October 27th gives 343 plenty of time.(EXPLAINED)

Read the whole thing, please. The beta clearly worked well, and the game is still 8 months away. Yes, the MCC was a mess, BUT it was a crazy project. Cramming 4 game in one, having all of the multiplayer, etc. Not to mention that Blur did the cutscenes, Certain Affinity did the H2A multiplayer, Saber Interactive did the graphics remaster for H2A campaign. It was a total cluster F***. Halo 5 is one focused project, and it won’t have a jumble of servers to run four freakin Halo multiplayers. In addition, Skywalker sound did the music. I’m also pretty sure that the terminals were also by a different studio. 343 is a big studio with several hundred employees. 343 can’t completelely drop Halo 5 for Halo:MCC, WHY? Because, the freakin art dudes, animators, lighting dudes, writers,level designers etc don’t have any darn control. Think logically for once, the guys in charge of the net code are the only people who can really save the MCC. 343 isn’t just going to say, okay guys, we can’t do any more motion capping, writing, lighting, level design, etc, because we have to let our group of online dudes fix the MCC’s servers…

Seriously guys, delaying Halo 5 will do ZERO good. Halo 5’s beta servers had plenty of players and they worked just fine.

> 2533274882999606;2:
> Seriously guys, delaying Halo 5 will do ZERO good. Halo 5’s beta servers had plenty of players and they worked just fine.

they can make the campaign longer and bigger, and graphics better with a delay

> 2535421496998089;3:
> > 2533274882999606;2:
> > Seriously guys, delaying Halo 5 will do ZERO good. Halo 5’s beta servers had plenty of players and they worked just fine.
>
>
> they can make the campaign longer and bigger, and graphics better with a delay

Yeah, but the missions and the story that 343 wants to tell is probably set up by now. Now they just need to get the craft glue and stick it together, and polish it, instead of adding trying to come up with an extended script, get the mocap actors out again, get the voice actors to do more lines, etc. It’s more work than you think.

Delayed launch or on time… Neither will faze me as long as it’s READY for launch and not another MCC :frowning:
That yoink genuinely depressed me.

> 2533274882999606;1:
> Read the whole thing, please. The beta clearly worked well, and the game is still 8 months away. Yes, the MCC was a mess, BUT it was a crazy project. Cramming 4 game in one, having all of the multiplayer, etc. Not to mention that Blur did the cutscenes, Certain Affinity did the H2A multiplayer, Saber Interactive did the graphics remaster for H2A campaign. It was a total cluster F***. Halo 5 is one focused project, and it won’t have a jumble of servers to run four freakin Halo multiplayers. In addition, Skywalker sound did the music. I’m also pretty sure that the terminals were also by a different studio. 343 is a big studio with several hundred employees. 343 can’t completelely drop Halo 5 for Halo:MCC, WHY? Because, the freakin art dudes, animators, lighting dudes, writers,level designers etc don’t have any darn control. Think logically for once, the guys in charge of the net code are the only people who can really save the MCC. 343 isn’t just going to say, okay guys, we can’t do any more motion capping, writing, lighting, level design, etc, because we have to let our group of online dudes fix the MCC’s servers…

Some people do not have any clue when it comes to the developement of games…
There is no understanding that there are different teams with different tasks, people with different job descriptions, projects with different deadlines, budgets and varying personal ressources.

That’s the reason why after the MCC’s mess I’m not worried that H5 could have the same fate.
Why? Because there is another team working on that, the same team that was working on H4 - H4 worked fine, as did the (very early) H5 beta.
It’s a netcode that was written from the ground up for the existing server / Xbox Live system not some adaptation of four very dated codes.

But I’m happy that H5 has a lot of time in the oven too - not because I think it would otherwise be a mess at launch (H5 Beta was extremely polished for that early time in developement) but because it needs to be the best game it can possibly be.
343i gathered a lot of feedback data in the past months - and I’m sure they’re working their -Yoink- of to finetune the experience as we speak.

“raises hand”

I want fire fight, please.

> 2533274793332039;6:
> > 2533274882999606;1:
> > Read the whole thing, please. The beta clearly worked well, and the game is still 8 months away. Yes, the MCC was a mess, BUT it was a crazy project. Cramming 4 game in one, having all of the multiplayer, etc. Not to mention that Blur did the cutscenes, Certain Affinity did the H2A multiplayer, Saber Interactive did the graphics remaster for H2A campaign. It was a total cluster F***. Halo 5 is one focused project, and it won’t have a jumble of servers to run four freakin Halo multiplayers. In addition, Skywalker sound did the music. I’m also pretty sure that the terminals were also by a different studio. 343 is a big studio with several hundred employees. 343 can’t completelely drop Halo 5 for Halo:MCC, WHY? Because, the freakin art dudes, animators, lighting dudes, writers,level designers etc don’t have any darn control. Think logically for once, the guys in charge of the net code are the only people who can really save the MCC. 343 isn’t just going to say, okay guys, we can’t do any more motion capping, writing, lighting, level design, etc, because we have to let our group of online dudes fix the MCC’s servers…
>
>
> Some people do not have any clue when it comes to the developement of games…
> There is no understanding that there are different teams with different tasks, people with different job descriptions, projects with different deadlines, budgets and varying personal ressources.
>
> That’s the reason why after the MCC’s mess I’m not worried that H5 could have the same fate.
> Why? Because there is another team working on that, the same team that was working on H4 - H4 worked fine, as did the (very early) H5 beta.
> It’s a netcode that was written from the ground up for the existing server / Xbox Live system not some adaptation of four very dated codes.
>
> But I’m happy that H5 has a lot of time in the oven too - not because I think it would otherwise be a mess at launch (H5 Beta was extremely polished for that early time in developement) but because it needs to be the best game it can possibly be.
> 343i gathered a lot of feedback data in the past months - and I’m sure they’re working their -Yoink- of to finetune the experience as we speak.

Exactly. 343 themselves were just a piece of a Frankenstein project. Now they get to focus on one clean game, while the networking guys are working in the background to fix the MCC.