Oddball & Bomb games within Infinite

Can we get the option to use our pistol while holding the [Odd]Ball & Bomb, like how we’re given a pistol while holding the flag in H4 & H5. Even if it only ends up being for use in custom games it’d be nice to have that option.

The point of the ball/bomb in those gamemodes is that it actively makes the carrier easier to kill. If you give the carrier a gun, now they can defend themselves more effectively and the ball carrier is now someone you have no need to protect because they can protect themselves. Besides, the ball/bomb already has a one shot melee, I think that is a fine trade off for carrying the objective

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> The point of the ball/bomb in those gamemodes is that it actively makes the carrier easier to kill. If you give the carrier a gun, now they can defend themselves more effectively and the ball carrier is now someone you have no need to protect because they can protect themselves. Besides, the ball/bomb already has a one shot melee, I think that is a fine trade off for carrying the objective

So what about ctf in 5 where we hold the flag and can shoot with the best non power weapon in the game?

Oddball is fine as it is, you do plenty of damage with the ball itself, we don’t need to add gimmicks to game-modes for the sake of it, I wouldn’t mind it as an option for custom games but not in multiplayer, at least, not replacing the Oddball we know now.

Having an option like that available in custom games is a-ok. Some maps or modes can be built around this but the default matchmaking should probably be the traditional ‘defenceless’ way. A team that works together and focuses on objectives should be rewarded. One that is disorganized should be penalized.

No objective game mode that depends on someone to carry something (Bomb, flag, oddball) should allows that person to carry and shoot a gun at the same time. It breaks the teamwork aspect a little bit.

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> > 2533274923428997;2:
> > The point of the ball/bomb in those gamemodes is that it actively makes the carrier easier to kill. If you give the carrier a gun, now they can defend themselves more effectively and the ball carrier is now someone you have no need to protect because they can protect themselves. Besides, the ball/bomb already has a one shot melee, I think that is a fine trade off for carrying the objective
>
> So what about ctf in 5 where we hold the flag and can shoot with the best non power weapon in the game?

Yeah. The flagnum hurts the role of the carrier too. There are so many clips of people getting multis and exterminations with the flagnum, which while impressive and skillful, are the exact reason why you should be severely limited while carrying the objective

I feel like it’s to much since it could just ruin the survive kind of thing when u have it also it’s a one hit kill

Nah fam.

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> The point of the ball/bomb in those gamemodes is that it actively makes the carrier easier to kill. If you give the carrier a gun, now they can defend themselves more effectively and the ball carrier is now someone you have no need to protect because they can protect themselves. Besides, the ball/bomb already has a one shot melee, I think that is a fine trade off for carrying the objective.

I fully understand that’s an aspect of how those modes have historically existed and traditionally been played within Halo. I’ve been playing them since 2001. But, I think there should be room for experimentation - at least on the custom game front if anything.

And I’ve got to push back on a couple of your arguments.

A pistol in-hand doesn’t mean that the Bomb/Ball carrier won’t need protection. The carrier’s mobility ought to be compromised while possessing the objective which by itself makes them more vulnerable and often requires tech skills to minimize that vulnerability, opposing players may have obtained weapons that can prove to be more effective at combating the carrier with their pistol in an encounter, plus there’s often a visible target alerting the opposing team of the object and carrier’s current location. These are all reasons to actively work toward protecting the carrier regardless to them having a pistol in-hand or not.

And I personally think that the traditional one-hit kill capability of the Bomb/Ball should be limited to back smacks or assassinations with the ball only. I actually prefer the two strike method that’s been used in Halo 5’s Team Arena playlist for its Oddball mode. Honestly I’d like to see that setting become the general norm going forward for both Oddball & most Bomb modes – with the primary exception being for Grifball where it’s part of the Rock-Paper-Scissors balance.

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> > 2533274923428997;2:
> > The point of the ball/bomb in those gamemodes is that it actively makes the carrier easier to kill. If you give the carrier a gun, now they can defend themselves more effectively and the ball carrier is now someone you have no need to protect because they can protect themselves. Besides, the ball/bomb already has a one shot melee, I think that is a fine trade off for carrying the objective.
>
> I fully understand that’s an aspect of how those modes have historically existed and traditionally been played within Halo. I’ve been playing them since 2001. But, I think there should be room for experimentation - at least on the custom game front if anything.
>
> And I’ve got to push back on a couple of your arguments.
>
> A pistol in-hand doesn’t mean that the Bomb/Ball carrier won’t need protection. The carrier’s mobility ought to be compromised while possessing the objective which by itself makes them more vulnerable and often requires tech skills to minimize that vulnerability, opposing players may have obtained weapons that can prove to be more effective at combating the carrier with their pistol in an encounter, plus there’s often a visible target alerting the opposing team of the object and carrier’s current location. These are all reasons to actively work toward protecting the carrier regardless to them having a pistol in-hand or not.
>
> And I personally think that the traditional one-hit kill capability of the Bomb/Ball should be limited to back smacks or assassinations with the ball only. I actually prefer the two strike method that’s been used in Halo 5’s Team Arena playlist for its Oddball mode. Honestly I’d like to see that setting become the general norm going forward for both Oddball & most Bomb modes – with the primary exception being for Grifball where it’s part of the Rock-Paper-Scissors balance.

I should have specified I was referring strictly to matchmaking and competitive modes.

I think the options for custom games should be as open as possible, because any mechanic is an opportunity for a custom game to really shine. I’m totally cool with something like that being an option, but I really oppose that as the default for multiplayer.

My main reasoning behind this being that carrying an objective forces the carrier to either A, run through the open with the objective entirely defenseless at range and hope that their team can safely escort them to the point(which is usually pretty ballsy --no pun intended-- but has worked before) or B, sneak through more heavily covered sections of maps in order to get to the point.

It’s kind of why I hope that HI has no flagnum either, of course it depends on the kind of maps we were anyways. I’m excited to see how HI turns out, and it’s safe to say I’ll be pretty pissed if assault isnt at launch like in Halo 5.

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> Oddball is fine as it is, you do plenty of damage with the ball itself, we don’t need to add gimmicks to game-modes for the sake of it, I wouldn’t mind it as an option for custom games but not in multiplayer, at least, not replacing the Oddball we know now.

The amount of damage you do with the ball is adjustable. Personally, I’ve come to find that the balance struck with the two-strike melee in Halo 5’s Team Arena Oddball mode is very good and I’d like to see it become the norm going forward. But, you can still achieve a one-hit kill with the ball if it’s a back smack or an assassination.

Glad to hear that you’re at least open to it for custom games because at minimum that’s what I’d like to see, but it’d require the developers to include that option into the game.