observations after 300 hour mark.

yes I have a life but I love this game whenever I have any free time at all I’m playing this game. after these couple hundred hours of play since day 1 ive seen the meta take huge swings back and forth like a pendulum. first it was sentinels everywhere, then forge ran rampant with marine spam, then people realized atriox’s potential, then kinsano took over the scene. now the new wave of the meta is underway and here are some observations ive made through the entire life cycle thus far. also id like preface this the highest ranking ive gotten is diamond 6 not entirely my fault because of server disconnects but yea diamond 6 probably should’ve been higher so I would consider myself at least a decent player.

  • why can’t the devs just seem to get scouts right? since the game came out they haven’t been used to scout at all, they have been used for early game domination. in my thousands of hours playing Halo wars 1 I dont ever remember seeing 4-6 choppers just wreck everything I can possibly get up before 3 min, and pin me down to one base. choppers should get 2 upgrades like the jackrabbits do 1 to get the cannons in the first place and then the shrapnel rounds for extra dps. - this is a big one that everyone complains about but is not true. locusts SHOULD be able to move and shoot. with out this they would be worthless like in halo wars 1. however they need to be even slower than the patch just made them especially with teleport and or they need to completely rework how teleport works. the problem isn’t in the locusts damage or the run and gun stuff the problem is NOTHING CAN CATCH THEM! which brings me to my next point - the hunters desperately need a speed boost. not a big one but they need to move AT LEAST as fast cyclops. they can’t catch up to any vehicles except maybe grizzlies so without teleport or anything to slow the enemy down like the cyclops have they just get rinsed especially by cutters snipers just running back and forth back and forth completely uncontested. they finally were fixed so they actually do run and gun now thank christ but it doesn’t mean anything since they are so slow they can’t catch anything they are supposed to counter. - elite rangers are garbage. straight up garbage. this unit needs the most changes / buffs out of any other unit in the game. they need a buff to everything. health, dps, speed, range, rate of fire, rate in which they are healed, literally everything about them needs a buff. the ONLY infantry unit they can effectively counter is grunts and thats just sad. right now they are really the only thing that is supposed to counter infantry for the covenant. if you dont count suicides since yes they get the kill but once they are done they are gone. really if you go at a covenant player with cyclops and wolves and just a little nightingales they really can’t do anything since nothing they have effectivly counters infantry. - this is fresh in my mind and maybe my observations will differ later on this cycle but as of right now in my opinion colony is absolutely BROKEN in the late game. none of his units die plain and simple. a late game scarab with colony is pretty much impossible to take down. let me just list the things keeping a late game colony scarab alive, scarab, scarab shield, 3 skitters attached, engineer swarm, combat repair, building some engineers, mix in a shroud, use the hunter captains taunt ability, and finally useing the living barrier to get away and heal right back up again if you need to. this all makes for an EXTREMELY difficult time against colony in the late game. AND on top of that the combat repair HEALS BUILDINGS! and with the way the shield generator is bugged right now going up even when under attack it is nearly impossible to eliminate a colony past the 15 or so min mark without an all out 3 pronged attack and a huge buckle on the colony players part. they have to mess up for you to win late game. - something positive, I think forge and cutter are absolutely perfectly balanced leaders and all leaders should follow their formula, no glaring weaknesses but they both have their own strengths. excellent job balancing those 2 leaders out since release, just 7 more to go… - goliaths need a buff. they are way to expensive to be even worse than jump pack brutes which cost half as much. - this is also a big one marauders need a major buff. they are FAR too expensive 400 supply? thats insane. they shoot way too slow and without thick hide (thank christ for that because without it they’d truly be worthless) they die way too fast. they are also too slow unless used with the shipmasters leader power banished raid.so these are just a few of my observations I have a TON more but my hand is cramping up so I might add to this later.

6 Rangers as a support unit always work for me. I don’t think they need buffs, but perhaps an upgrade that gives them an ability

Wow. It’s so clear by this post you almost always play banished. You are essentially asking for banished buffs when banished are clearly the stronger faction right now. Im not disagreeing with some of your points, but those changes you listed would further tip the balance to banished. Like it’s not hard enough for UNSC post patch as it is. You realize that right ?

Locust clearly need an adjustment. They should likely have some damage reduction and maybe be more expensive. Locust spam shouldn’t be this prevalent.

> 2600962820510266;3:
> Wow. It’s so clear by this post you almost always play banished. You are essentially asking for banished buffs when banished are clearly the stronger faction right now. Im not disagreeing with some of your points, but those changes you listed would further tip the balance to banished. Like it’s not hard enough for UNSC post patch as it is. You realize that right ?
>
> Locust clearly need an adjustment. They should likely have some damage reduction and maybe be more expensive. Locust spam shouldn’t be this prevalent.

although I do almost always play banished you are definitely correct on that lol but did you even read anything I put as colony? I said colony is beyond broken in the late game. not asking for a buff I was asking for perhaps taking off the healing effect of combat repair on buildings because its ridiculous in the late game.

> 2533274813115252;4:
> > 2600962820510266;3:
> > Wow. It’s so clear by this post you almost always play banished. You are essentially asking for banished buffs when banished are clearly the stronger faction right now. Im not disagreeing with some of your points, but those changes you listed would further tip the balance to banished. Like it’s not hard enough for UNSC post patch as it is. You realize that right ?
> >
> > Locust clearly need an adjustment. They should likely have some damage reduction and maybe be more expensive. Locust spam shouldn’t be this prevalent.
>
> although I do almost always play banished you are definitely correct on that lol but did you even read anything I put as colony? I said colony is beyond broken in the late game. not asking for a buff I was asking for perhaps taking off the healing effect of combat repair on buildings because its ridiculous in the late game.

I did, but honestly all the rest was about better banished units that would also help colony :slight_smile: