Obligatory Hate Post

I’m mainly just gonna talk about negatives because that’s easier but I will say I don’t hate the game and will most definitely enjoy it at launch. Can very much see this game being something I’ll play quite a bit.

For background I’m definitely above average in terms of skill. Already got the nightmare medal and typically get high ranks in ranked modes on FPS games.

The biggest things I notice is how jittery the camera feels. When beginning to sprint, sprinting, sliding it feels like there is weird camera shaking and jittering. (I have camera shaking turned off in settings) Going from games so smooth to move and shoot like MW, Cold War, Apex, etc this game definitely has a clunky feel that I’m not too big on. This may be improved though.

Another thing is the knowing when you’re getting shot at. I don’t know if it’s lag but I feel a lot of times I don’t even realize I’m getting shot at until after the first or second shot. I think the feedback is pretty poor in that regard so I hope that gets worked on.

Also have a general problem with map design. Live fire is extremely boring. One of Halo’s biggest draws is the jungle gym style map design and beyond that the generally really unique designs to all the maps. Live Fire is legit straight out of COD. Not that I dislike COD but…I want fun Halo maps. Not 3 lane nuketown-esque maps. Beyond that as well I have a problem with the aesthetics of the maps. In Halo 5 almost every map looked like some weird future factory or plant just with a different theme. You had riptide which was like Water or electricity or something. Then you had the launch map that was underwater that again looked like just some weird factory. Then you had Molten which was just Riptide but Lava rather than water or whatever. Going back to Halo CE-3 the maps are SOOO unique and cool. In halo 3 you go from guardian, a swampy jungle map suspended high in the trees with a green atmosphere, to cold storage, a forerunner flood containment center (I think) with slick mystical metal rooms with interesting coloring and a slight fog all the way to Heretic which is a really cool covenant cruiser. Other maps off the top of my head with insanely cool aesthetic designs are assembly, blackout, ghost town, construct, last resort, -Yoinking!- NARROWS, sandtrap, the pit. endless maps and those are just Halo 3. The same goes for CE and 2. Even if some of the maps aren’t that good in CE-3 they always play in some unique way and look gorgeous. In H5 they ran together for me. I just really was disappointed with the maps in H5. Whilst I don’t really like Haven all that much the remaster was insanely pretty so I have to commend that. The only memorable map for me from H5 tbh.

I really dislike the commando. It feels inconsistent not only in TTK but in accuracy as well. I also can barely kill more than one guy with one mag most the time. With the BR I can get at least 2 generally.

The needler is OP. If you’ve used it you’d know.

The bulldog just doesn’t feel good to use. Takes like 3 shots to kill most the time and the AA feels so weirdly sticky. Feels incredibly clunky to shoot.

The AR is fine although I could go on a rant about how I dislike how strong it is at range and how it lacks what made CE/3s autos so fun (too accurate not enough spray and pray). Definitely not a fan of the headshot multiplier.

The pistol is pretty fun although I wish there was a sound for when you slide a mag in. Either there’s nothing or it’s super quiet cause that has potential for a very satisfying reload.

The heatwave is incredibly cool with a sick reload but it is entirely too weak. Should be slower firerate with a one shot kill potential and maybe slower projectile speed so It can be hard but rewarding. Although then maybe it just turns into the skewer. But as it stands the gun feels like the bulldog but with ricochet.

The Plasma rifle also feels incredibly strong at medium range. I’d honestly prefer a more plasma rifle take from quake. High damage, accurate, low projectile speed. At the moment it seems you can burst and then melee which is stupid strong or burst once or twice then get your sidekick which just create such a fast TTK that I’m not a fan of. Not a fan that it tracks as well and the tracking seems inconsistent making it not fun to use.

I don’t know what it is but the sniper doesn’t feel right at all. The H2,H3 snipers are peak for me. Something about the snipe in H3 is incredibly smooth and rewarding. Also dislike the design. I’m a sucker for the thin and wide pancake scope with the super long skinny barrel.

The skewer is cool although very hard to use as it lacks aim assist when not scoped and it’s so easy to get descoped. Just a worse Sniper honestly. Would work better in BTB with vehicles I’d assume. Also wish it actually skewered people. Against a wall or something like in FEAR but alas…T rated game.

