> Could you imagine if it was an online game like Halo 2, that would have been awesome =D
I wouldn’t know as I haven’t played online.
> I loved how in halo 1 the marines died quickly… unless the elite was blown to high heaven. I found that once the elites went down only the damn plasma grenades butchered them quickly. However i was somewhat annoyed at the utter cowardice of the navy crewman. “Help me help you!”
That is all true.
I liked CE marines because they stayed back with you most of the time, stayed in vehicles most of the time, and didn’t spend a lot of their time taking cover and were plain aggressive (although they could have shot in longer bursts). They were serious business.
In H2, the marines in the Cairo hangar battles practically charge at the enemies after staying in cover for a while. Can’t they see the Elites have freaking shields?! They should stay in cover and let me deal with them. Take out the Grunts instead. I’ve also noticed this kind of behavior in Gravemind, having to setup blockades at some points. I rarely try to keep them alive.
In H3, the marines seem to survive the longest without my assistance (or as long as in H2) but again, they have pea sized brains. Thank God for the deployable covers on Crow’s Nest.
In Reach, LNoS, I almost got a heart attack after seeing the same -Yoink- pattern: charge in, retreat and take cover, die, charge in, retreat and take cover, die. It was pathetic. It seems to be because of the constant plasma pistol overcharged bolts. In H1 and H2, it was a challenge to save marines but still possible. In H3 and Reach, it’s not worth it and is virtually impossible (then again, H3 isn’t that bad but this is the case on Floodgate).
Basically:
-lack of prioritization
-not sticking with the player
-take too much cover and aren’t aggressive enough
-to compensate for high enemy damage, marines receive massive health boost (H2, H3, ODST). In other words, terrible balancing. In Reach, Bungie even took this out and now the troopers are 10x worse than any other friendly AI because they stumble from shots.
Also, to compensate for Elite allies (in H2 and H3) being effective and having shields, they are greeted with the most difficult encounters, have low health, and have bad AI: do not follow the player, commit friendly fire, go up close to enemy, running into walls. This is also terrible balancing.