OFFICE OF HALO INTELLIGENCE - Discussion Thread

Greetings Waypointers:

As most of you are aware, this past few Bulletins have begun to become a little more interesting with the new feature called Office of Halo Intelligence (or OHI for short). This feature is a semi-updated diary-type feature brought to us by the Halo 4 development team. In it various members of the team will give us a sneak peak on the current state of the game and how its going to play as we get closer to the game’s release.

Like the rest of the Halo community, I’m excited to know we’ll be getting some juicy details as we get closer to begin another great 10 years.

So I decided we start by having a discussion thread. The thread will be updated the moment we get the next entry of OHI. So feel free to discuss as much as you want regarding the feature.

Office of Halo Intelligence: Part 1 - Josh Holmes
Office of Halo Intelligence: Part 2 - Kiki Wolfkill
Office of Halo Intelligence: Part 3 - Frank O’Connor
Office of Halo Intelligence: Part 4 - Kenneth Scott

NOTE: This thread is using the blog version links of OHI. The OP will be updated once the blog version of each OHI entry goes live. In the mean time, we’ll be discussing the entries that are available in the Halo Bulletin. Once the blog version goes live, the Halo Bulletin link will be redacted.

This is the thing I look forward to mainly now when I see Bulletins, along with Jess’ usual shenanigans, although not solid information of in-game features, it is giving us hints about how much fun the developers are having making Halo 4.

Well on the last bullitin, they look like they were surely havin a blast with the music…I say that sounds some Mojo is goin on there. :slight_smile:

> This is the thing I look forward to mainly now when I see Bulletins, along with Jess’ usual shenanigans, although not solid information of in-game features, it is giving us hints about how much fun the developers are having making Halo 4.

Same here. But I bet that as we get closer to Halo 4’s release, OHI will give us more detailed in-game information.

> > This is the thing I look forward to mainly now when I see Bulletins, along with Jess’ usual shenanigans, although not solid information of in-game features, it is giving us hints about how much fun the developers are having making Halo 4.
>
> Same here. But I bet that as we get closer to Halo 4’s release, OHI will give us more detailed in-game information.

When we finally do get the juicy details outside the the OHI’s, the OHI’s will be a heck of a lot more interesting :slight_smile:

> > > This is the thing I look forward to mainly now when I see Bulletins, along with Jess’ usual shenanigans, although not solid information of in-game features, it is giving us hints about how much fun the developers are having making Halo 4.
> >
> > Same here. But I bet that as we get closer to Halo 4’s release, OHI will give us more detailed in-game information.
>
> When we finally do get the juicy details outside the the OHI’s, the OHI’s will be a heck of a lot more interesting :slight_smile:

I remember Bungie did this a few times…They were a bit more extensive once Reach’s details became more clear.

> me now. Campaign is playable from start to finish (not to be confused with complete or polished) and multiplayer has been running for a while. It’s amazing to see changes big and small have a dramatic effect on making the game smoother, more playable and more enjoyable in almost every session.
>
> Personally I have been traveling a fair amount in support of the impending year-long launch activity. Visiting with our partners and colleagues in Europe to talk (and walk) them through the game, the features, the U.S. marketing plans and the sheer scale of the project. We certainly surprised some folks with the ambition and concrete realization of where we’re at, but it was kind of cool to see genuine excitement and enthusiasm for the game.
>
> Our show and tell was pretty BIG, since the European partners (marketing, retail guys, etc.) need as much information as is available to make their plans and start building the path to launch abroad. So they went from knowing practically nothing about the game, to knowing practically everything about it. Which is a weird feeling when you expend so much effort and energy on security and secrecy. It’s amazing how much detail you need to go into. It’s not good enough to simply list off the changes and additions and improvements, you have to contextualize them. It’s been almost five years since Halo 3 and a LOT of stuff has happened between then and now: ODST, Reach, multiple map packs, loads of story and a whole swathe of technical and gameplay changes.
>
> Creating material to explain those changes, walking people through the game features – showing them a lot of this stuff in action, it’s fun, but it’s nerve-wracking. In a way it’s a preview of our public showings, where we get a feel for which changes, which additions, which refinements are going to get people excited. It’s also a chance to get a feel for which new features are complicated and how to distill the explanations to capture the essence of what we’re making. Training wheels, as it were, for showing you guys.
>
> Launching a game is a massive undertaking, with literally hundreds of people all over the world preparing and planning to make sure that every aspect, from the box art to the matchmaking, is executed flawlessly. And if it seems slow, ponderous, even, then remember that there’s a plan and a process, and that you’ll see Halo 4 soon enough. And we can’t wait to share it with you.
>
> Frankie

Discuss your feelings on what is said above

New entry of Office of Halo Intelligence is here. This time with Frank O’Connor:
///LINK REDACTED

Discuss!