One thing I definitely have noticed with this game is the movement and shooting feels straight out of Halo 5. I’m not talking about movement abilities but the raw feeling of weight and how you move on top of how guns feel to shoot… the aiming feels ripped from H5 and I’m just not a fan. The H3 BR is my personal favorite and find it incredibly smooth and fun to use. Here the BR feels a lot like the H5 BR or the H2 BR from H5. Feels incredibly off. It feels snappy in a bad way whereas I find in H3 the BR was very smooth to shoot and control. The recoil on the BR definitely doesn’t help and I’ve never been a fan of it. Idk it’s hard to explain but I’m just not a fan of how movement and shooting feels. Hopefully the clunky and jittery movement is smoothed out for launch. I understand the want for sprint and sliding but I can’t get over just how smooth H2,3’s combat and movement is. When I play games like that or Cold War or Apex I feel in complete control of my character. Right now in Infinite my spartan just feels awkward.

I really don’t like the commando so it sucks the precision weapon spawns are random and mostly spawn commandos on live fire. Just give me a BR. Not a bad cross between a DMR and an AR.

The lunge in this game is INSANITY. Melee is crazy. Personally would prefer either melee similar to H3 where it’s not too sticky with little lunge or like CE where there is no lunge.

I’m honestly not a fan of the outlines as well. Sometimes hard to tell friend or foe. and sometimes I’ve had it glitch where outlines don’t show up at all for a few seconds on someone. Also can’t tell if someone has no shields, OS, weak, or full shields.

Also generally think the game looks flat. Colors aren’t bright or something idk. Halo 3 is so pretty and vibrant whilst also retaining a grounded atmosphere that isn’t cartoony.

I think the Gravity hammer is a little lacking. it’s extremely slow to melee and has less lunge/lock on than normal melee.

Not a fan of all the constant shield effects. fisheye effect is terrible and almost makes me not want to use powerups.

The AI has potential to be cool but I’ve played for a few hours and am already tired of hearing the same voicelines over and over and over. Flec is unbearable even on the first listen and the rest are fine but there are too few lines for me to want to keep them on.

BUGS:
-found a bug I’ve replicated where if two people hold to pick up a power weapon as it spawns in you lose connection. DK if everyone does or what but that’s happened several times now.

  • Outlines don’t show up sometimes. Dk how to replicate it just seems random.

I feel most things you expressed here can just be explain with it being just a flight. This is also an older build of the game as I’m sure you’re aware of. I personally enjoy the commando, but it’s TTK is a little inconsistent. I feel most things you expressed will without a doubt be fixed by launch or already are (because it’s an older build).

> 2535454320229026;2:
> I feel most things you expressed here can just be explain with it being just a flight. This is also an older build of the game as I’m sure you’re aware of. I personally enjoy the commando, but it’s TTK is a little inconsistent. I feel most things you expressed will without a doubt be fixed by launch or already are (because it’s an older build).

Hopefully. most of my current problems are likely bugs (the jittery and clunky movement) or unfinished and clunky weapons. Although there are still things that I’m not big on that definitely aren’t because it’s a flight.

> 2533274894270677;3:
> > 2535454320229026;2:
> > I feel most things you expressed here can just be explain with it being just a flight. This is also an older build of the game as I’m sure you’re aware of. I personally enjoy the commando, but it’s TTK is a little inconsistent. I feel most things you expressed will without a doubt be fixed by launch or already are (because it’s an older build).
>
> Hopefully. most of my current problems are likely bugs (the jittery and clunky movement) or unfinished and clunky weapons. Although there are still things that I’m not big on that definitely aren’t because it’s a flight.

Of course. There will be things in the game but not everybody is a big fan of. I have a few grapes but for the most part I enjoy everything. Hopefully by launch, all the bugs will be gone and gameplay/gunplay will be better tuned four player experience.

I would suggest saving this for yourself and providing your feedback in the feedback survey or official feedback forum for the build. That way it doesn’t get lost and it can gain traction with others who feel similar.

> 2533274817345506;5:
> I would suggest saving this for yourself and providing your feedback in the feedback survey or official feedback forum for the build. That way it doesn’t get lost and it can gain traction with others who feel similar.

