Call of duty sells copies of their game JUST for their zombies; and ODST’s style firefight (NOT REACH’s), was pretty much the exact same thing. ODST firefight had SO MUCH REPLAY value, I remember coming home excited to stand my ground wondering how long I would survive. In reach it turned into just a grind of 10 waves… with no pentalty to dying… wtf… how is that fun
We have all these Forerunner weapons in HALO 4 that were made JUST for destroying FLOOD, so why can’t we? So why can’t We have the ODST style firefight back where a team of 4 people get a batch of 10 lives and try to last as long as possible… while sharing the lives. And you get to use your own loadouts! We Can also use ORDINANCE DROPS in a GOOD way… instead of the terrible way theyre used in matchmaking.
It would also be a cool addition if at the end of each set… there was a round where flood spores infected all the dead bodies you killed from your enemies. Like a BONUS ROUND as flood!
But ODST’s firefight made sense. The BONUS rounds meant something. Statagy MEANT something. You couldnt just shoot and die without pentalty like in Reach or Spartan ops. If you died you also had to sit out until your teammates finished (only if you were out of lives… which usually one team mate usually uses all of them).
TL:DR. HALO 4 NEEDS ODST FIREFIGHT TO have REPLAY VALUE.
They both can co-exist you know. Spartan Ops is the only reason I’m not trading in Halo 4.
inb4 another Spartan Ops hate thread.
I’m not saying I hate Spartan ops… I’m just saying… Theres nothing to it. You play it once and thats like… it. And yes it can stay in the game. I just want my ODST firefight.
And if you do play it more than once then good for you. And you can die like 1000000 times and it still plays for you.
It feels as bad as when nintendo announced they’d have a button that plays the game FOR you if you cant get passed a hard part.
Spartan ops is IMPOSSIBLE to fail at. And IMPOSSIBLE to tell someone, “Oh I got this far on it!!”
> HALO 4 NEEDS ODST FIREFIGHT TO have REPLAY VALUE.
Firefight in Reach held a significantly smaller population compared to the rest of competitive MP.
The only gametypes that were popular anyways were the easy mode cR farms ones. Because that’s the only thing that people did with Reach’s FF: Farm cR. Firefight Limited was introduced that more closely matched ODST’s Firefight and it was a desolate ghost town.
Part of the problem is that since it features AI, the games have horrible input lag, which likely compounded the problem of Firefight Limited but still.
And there’s no way that H4 is going to be getting FF.
The reason why ODST had such a large replay value is because the crates didn’t have unlimited ammo like in Reach and you actually fought for your survival. In Reach it was either down some covenant and get stuck occasionally or have the game so impossible that you become you become spawn trapped.
SpOps is just something you go through once, or several times to get your commendations done with. There’s no replay value or goal in it. Something like ODST’s firefight would be much better as an alternative.
ODST firefight was a lot of fun. I would love to play that safari map again. In fact I think I’ll load up my ODST and do that.
Firefight in Reach was just as good, if not better then ODST. You’re complaining about the matchmaking options selected for the server. ODST didn’t have matchmaking, so the options were also limited by the host (which were limited to basically just difficulty setting).
Also, because of the internet, there were also the trolls and whatnot that were only concerned with ruining your fun, or boosting their stats. I still remember getting matched with 2 players in a party, one of which went AFK to allow the other more kills, who spent the first minute jumping in front of my sniper so that I would betray him and he would boot me, to pad his stats.
Not only that, but try getting into any vehicle, you’re be destroyed by a teammate with seconds out of jealousy, or to prevent you from taking away their kills.
If it was such a problem you should have offered suggestions or gametypes to the game to help improve it, rather then merely say ODST is better and it’s not worth it in Reach.
Oh wait, they did offer limited FF and even a harder FF for people to play! But Arcade was always available (should have been a weekend thing) and people complained about the harder FF being too hard.
ODST Firefight was without a doubt the best cooperative experienced offered in any Halo game. Like you said, it was challenging, yet so very rewarding. In Reach, you just had to sit back near an ammo crate with a DMR and Drop Shield to win, which really took away the survival aspect of Firefight. The lack of Drones made me sad too… At least have 'em as an option… The maps in ODST were so great too, while the ones in Reach never really compared at all…
If Firefight ever is to return, it should be like ODST’s version. No infinite ammo, no armour abilities, just plain survival against impossible odds.
