Ode to you, where the circle began.

Such little attention is given to this portion of the forum, fore after all, a decade worth of time gives one plenty of time to say everything that needs to be said.

But it bares repeating, CE was a magnificent achievement and the foundation that this franchise was built off, bravo to you Bungie and MS for bringing it forth for all of us to enjoy.

To you the tireless warriors of the digital battlefield whom have kept the rivers running with your opponents blood, we still have work to do :wink:

Good times =)

Here Here! Dadab agrees, but Yayap would like to say that he died in this game so he somewhat disagrees. But oh well it was the best game of it’s time and still is (possibly)

Here here!

May all who abhor the magnificent game be crushed under Tartarus’ Fist of Rukt, and may Johnson curb stomp the remains until only small bits remain, which Virgil can reapir so we can repeat this process for eternity.

> Here Here! Dadab agrees, but Yayap would like to say that he died in this game so he somewhat disagrees. But oh well it was the best game of it’s time and still is (possibly)

When CE came out, for me at least, it was nothing I had ever seen or played, and lets just say, Im not a new comer to gaming. cough all nighters on Atari cough

> Here here!
>
> May all who abhor the magnificent game be crushed under Tartarus’ Fist of Rukt, and may Johnson curb stomp the remains until only small bits remain, which Virgil can reapir so we can repeat this process for eternity.

Does anyone not like CE?

You know what. I always thought the success of CE was a total fluke for bungie…a magnificent fluke.

Heres to flukes!

> You know what. I always thought the success of CE was a total fluke for bungie…a magnificent fluke.
>
> Heres to flukes!

Or a magnificent convergence of circumstances aka fluke LOL.

> You know what. I always thought the success of CE was a total fluke for bungie…a magnificent fluke.
>
> Heres to flukes!

Undoubtedly. That was when they gave genuine service.

The loss (in H2) of so many things that were in CE was unfortunate and their improper return (in subsequent games H3, ODST, Reach) was even more devastating.

Things that were restored from CE but weren’t done very well:

H3: interactive cutscene manipulation (limited to 1 area on 1 level), megabattle (territorial enemies)

ODST: silenced weapons (aesthetic compared to CE sniper), open world gameplay (still felt limited)

Reach: plasma pistol (no more bullet drop, noob combo emphasis on tracking rather than range and is spammed by AI), plasma rifle (lacks stun and flesh damage), needler (piece of crap against Elites), pistol (nerfed), friendly AI (too slow), sprint (was AI exclusive in CE and should have been used by troopers), Covie dropship (so horribly annoying now. If anything, these are the reason why UNSC lost. Troopers always fire at the troop bay instead of the turret and those blasted shots always interfere with my immersion and makes me impatient)

> But it bares repeating, CE was a magnificent achievement and the foundation that this franchise was built off, bravo to you Bungie and MS for bringing it forth for all of us to enjoy.

Not just an achievement but also a worthy adversary. The game didn’t screw you as much as the other Halos.

One does not simply walk into The Flood containment facility. It is gaurded by more evil than orcs or flood…

> > You know what. I always thought the success of CE was a total fluke for bungie…a magnificent fluke.
> >
> > Heres to flukes!
>
> Undoubtedly. That was when they gave genuine service.
>
> The loss (in H2) of so many things that were in CE was unfortunate and their improper return (in subsequent games H3, ODST, Reach) was even more devastating.
>
> Things that were restored from CE but weren’t done very well:
>
> H3: interactive cutscene manipulation (limited to 1 area on 1 level), megabattle (territorial enemies)
>
> ODST: silenced weapons (aesthetic compared to CE sniper), open world gameplay (still felt limited)
>
> Reach: plasma pistol (no more bullet drop, noob combo emphasis on tracking rather than range and is spammed by AI), plasma rifle (lacks stun and flesh damage), needler (piece of crap against Elites), pistol (nerfed), friendly AI (too slow), sprint (was AI exclusive in CE and should have been used by troopers), Covie dropship (so horribly annoying now. If anything, these are the reason why UNSC lost. Troopers always fire at the troop bay instead of the turret and those blasted shots always interfere with my immersion and makes me impatient)
>
>
>
> > But it bares repeating, CE was a magnificent achievement and the foundation that this franchise was built off, bravo to you Bungie and MS for bringing it forth for all of us to enjoy.
>
> Not just an achievement but also a worthy adversary. The game didn’t screw you as much as the other Halos.

I loved how in halo 1 the marines died quickly… unless the elite was blown to high heaven. I found that once the elites went down only the damn plasma grenades butchered them quickly. However i was somewhat annoyed at the utter cowardice of the navy crewman. “Help me help you!”

> Not just an achievement but also a worthy adversary. The game didn’t screw you as much as the other Halos.

Could you imagine if it was an online game like Halo 2, that would have been awesome =D

> Could you imagine if it was an online game like Halo 2, that would have been awesome =D

I wouldn’t know as I haven’t played online.

> I loved how in halo 1 the marines died quickly… unless the elite was blown to high heaven. I found that once the elites went down only the damn plasma grenades butchered them quickly. However i was somewhat annoyed at the utter cowardice of the navy crewman. “Help me help you!”

That is all true.