I’m def saving this and will probably revise it to put in the survey for when the flight is over. Just wanted to put it out there.

> 2533274894270677;6:
> > 2533274817345506;5:
> > I would suggest saving this for yourself and providing your feedback in the feedback survey or official feedback forum for the build. That way it doesn’t get lost and it can gain traction with others who feel similar.
>
> I’m def saving this and will probably revise it to put in the survey for when the flight is over. Just wanted to put it out there.

Awesome yeah. Just a friendly reminder. I’ve had my fair share of feedback made for games over the years just to lose it for one reason or another. Halo I take extra precaution. I’m saving your post to on a tab to cross reference my experience with your comments so I can understand where you are coming from and then develop my own commentary on the topics.

I find stuff like this fun; everyone will have their own perspective and seeing where things jive or clash is interesting. I’m sure I’ll be posting back here once I’ve fully experienced the weapons myself.

> 2533274817345506;7:
> > 2533274894270677;6:
> > > 2533274817345506;5:
> > > I would suggest saving this for yourself and providing your feedback in the feedback survey or official feedback forum for the build. That way it doesn’t get lost and it can gain traction with others who feel similar.
> >
> > I’m def saving this and will probably revise it to put in the survey for when the flight is over. Just wanted to put it out there.
>
> Awesome yeah. Just a friendly reminder. I’ve had my fair share of feedback made for games over the years just to lose it for one reason or another. Halo I take extra precaution. I’m saving your post to on a tab to cross reference my experience with your comments so I can understand where you are coming from and then develop my own commentary on the topics.
>
> I find stuff like this fun; everyone will have their own perspective and seeing where things jive or clash is interesting. I’m sure I’ll be posting back here once I’ve fully experienced the weapons myself.

Same. Fun to just talk about. The game is definitely not bad so far and I’ll always have the classics to go back to but. I’m definitely not -Yoink- riding it lmao. But I can say I’m excited for launch.

Frag grenades are op

> 2533274830294676;9:
> Frag grenades are op

They honestly feel inconsistent to me. Probably just need to get used to them. Wish they had slightly more bounce.

> 2533274894270677;10:
> > 2533274830294676;9:
> > Frag grenades are op
>
> They honestly feel inconsistent to me. Probably just need to get used to them. Wish they had slightly more bounce.

I feel that frags always need to bounce twice for some reason. It threw me off several times.

> 2533274894270677;3:
> > 2535454320229026;2:
> > I feel most things you expressed here can just be explain with it being just a flight. This is also an older build of the game as I’m sure you’re aware of. I personally enjoy the commando, but it’s TTK is a little inconsistent. I feel most things you expressed will without a doubt be fixed by launch or already are (because it’s an older build).
>
> Hopefully. most of my current problems are likely bugs (the jittery and clunky movement) or unfinished and clunky weapons. Although there are still things that I’m not big on that definitely aren’t because it’s a flight.

I honestly agree with every point the OP made. I also know it’s a flight but a lot of these things seem to be design choices but hopefully can improve with iteration.
The movement speed and feel is the biggest thing for me. I feel like the map’s scale and player movement speed is designed for the sprint but they nerfed sprint so everything feels slow. Halo 2/3 had a nice flow with jumping and movement. if the jumping/movement speed was increased and sprint removed I think it would be great, though I feel like gunplay would need to be even altered more to work with that. I honestly feel like h3 has the best feel for movement and fluid gameplay.
I didn’t play halo 5 much, so just getting used to the climbing ledge thing, god it’s annoying in mid-combat when your animation kicks in.

Another big thing I noticed is the map design (graphics and look are great) but the overall layout doesn’t influence any interesting gameplay. I know it just maps but the sightlines aren’t that great. Quite a boring map tbh.

Sorry for jumping on with more negativity but I’m voicing my opinion because I feel like 343 really made an effort to make this game more true and I want it to improve. Honestly, the armour and character look amazing, best design to date IMO and that’s something coming from a Halo 2/3 fan.

