmaking closer to the high standards that were set with Halo 2/3.
Secondly, you provide no reasoning to back up such a strong claim, and I’d appreciate it if you did. However, if you choose to, please modify it in response to my new claim( written one or two posts above).
Thirdly, I’m afraid achieving rank 50 in Halo 4 does not entitle you to go around bashing other players. I would recommend dropping the attitude-it will get you nowhere in life. In fact, lets just get past all that so you can provide some valuable input based on your obvious familiarity with the game. I look forward to your sophisticated response
Highly doubt this would be a good thing.
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Statements are nothing without reasons to back them up. Please provide some
Also, I know I could have put this in the CSR Thoughts thread, but I felt this would get a little more attention if I made it one of its own, and without having to worry about some of the responses not entirely relevant.
> I agree with this to a degree. Though I guess the success of the whole team is brought about individual self interest.
>
> A k/d based CSR would also be a kick in the nether regions to support players. The ones who take it upon themselves to drive the Warthog (so someone else can get a 40 streak with the Gauss), carry the flag and capture objectives.
>
> There is little glory and inherently shorter life spans, the only upside is that you are rewarded with points. Points which mark your contribution in ways other than killing.
Very true. However, regardless of one’s play style, everyone has at least one similar goal in TDM BTB and SWAT- Die as infrequently as possible, or to be more specific, die at a slower rate than the rate at which you help your team, whichever way that may be.
> No, k/d based would be a horrible system that would encourage more selfish play than the currant system, which itself is pretty bad.
>
> Also, if you can’t get a 50 in the playlists you mentioned then you should probably just quit halo.
This is why the Halo community is constantly blasted and held in the same light as COD.
Someone could have 25 kills, 0 assist, 5 deaths adding up to 300 points and have a higher ranking than someone with 20 kills 10 assist 5 deaths. Assist should mean something. In real sports assist are added to one’s ranking.
people won’t be selfish and only go for kills but actually go for the objective and team work which would add to their CSR.
<mark>Statements are nothing without reasons to back them up. Please provide some :)</mark>
Also, I know I could have put this in the CSR Thoughts thread, but I felt this would get a little more attention if I made it one of its own, and without having to worry about some of the responses not entirely relevant.
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In this case, it’s self-explanatory.
I do disagree with how the individual CSR system works but this would just be incredibly stupid to implement. Ranking up based on KD spread? That’s just encouraging campers.
Its Team Slayer not tent pitching. Team being the key word there. You play as a team, win as a team and rank up as a team or at least that’s how it should be.