It’s about time this element of gameplay was implemented. We’ve always wondered just how a Spartan survives a fall from outer space yet drowns in the slightest, teaspoonful of water.
Such an aspect, though, will significantly change map design, as well as player control. Of course, that is open for discussion.
BASIC CONTROLS AND GAMEPLAY
Entering the water environment can be done by simply jumping off a cliff. No fall damage is inflicted - however, the player will sink for several seconds (movement prohibited) before floating to the default sea level (about a meter from the surface).
Players can swim just as fast as they normally walk. Of course, the walking animation is replaced with rapid kicking (front crawl-style). To sink and attain deeper depth within the ocean, players crouch for an extended period of time. IF Sprint remains in Halo 4, a rendered animation similar to a breaststroke is activated.
Unlike the murky water in Reach, the water is perfectly clear and transparent to underwater players.
Players may also shoot from underwater with perfect accuracy at enemies (and vice-versa). Submerged players are not visible to enemy vision, but if said players open fire, a small cursor will display over their username (makes combat more balanced).
Discuss.