> 2535437070345792;12:
> > 2533274894270677;3:
> > > 2535454320229026;2:
> > > I feel most things you expressed here can just be explain with it being just a flight. This is also an older build of the game as I’m sure you’re aware of. I personally enjoy the commando, but it’s TTK is a little inconsistent. I feel most things you expressed will without a doubt be fixed by launch or already are (because it’s an older build).
> >
> > Hopefully. most of my current problems are likely bugs (the jittery and clunky movement) or unfinished and clunky weapons. Although there are still things that I’m not big on that definitely aren’t because it’s a flight.
>
> I honestly agree with every point the OP made. I also know it’s a flight but a lot of these things seem to be design choices but hopefully can improve with iteration.
> The movement speed and feel is the biggest thing for me. I feel like the map’s scale and player movement speed is designed for the sprint but they nerfed sprint so everything feels slow. Halo 2/3 had a nice flow with jumping and movement. if the jumping/movement speed was increased and sprint removed I think it would be great, though I feel like gunplay would need to be even altered more to work with that. I honestly feel like h3 has the best feel for movement and fluid gameplay.
> I didn’t play halo 5 much, so just getting used to the climbing ledge thing, god it’s annoying in mid-combat when your animation kicks in.
>
> Another big thing I noticed is the map design (graphics and look are great) but the overall layout doesn’t influence any interesting gameplay. I know it just maps but the sightlines aren’t that great. Quite a boring map tbh.
>
> Sorry for jumping on with more negativity but I’m voicing my opinion because I feel like 343 really made an effort to make this game more true and I want it to improve. Honestly, the armour and character look amazing, best design to date IMO and that’s something coming from a Halo 2/3 fan.

Yea the map is pretty unengaging. The most interesting part is the side with the bridge and br/commando spawn. There’s some movement to be had in that area but other than that it’s just hallways without much cover or things to work around or ways to engage in interesting/creative ways. I don’t think the game is slow but I feel it would be better without sprint and just a faster base movement speed. If you could slide without sprint that would be cool. Hard to tell though cause as of rn like I said the movement feels clunky.

For some reason there is a character limit so I will continue my list in a new message.

The sounds in general whilst rich and real sounding are boring. What I liked so much about the sounds in the Bungie games was how sci-fi they sounded. The BR and AR didn’t sound like real life guns from our modern day. The BR and AR in infinite do. Lot of that cool sci-fi sound design is lost here. Same with how they changed the warthog sound in H4 etc. Also the needler and plasma pistol sound just suck -Yoink- lmao.

The UI in general is terrible man. Just innovate on the H3 UI. It was so clean and clear then. Here I have to look down to see the score. There’s -Yoink- all over the screen. I can’t tell what nades I’ve got. Have to actively look for them in the lower left cause it’s so cluttered down there. Also dislike the score being on the bottom. The UI just isn’t clean and easy to read. This probably is part of the reason it’s so hard to tell I’m taking damage sometimes. Especially from the needler. The main menu is also pretty abysmal although i assume it’s not finished. If we could just get Reach’s UI that would be great. I always thought 3/Reach had such a nice and easy to use UI. Also dislike how the Battlepass is shown. It’s confusing to look at. Just do what most games do and have two rows with the top being the free tier and the bottom being the paid tier.

Grenades glow on the ground when not active. This is confusing as sometimes I’m afraid after seeing a nade drop from a body that it will explode. It’s also distracting and adds to the cluttered UI.

I’m not a fan of the floating grenade pads. Again. They’re distracting. very bright and usually block lines of sight. Just put them on the ground. The wall racks are fine cause it’s against the wall but I’m not a fan of floating weapons.

It seems no matter what I do the aiming just doesn’t feel smooth. I use an xbox controller on PC. Playing cod on pc or even MCC feels incredibly smooth though. In Halo 3 I find it easy to track and flick on targets but here it just seems my aim goes all over the place mid duel. Feels like I’m fighting with my aim rather than it being an extension of me.

The ragdolls are pretty unsatisfying. Love dueling someone in H3 and killing them while they’re in the air and their body goes limp and hits the ground with weight. Ik that sounds sadistic lmao but I know I’m not the only one who found that -Yoink- satisfying. The grav hammer also doesn’t cause ragdolls like it did in H3. You also can’t bounce bodies when tbagging which is super disappointing.