I liked CE marines because they stayed back with you most of the time, stayed in vehicles most of the time, and didn’t spend a lot of their time taking cover and were plain aggressive (although they could have shot in longer bursts). They were serious business.

In H2, the marines in the Cairo hangar battles practically charge at the enemies after staying in cover for a while. Can’t they see the Elites have freaking shields?! They should stay in cover and let me deal with them. Take out the Grunts instead. I’ve also noticed this kind of behavior in Gravemind, having to setup blockades at some points. I rarely try to keep them alive.

In H3, the marines seem to survive the longest without my assistance (or as long as in H2) but again, they have pea sized brains. Thank God for the deployable covers on Crow’s Nest.

In Reach, LNoS, I almost got a heart attack after seeing the same -Yoink- pattern: charge in, retreat and take cover, die, charge in, retreat and take cover, die. It was pathetic. It seems to be because of the constant plasma pistol overcharged bolts. In H1 and H2, it was a challenge to save marines but still possible. In H3 and Reach, it’s not worth it and is virtually impossible (then again, H3 isn’t that bad but this is the case on Floodgate).

Basically:

-lack of prioritization
-not sticking with the player
-take too much cover and aren’t aggressive enough
-to compensate for high enemy damage, marines receive massive health boost (H2, H3, ODST). In other words, terrible balancing. In Reach, Bungie even took this out and now the troopers are 10x worse than any other friendly AI because they stumble from shots.

Also, to compensate for Elite allies (in H2 and H3) being effective and having shields, they are greeted with the most difficult encounters, have low health, and have bad AI: do not follow the player, commit friendly fire, go up close to enemy, running into walls. This is also terrible balancing.

> > Could you imagine if it was an online game like Halo 2, that would have been awesome =D
>
> I wouldn’t know as I haven’t played online.
>
>
>
> > I loved how in halo 1 the marines died quickly… unless the elite was blown to high heaven. I found that once the elites went down only the damn plasma grenades butchered them quickly. However i was somewhat annoyed at the utter cowardice of the navy crewman. “Help me help you!”
>
> That is all true.
>
> I liked CE marines because they stayed back with you most of the time, stayed in vehicles most of the time, and didn’t spend a lot of their time taking cover and were plain aggressive (although they could have shot in longer bursts). They were serious business.
>
> In H2, the marines in the Cairo hangar battles practically charge at the enemies after staying in cover for a while. Can’t they see the Elites have freaking shields?! They should stay in cover and let me deal with them. Take out the Grunts instead. I’ve also noticed this kind of behavior in Gravemind, having to setup blockades at some points. I rarely try to keep them alive.
>
> In H3, the marines seem to survive the longest without my assistance (or as long as in H2) but again, they have pea sized brains. Thank God for the deployable covers on Crow’s Nest.
>
> In Reach, LNoS, I almost got a heart attack after seeing the same Yoink! pattern: charge in, retreat and take cover, die, charge in, retreat and take cover, die. It was pathetic. It seems to be because of the constant plasma pistol overcharged bolts. In H1 and H2, it was a challenge to save marines but still possible. In H3 and Reach, it’s not worth it and is virtually impossible (then again, H3 isn’t that bad but this is the case on Floodgate).
>
> Basically:
>
> -lack of prioritization
> -not sticking with the player
> -take too much cover and aren’t aggressive enough
> -to compensate for high enemy damage, marines receive massive health boost (H2, H3, ODST). In other words, terrible balancing. In Reach, Bungie even took this out and now the troopers are 10x worse than any other friendly AI because they stumble from shots.
>
> Also, to compensate for Elite allies (in H2 and H3) being effective and having shields, they are greeted with the most difficult encounters, have low health, and have bad AI: do not follow the player, commit friendly fire, go up close to enemy, running into walls. This is also terrible balancing.

In Halo 2 and 3 they were utter meatbags. i think they should simply have less health but be soo much more intelligent that it makes them even better. They should also shoo at the right enemies and I will never forget how in halo 3 the marines shoot at the wraiths wing things at the front and not the DAMN CENTER!

> I wouldn’t know as I haven’t played online.

D=

> One does not simply walk into The Flood containment facility. It is gaurded by more evil than orcs or flood…

Guarded, very guarded 0.o

> > One does not simply walk into The Flood containment facility. It is gaurded by more evil than orcs or flood…
>
> Guarded, very guarded 0.o

Yes, my good sir. By the torn up corpses of elites and fearful cowardice of the grunts and jackals.

Agreed

> > > One does not simply walk into The Flood containment facility. It is gaurded by more evil than orcs or flood…
> >
> > Guarded, very guarded 0.o
>
> Yes, my good sir. By the torn up corpses of elites and fearful cowardice of the grunts and jackals.

Like this LOL :wink:

amen!

> Such little attention is given to this portion of the forum, fore after all, a decade worth of time gives one plenty of time to say everything that needs to be said.
>
> But it bares repeating, CE was a magnificent achievement and the foundation that this franchise was built off, bravo to you Bungie and MS for bringing it forth for all of us to enjoy.
>
> To you the tireless warriors of the digital battlefield whom have kept the rivers running with your opponents blood, we still have work to do :wink:
>
> Good times =)

couldnt of said it any better