if the record shows that the last man or two men on a team didn’t quit and stayed until the end, they should get a special EXP reward. An honor reward.
Offer everyone who finishes a game extra req.
You could also offer special armour pieces to people who, even though they aren’t that skilled, have played like a good member of the community.
I think the system should be rewarding good conduct as well as skill. In my country, a football team is rewarded for fair play.
In the Halo, certain things should only be accessible to those who act well.
It appears that at least part of the issue is people are either A.) being disconnected for one reason or another or B.) they don’t back out of the menu in time before the next game starts because the game won’t respond quick enough.
Sounds good in theory, but there would be unintended consequences, I’m sure. And what about people who queue up to already-in-progress matches and stick it out, even when losing? I have done this a few times, and it’s frustrating to watch people drop in and right back out over and over.
Sometimes people are sore losers, and sometimes you end up on a team with people who just have poor connections. Tough breaks. Keep being the better soldier and hope for the best.
Yeah, I have quite the theory on Halo Players which relates quite well to our feline counterparts.
We, just like cats, do not deal with punishment well and can tend to ignore it or find a way around it.
If a cat is doing something bad and you hit it or something, it’s just not going to like you. However, if you reward a cat with some treat for presenting good behavior, it is MUCH more likely to do that behavior more often and , in turn, what you want it this do.
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> There are rewards. They are called REQ points, only those that finish the match get them.
Yeah, but there needs to be something more than that. Like something unlockable, a stat or something special for people who finish games and don’t rage quit.
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> > 2533274866989456;5:
> > There are rewards. They are called REQ points, only those that finish the match get them.
>
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> Damn you beat me to it
Oh yeah, and there’s XP. Not that those really do anything.
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> > 2533274866989456;5:
> > There are rewards. They are called REQ points, only those that finish the match get them.
>
>
> Yeah, but there needs to be something more than that. Like something unlockable, a stat or something special for people who finish games and don’t rage quit.
I can get you a gold sticker or a blue ribbon.
It sucks when players quit or get disconnected, but this is a video game. Nothing can change that.
You only unlock XP and RP after finishing a game. That is your reward. Quitting doesn’t grant you either of those things, so I don’t really see the point of getting a special bonus reward, while I’m already receiving my match finish reward.
In operant conditioning, there are a number of tools you can use to alter behavior. Rewards are used to increase a behavior, punishment is used to diminish a behavior (there is much more to it than that, but this is a quick explanation). People who are staying already know what their reward is: slightly fewer points for [possibly] losing a match with revolving door teammates.
Punishment is harder to use because it has to have a lasting impact. The banhammer punishes AFK’ers [as best an automated system can]. If you punish people for leaving a game, then you also punish people with connection issues, which is insult to injury because those people probably WANT to play. If you came up with a way to separate the people who just leave and the ones who lose connection, then the “bad” people would just start shutting off their systems and rebooting, and it would continue as it always has.
This is a case of tic-tac-toe, a game that can’t be won.