P.S. The blog version of OHI can be found on the OP.

I find it awesome that the Campaign is playable from start to finish.

Guaranteed gameplay video/pictures on March 5th IMO.

Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.

> Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.

What? The Campaign is MUCH further along than multiplayer, which tells me that they’ve been focusing more on Campaign than anything else.

> Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.

We’ll have to wait and see…

> > Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.
>
> What? The Campaign is MUCH further along than multiplayer, which tells me that they’ve been focusing more on Campaign than anything else.

Well it says multi-player has been running for awhile, implying it was finished sooner/worked on more then campaign, though it’s still vague wording it certainly gives the impression. I just think that in starting a new trilogy they should have wanted to work on the campaign first.

> > > Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.
> >
> > What? The Campaign is MUCH further along than multiplayer, which tells me that they’ve been focusing more on Campaign than anything else.
>
> Well it says multi-player has been running for awhile, implying it was finished sooner/worked on more then campaign, though it’s still vague wording it certainly gives the impression. I just think that in starting a new trilogy they should have wanted to work on the campaign first.

I think it’s good that they do this. With the campaign being well put together and apparently soon going to have the detail slapped on it, it will be fine. campaign only keeps players entertained for a short time compared to the multiplayer experience.

> > > Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.
> >
> > What? The Campaign is MUCH further along than multiplayer, which tells me that they’ve been focusing more on Campaign than anything else.
>
> Well it says multi-player has been running for awhile, implying it was finished sooner/worked on more then campaign, though it’s still vague wording it certainly gives the impression. I just think that in starting a new trilogy they should have wanted to work on the campaign first.

You do realize they been working on the game for 4+ years? They should be done with the campaign, well at least the unpolished rough draft version.

> > > > Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.
> > >
> > > What? The Campaign is MUCH further along than multiplayer, which tells me that they’ve been focusing more on Campaign than anything else.
> >
> > Well it says multi-player has been running for awhile, implying it was finished sooner/worked on more then campaign, though it’s still vague wording it certainly gives the impression. I just think that in starting a new trilogy they should have wanted to work on the campaign first.
>
> I think it’s good that they do this. With the campaign being well put together and apparently soon going to have the detail slapped on it, it will be fine. campaign only keeps players entertained for a short time compared to the multiplayer experience.

Yeah but most people buy Halo for the campaign I think. If the multiplayer looked like it absolutely sucked, I would still buy it for campaign. :stuck_out_tongue:

there he goes again. talking about this marketing campaign.

> Personally I have been traveling a fair amount in support of the impending <mark>year-long launch activity</mark>. Visiting with our partners and colleagues in Europe to talk (and walk) them through the game, the features, the U.S. marketing plans and <mark>the sheer scale of the project</mark>. <mark>We certainly surprised some folks with the ambition and concrete realization of where we’re at</mark>, but it was kind of cool to see genuine excitement and enthusiasm for the game.

this better turn out as massive and amazing as theyre making it out to sound.

> > > > > Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.
> > > >
> > > > What? The Campaign is MUCH further along than multiplayer, which tells me that they’ve been focusing more on Campaign than anything else.
> > >
> > > Well it says multi-player has been running for awhile, implying it was finished sooner/worked on more then campaign, though it’s still vague wording it certainly gives the impression. I just think that in starting a new trilogy they should have wanted to work on the campaign first.
> >
> > I think it’s good that they do this. With the campaign being well put together and apparently soon going to have the detail slapped on it, it will be fine. campaign only keeps players entertained for a short time compared to the multiplayer experience.
>
> Yeah but most people buy Halo for the campaign I think. If the multiplayer looked like it absolutely sucked, I would still buy it for campaign. :stuck_out_tongue:

Ummm WHAT?

> > > > > > Makes me think campaign was secondary in function, which deeply worries me since it’s the start of a new trilogy and their first game they actually have developed.
> > > > >
> > > > > What? The Campaign is MUCH further along than multiplayer, which tells me that they’ve been focusing more on Campaign than anything else.
> > > >
> > > > Well it says multi-player has been running for awhile, implying it was finished sooner/worked on more then campaign, though it’s still vague wording it certainly gives the impression. I just think that in starting a new trilogy they should have wanted to work on the campaign first.
> > >
> > > I think it’s good that they do this. With the campaign being well put together and apparently soon going to have the detail slapped on it, it will be fine. campaign only keeps players entertained for a short time compared to the multiplayer experience.
> >
> > Yeah but most people buy Halo for the campaign I think. If the multiplayer looked like it absolutely sucked, I would still buy it for campaign. :stuck_out_tongue:
>
> Ummm WHAT?

Elaborate or don’t bother replying.

Oh look, more of the same, nothing.