(pulling this from a thread talking about map callouts from AI) But Halo wasn’t solely about gunskill. It’s also about movement and map knowledge. Least it used to be. The only good argument I’ve seen someone make is it facilitates map movement but I feel the map should do that itself and not need weapon callouts. Other Halos did this fine. I also feel the callouts remove a major facet of replayability for the player. I didn’t play H2/CE much MP wise so learning the maps and spawns on MCC was a fun experience that took time. I understand the want to streamline the game for new players but I feel taking out that extra bit of depth just evens the playing field too much and doesn’t diversify where your “skills” should be enough which kinda makes the game a little boring. You play a map once and now know where everything is on the first go. There’s no “discovery.” I also feel it makes the game too competitive. With the announcer and bots and spartan chatter the game really pushes this “sporty” kind of feel. And even within gameplay the fact that power weapons then become so highly contested just makes the game seem so sweaty. I much prefer casual in MCC where people don’t as often go for power weapons. I generally just prefer the much more casual nature of MCC. It’s so much more fun and less sweaty than H5 ever was. Yes I can pubstomp and I’m not saying this because I want to pubstomp. I’m saying this because playing MCC is such a fun casual experience. The craziest -Yoink- can happen but it only usually happens in CE-Reach. It just feels so much more laid back because the game isn’t pressuring people to try so hard. And at the end of the day Halo is an arena shooter and one of the pillars of arena shooters is taking control of weapon spawns and timing them. And even in H3 comp “dirtying” them