> SpOps is just something you go through once, or several times to get your commendations done with. There’s no replay value or goal in it. Something like ODST’s firefight would be much better as an alternative.
No replay value? Hardly. SOPS is my most played game mode and I’m still finding some enjoyment out of it. Why? Well its simple, there’s a -Yoink- ton of content and no grinding. I’m sure certain MMO aficionados may appreciate being able to play the exact same -Yoinking!- thing again, and again, and again, and again for EXP in firefight but it’s a terrible state for a shooter. I’m glad that 343 sacked it in favor of SOPS. It’s no messiah of a gametype but it’s certainly progress.
> ODST Firefight was without a doubt the best cooperative experienced offered in any Halo game. Like you said, it was challenging, yet so very rewarding. In Reach, you just had to sit back near an ammo crate with a DMR and Drop Shield to win, which really took away the survival aspect of Firefight. The lack of Drones made me sad too… At least have 'em as an option… The maps in ODST were so great too, while the ones in Reach never really compared at all…
>
> If Firefight ever is to return, it should be like ODST’s version. No infinite ammo, no armour abilities, just plain survival against impossible odds.
EXACTLY! This guy gets it!
The maps in reach were just pulled from campaign. But in ODST they were also pulled from campaign… but were set up to where you had to stand your ground and hold back. If you were in the open then you were screwed. Running to get those rockets was risky.
I would love to have an ODST Style Firefight in the next title. Personally, I liked that style of FF over Reach Style FF.
> EXACTLY! This guy gets it!
>
> The maps in reach were just pulled from campaign. But in ODST they were also pulled from campaign… but were set up to where you had to stand your ground and hold back. If you were in the open then you were screwed. Running to get those rockets was risky.
Well, it was risky because ODST FF wasn’t very well designed. Bungie just threw together a set of campaign skulls for added difficulty given a set of random enemy spawners, whatever that did to gameplay be -Yoink!-. For example, shielded drones with tilt. This is, by far, the lowest point Halo ever reached and it reached it most painfully in the later rounds of ODST firefight as the culmination of everything it was leading up to. A kick in the crotch, when the gametype should ideally be trying for a thunderous crescendo of magnificent explosive glory. And even if you could consider that as somehow “good”, the amount of time you had to put in to get to the point where Firefight became a survival gametype (about a half hour at least) was pretty terrible in and of itself.
Now, it was good fun for the stupid novelty of it (as always, for Halo) but you had much better co-op experiences in all the previous Halo campaigns (more consistent, better structured, better balanced, more various, no grinding, and though lacking the survival aspect that’s not really something to look for in this type of shooter.)
> Firefight in Reach held a significantly smaller population compared to the rest of competitive MP.
>
> The only gametypes that were popular anyways were the easy mode cR farms ones. Because that’s the only thing that people did with Reach’s FF: Farm cR. Firefight Limited was introduced that more closely matched ODST’s Firefight and it was a desolate ghost town.
Either you have:
- Weekly Campaign DLC, where people come back every week to play the newest Campaign levels to get a great Campaign experience. Plus, fans been asking for it since, like, forever.
- XP Farming gametype, which no one likes because it’s super boring, but play it anyways just to boost their XP.
- A challenging gametype of waves of enemies, that could last either 15 minutes or until lives run out. But since it’s challenging, and also because lag can kick in, no one plays it.
I couldn’t find anyone to play ODST Firefight. I loved it. But I always played it by myself because no one on my friend’s list liked to play it because it was too tough and because of lag.
I couldn’t play Firefight Limited, because no one ever picked it. Although I didn’t even enjoy it as much as ODST Firefight. Not even close.
I liked the idea of Generator Defense, but no one ever picked it because it was too hard and you didn’t get much cR for it.
I could play ArcadeLOLFight, but that was super boring, and a disgrace to Firefight.
I could play Spartan Ops. With friends wanting to also play it. And enjoy the weekly Campaign DLC experience. The evolving story. The CGI. The waiting. The theories of what’s going to happen next. The talk about what happened. The new areas.
I love Spartan Ops much, much more than Firefight. I want Spartan Ops Season 2. I want Spartan Ops to return in Halo 5.
