Oddball Score Zones in Forge

After seeing the recent oddball tweaks, mainly the throwing and catching, I came up with an unique gametype that takes advantage of this new mechanic. This is where the score zones come into play.

The basic parameters of the gametype involve each team attempting to gain control of the ball and advance it towards the other team’s goal much like in assault gametypes. The catch is that the player must throw the ball through the designated goal as opposed to manually planting a bomb.

If we are able to throw the bomb the same principles apply. So either way I would like to see a cylindrical score zone that does not require the ball to be possessed by a player when it scores. Whoever touched it last gets the point. Maybe a 7 minute limit. Unlimited scores.