> 2533274894270677;1:
> I’m mainly just gonna talk about negatives because that’s easier but I will say I don’t hate the game and will most definitely enjoy it at launch. Can very much see this game being something I’ll play quite a bit.
>
>
> The biggest things I notice is how jittery the camera feels. When beginning to sprint, sprinting, sliding it feels like there is weird camera shaking and jittering. (I have camera shaking turned off in settings) Going from games so smooth to move and shoot like MW, Cold War, Apex, etc this game definitely has a clunky feel that I’m not too big on. This may be improved though.
>
> Another thing is the knowing when you’re getting shot at. I don’t know if it’s lag but I feel a lot of times I don’t even realize I’m getting shot at until after the first or second shot. I think the feedback is pretty poor in that regard so I hope that gets worked on.
>
> Also have a general problem with map design. Live fire is extremely boring. One of Halo’s biggest draws is the jungle gym style map design and beyond that the generally really unique designs to all the maps. Live Fire is legit straight out of COD. Not that I dislike COD but…I want fun Halo maps. Not 3 lane nuketown-esque maps. Beyond that as well I have a problem with the aesthetics of the maps. In Halo 5 almost every map looked like some weird future factory or plant just with a different theme. You had riptide which was like Water or electricity or something. Then you had the launch map that was underwater that again looked like just some weird factory. Then you had Molten which was just Riptide but Lava rather than water or whatever. Going back to Halo CE-3 the maps are SOOO unique and cool. In halo 3 you go from guardian, a swampy jungle map suspended high in the trees with a green atmosphere, to cold storage, a forerunner flood containment center (I think) with slick mystical metal rooms with interesting coloring and a slight fog all the way to Heretic which is a really cool covenant cruiser. Other maps off the top of my head with insanely cool aesthetic designs are assembly, blackout, ghost town, construct, last resort, -Yoinking!- NARROWS, sandtrap, the pit. endless maps and those are just Halo 3. The same goes for CE and 2. Even if some of the maps aren’t that good in CE-3 they always play in some unique way and look gorgeous. In H5 they ran together for me. I just really was disappointed with the maps in H5. Whilst I don’t really like Haven all that much the remaster was insanely pretty so I have to commend that. The only memorable map for me from H5 tbh.
>
> I really dislike the commando. It feels inconsistent not only in TTK but in accuracy as well. I also can barely kill more than one guy with one mag most the time. With the BR I can get at least 2 generally.
>
> The needler is OP. If you’ve used it you’d know.
>
> The bulldog just doesn’t feel good to use. Takes like 3 shots to kill most the time and the AA feels so weirdly sticky. Feels incredibly clunky to shoot.
>
> The AR is fine although I could go on a rant about how I dislike how strong it is at range and how it lacks what made CE/3s autos so fun (too accurate not enough spray and pray). Definitely not a fan of the headshot multiplier.
>
> The pistol is pretty fun although I wish there was a sound for when you slide a mag in. Either there’s nothing or it’s super quiet cause that has potential for a very satisfying reload.
>
> The heatwave is incredibly cool with a sick reload but it is entirely too weak. Should be slower firerate with a one shot kill potential and maybe slower projectile speed so It can be hard but rewarding. Although then maybe it just turns into the skewer. But as it stands the gun feels like the bulldog but with ricochet.
>
> The Plasma rifle also feels incredibly strong at medium range. I’d honestly prefer a more plasma rifle take from quake. High damage, accurate, low projectile speed. At the moment it seems you can burst and then melee which is stupid strong or burst once or twice then get your sidekick which just create such a fast TTK that I’m not a fan of. Not a fan that it tracks as well and the tracking seems inconsistent making it not fun to use.
>
> I don’t know what it is but the sniper doesn’t feel right at all. The H2,H3 snipers are peak for me. Something about the snipe in H3 is incredibly smooth and rewarding. Also dislike the design. I’m a sucker for the thin and wide pancake scope with the super long skinny barrel.
>
> The skewer is cool although very hard to use as it lacks aim assist when not scoped and it’s so easy to get descoped. Just a worse Sniper honestly. Would work better in BTB with vehicles I’d assume. Also wish it actually skewered people. Against a wall or something like in FEAR but alas…T rated game.
>
> One thing I definitely have noticed with this game is the movement and shooting feels straight out of Halo 5. I’m not talking about movement abilities but the raw feeling of weight and how you move on top of how guns feel to shoot… the aiming feels ripped from H5 and I’m just not a fan. The H3 BR is my personal favorite and find it incredibly smooth and fun to use. Here the BR feels a lot like the H5 BR or the H2 BR from H5. Feels incredibly off. It feels snappy in a bad way whereas I find in H3 the BR was very smooth to shoot and control. The recoil on the BR definitely doesn’t help and I’ve never been a fan of it. Idk it’s hard to explain but I’m just not a fan of how movement and shooting feels. Hopefully the clunky and jittery movement is smoothed out for launch. I understand the want for sprint and sliding but I can’t get over just how smooth H2,3’s combat and movement is. When I play games like that or Cold War or Apex I feel in complete control of my character. Right now in Infinite my spartan just feels awkward.
>
> I really don’t like the commando so it sucks the precision weapon spawns are random and mostly spawn commandos on live fire. Just give me a BR. Not a bad cross between a DMR and an AR.
>
>
> I’m honestly not a fan of the outlines as well. Sometimes hard to tell friend or foe. and sometimes I’ve had it glitch where outlines don’t show up at all for a few seconds on someone. Also can’t tell if someone has no shields, OS, weak, or full shields.

I agree with a lot of your points in this post. Its movement and feel are really similar to Halo 5 it feels jerky. It does feel like everything is clunky. The movement, falling down from an elevated position, or melee jumping it all feels like your hitting a thin invisible wall every time you move. The gun designs are just not sitting too well with me. With people demanding old designs be straight put into a newer title it makes it feel like they aren’t really putting too much thought into it. Putting in the cool designs in sounds cool in theory but the halo 2 looking battle rifle looks so out of place amongst all the other weapons especially against the commando. I agree the designs are pretty nice but you have to at least fit them into the style of halo infinite or even the future for that matter. Even the vehicles do this the halo 4 warthog and halo 5 mongooses they just need a bit of adjusting to feeling unique to infinite and not just assets moved from one game to the next. Like how they did the razorback it looks similar to the transportation warthog from halo 3 but it has a new style to it so that it feels unique to infinite but still fits the halo style of designs.