But, I believe, for Halo 5, bring back Spartan Ops. Make limited lives and scoring as options, and have Matchmaking have both of these enabled. But also bring back Firefight. Make Firefight use the maps that were used during Spartan Ops (like Cauldron Base, Ragnarok, Complex, etc…).
Win-win for both.
Spartan Ops has huge potential, and I’d hate to see it wasted with just a Season 1 test in just one game. Season 2 is going to be so much better. And if Halo 5 brings Spartan Ops back, it’ll be so much better than Halo 4’s.
ODST firefight was fantastic! Reach’s was meh. Spartan ops is honestly so boring, I just could not get into it at all.
It seems like Spartan Ops sort of evolved out of firefight during production, its likely the team working on fightfight just got turned into Spartan Ops’.
Halo 5 will hopefully have both.
Personally I would like a Crimson Team, SpOPs based Firefight, with Palmer or Miller as the announcer and the Firefight to be treated as a “Mission” where you defend a spot for a paticular reason.
Also Dalton dropping supplies mid fight? Perfect set up for new weapons.
Seriously, this could have been supplemented right alongside Spartan Ops easily.
> Personally I would like a Crimson Team, SpOPs based Firefight, with Palmer or Miller as the announcer and the Firefight to be treated as a “Mission” where you defend a spot for a paticular reason.
>
> Also Dalton dropping supplies mid fight? Perfect set up for new weapons.
>
> Seriously, this could have been supplemented right alongside Spartan Ops easily.
I disagree. Because that would end eventually. Why not make ordinances have a purpose and have everyone get one for like every 50 kills in FireFight or 40 or so. You get the idea.
Then it could last forever like a standoff of survival… like the ODSTS.
We are Spartan 4’s on an unknown planet. So it would make sense. Just like the ODSTs that had to stand off in the city. But why even make it canon. Whats up with everything having to be canon. Can we just start with making the game FUN agian?
> > Personally I would like a Crimson Team, SpOPs based Firefight, with Palmer or Miller as the announcer and the Firefight to be treated as a “Mission” where you defend a spot for a paticular reason.
> >
> > Also Dalton dropping supplies mid fight? Perfect set up for new weapons.
> >
> > Seriously, this could have been supplemented right alongside Spartan Ops easily.
>
> I disagree. Because that would end eventually. Why not make ordinances have a purpose and have everyone get one for like every 50 kills in FireFight or 40 or so. You get the idea.
>
>
> Then it could last forever like a standoff of survival… like the ODSTS.
>
> We are Spartan 4’s on an unknown planet. So it would make sense. Just like the ODSTs that had to stand off in the city. But why even make it canon. Whats up with everything having to be canon. Can we just start with making the game FUN agian?
It could be dictated in a story mode the same way as the War Games are accounted for in the lore. As training missions run in the Holographic Arena. And canon is better to me, and more fun, I like having things make sense in the story.
And if you do it as a “Training Simulation” style Firefight, it could be endless, and you could have the Ordnance drop after so many kills like you said.
> > > Personally I would like a Crimson Team, SpOPs based Firefight, with Palmer or Miller as the announcer and the Firefight to be treated as a “Mission” where you defend a spot for a paticular reason.
> > >
> > > Also Dalton dropping supplies mid fight? Perfect set up for new weapons.
> > >
> > > Seriously, this could have been supplemented right alongside Spartan Ops easily.
> >
> > I disagree. Because that would end eventually. Why not make ordinances have a purpose and have everyone get one for like every 50 kills in FireFight or 40 or so. You get the idea.
> >
> >
> > Then it could last forever like a standoff of survival… like the ODSTS.
> >
> > We are Spartan 4’s on an unknown planet. So it would make sense. Just like the ODSTs that had to stand off in the city. But why even make it canon. Whats up with everything having to be canon. Can we just start with making the game FUN agian?
>
> It could be dictated in a story mode the same way as the War Games are accounted for in the lore. As training missions run in the Holographic Arena. And canon is better to me, and more fun, I like having things make sense in the story.
>
> And if you do it as a “Training Simulation” style Firefight, it could be endless, and you could have the Ordnance drop after so many kills like you said.
Canon also limits a lot of things. Like having elites in multiplayer. Its just like… They could have an idea but its limited by “OH it has to be canon…” If halo 3 multi was canon it wouldnt of been as fun as it was. With the sandbox maps and the giant towers that kill you and everything.