I also agree with at least half of the points you made i wasnt a fan of the recharge map Live Fire was OK for me. I hope the other maps have a bit more taste to it for the sniper i went for no scoping cuz yes alot of people are not a fan of it in this flight build. I’m worried abut them having enough time before launch to fix things even though they are 2-3months ahead from this flight we are partaking in halo infinite launch is around the corner. So we will have to see

> 2535469209672986;16:
> I also agree with at least half of the points you made i wasnt a fan of the recharge map Live Fire was OK for me. I hope the other maps have a bit more taste to it for the sniper i went for no scoping cuz yes alot of people are not a fan of it in this flight build. I’m worried abut them having enough time before launch to fix things even though they are 2-3months ahead from this flight we are partaking in halo infinite launch is around the corner. So we will have to see

Yea it’s worrysome with launch being so close. A lot of these issues aren’t that big of a deal by themselves and are fixable but there’s a lot of them. A lot of little things adding up can really mess up your experience which has been the case for me. When the hype died down I started really thinking damn I’m not enjoying this nearly as much as other Halo games.

> 2535457020461420;15:
> > 2533274894270677;1:
> >
>
> I agree with a lot of your points in this post. Its movement and feel are really similar to Halo 5 it feels jerky. It does feel like everything is clunky. The movement, falling down from an elevated position, or melee jumping it all feels like your hitting a thin invisible wall every time you move. The gun designs are just not sitting too well with me. With people demanding old designs be straight put into a newer title it makes it feel like they aren’t really putting too much thought into it. Putting in the cool designs in sounds cool in theory but the halo 2 looking battle rifle looks so out of place amongst all the other weapons especially against the commando. I agree the designs are pretty nice but you have to at least fit them into the style of halo infinite or even the future for that matter. Even the vehicles do this the halo 4 warthog and halo 5 mongooses they just need a bit of adjusting to feeling unique to infinite and not just assets moved from one game to the next. Like how they did the razorback it looks similar to the transportation warthog from halo 3 but it has a new style to it so that it feels unique to infinite but still fits the halo style of designs.

Yea the movement doesn’t feel good. Warzone, Apex/Titanfall, and Cold War do the sprinting and sliding so much better than this. Dislike that there’s this like clunky animation when you go to slide and sprint. Just let me do it. Just feels awkward.

For me the movement was good but not great the sliding was bad though plus the fact your legs/knees went into your face so u couldnt see what you were shooting at so i stopped sliding almost completely.

> 2533274894270677;1:
> I’m mainly just gonna talk about negatives because that’s easier but I will say I don’t hate the game and will most definitely enjoy it at launch. Can very much see this game being something I’ll play quite a bit.
>
> For background I’m definitely above average in terms of skill. Already got the nightmare medal and typically get high ranks in ranked modes on FPS games.
>
> The biggest things I notice is how jittery the camera feels. When beginning to sprint, sprinting, sliding it feels like there is weird camera shaking and jittering. (I have camera shaking turned off in settings) Going from games so smooth to move and shoot like MW, Cold War, Apex, etc this game definitely has a clunky feel that I’m not too big on. This may be improved though.
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> Another thing is the knowing when you’re getting shot at. I don’t know if it’s lag but I feel a lot of times I don’t even realize I’m getting shot at until after the first or second shot. I think the feedback is pretty poor in that regard so I hope that gets worked on.
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> Also have a general problem with map design. Live fire is extremely boring. One of Halo’s biggest draws is the jungle gym style map design and beyond that the generally really unique designs to all the maps. Live Fire is legit straight out of COD. Not that I dislike COD but…I want fun Halo maps. Not 3 lane nuketown-esque maps. Beyond that as well I have a problem with the aesthetics of the maps. In Halo 5 almost every map looked like some weird future factory or plant just with a different theme. You had riptide which was like Water or electricity or something. Then you had the launch map that was underwater that again looked like just some weird factory. Then you had Molten which was just Riptide but Lava rather than water or whatever. Going back to Halo CE-3 the maps are SOOO unique and cool. In halo 3 you go from guardian, a swampy jungle map suspended high in the trees with a green atmosphere, to cold storage, a forerunner flood containment center (I think) with slick mystical metal rooms with interesting coloring and a slight fog all the way to Heretic which is a really cool covenant cruiser. Other maps off the top of my head with insanely cool aesthetic designs are assembly, blackout, ghost town, construct, last resort, -Yoinking!- NARROWS, sandtrap, the pit. endless maps and those are just Halo 3. The same goes for CE and 2. Even if some of the maps aren’t that good in CE-3 they always play in some unique way and look gorgeous. In H5 they ran together for me. I just really was disappointed with the maps in H5. Whilst I don’t really like Haven all that much the remaster was insanely pretty so I have to commend that. The only memorable map for me from H5 tbh.
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> I really dislike the commando. It feels inconsistent not only in TTK but in accuracy as well. I also can barely kill more than one guy with one mag most the time. With the BR I can get at least 2 generally.
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> The needler is OP. If you’ve used it you’d know.
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> The bulldog just doesn’t feel good to use. Takes like 3 shots to kill most the time and the AA feels so weirdly sticky. Feels incredibly clunky to shoot.
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> The AR is fine although I could go on a rant about how I dislike how strong it is at range and how it lacks what made CE/3s autos so fun (too accurate not enough spray and pray). Definitely not a fan of the headshot multiplier.
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> The pistol is pretty fun although I wish there was a sound for when you slide a mag in. Either there’s nothing or it’s super quiet cause that has potential for a very satisfying reload.
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> The heatwave is incredibly cool with a sick reload but it is entirely too weak. Should be slower firerate with a one shot kill potential and maybe slower projectile speed so It can be hard but rewarding. Although then maybe it just turns into the skewer. But as it stands the gun feels like the bulldog but with ricochet.
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> The Plasma rifle also feels incredibly strong at medium range. I’d honestly prefer a more plasma rifle take from quake. High damage, accurate, low projectile speed. At the moment it seems you can burst and then melee which is stupid strong or burst once or twice then get your sidekick which just create such a fast TTK that I’m not a fan of. Not a fan that it tracks as well and the tracking seems inconsistent making it not fun to use.
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> I don’t know what it is but the sniper doesn’t feel right at all. The H2,H3 snipers are peak for me. Something about the snipe in H3 is incredibly smooth and rewarding. Also dislike the design. I’m a sucker for the thin and wide pancake scope with the super long skinny barrel.
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> The skewer is cool although very hard to use as it lacks aim assist when not scoped and it’s so easy to get descoped. Just a worse Sniper honestly. Would work better in BTB with vehicles I’d assume. Also wish it actually skewered people. Against a wall or something like in FEAR but alas…T rated game.
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> One thing I definitely have noticed with this game is the movement and shooting feels straight out of Halo 5. I’m not talking about movement abilities but the raw feeling of weight and how you move on top of how guns feel to shoot… the aiming feels ripped from H5 and I’m just not a fan. The H3 BR is my personal favorite and find it incredibly smooth and fun to use. Here the BR feels a lot like the H5 BR or the H2 BR from H5. Feels incredibly off. It feels snappy in a bad way whereas I find in H3 the BR was very smooth to shoot and control. The recoil on the BR definitely doesn’t help and I’ve never been a fan of it. Idk it’s hard to explain but I’m just not a fan of how movement and shooting feels. Hopefully the clunky and jittery movement is smoothed out for launch. I understand the want for sprint and sliding but I can’t get over just how smooth H2,3’s combat and movement is. When I play games like that or Cold War or Apex I feel in complete control of my character. Right now in Infinite my spartan just feels awkward.
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> I really don’t like the commando so it sucks the precision weapon spawns are random and mostly spawn commandos on live fire. Just give me a BR. Not a bad cross between a DMR and an AR.

I agree with most of these and most i have posted on the official threads but, for me the AR is bit of a hog the sidekick is a good sidekick quick to pull out and finish off people, and if you can land your shots kill them quite efficiently. My sluggish control makes that difficult, the commando takes some getting used to but im yet to get more than one kill per mag. Sniper feels abit wierd, the covenant weapons i dunno if its just me or there tracking is way way off the needler they basically have to be running towards you or standing still to kill them, forget if there moving sideways same goes for the other covenant weapons. The heatwave feels underpowered but fun, the skewer packs a punch WHEN you hit them. Also the descope is crazy considering the bots hit you every shot they do it becomes annoying to try and use any scoped weapon. Thats my gripes though, overall fun experience love it and its definitely a step in the right direction