Objects in Forge Turn Invisible

I’m forging a really cool map (Big City, in case someone wants to check it out). All the sudden when I try to place a new object, the object is now invisible. This makes it hard because you can’t see where your placing your object. I’ve gotten my Light Baking down just below 100%, but this hasn’t helped. In gameplay, The forged object appears, but vehicles and players turn invisible. Any suggestions?

It’s a canvas glitch. You need to keep the fx and physics budgets way into the green, and take your object count down. You’re using too many high poly count objects, potentially duplicates of the same objects. Try reducing your construction to be as concise as possible, and make sure you don’t have dozens of the same object over and over again. Addtionally, in gameytpes you use with the map, adjust the weapon and vehicle cleanup to be very low time; this will help keep the map uncluttered during play and stop players from going invis.

So im building a map, here is the count for the meters;
Obj:1407
Groups:25
Scripts: 85
Fx: 44
Lightmap: 69
Collison:41
Physics: 12

All are green and my objects are still disappearing. Now i used a lot of the same primitives using grime and frost skins on them, how do I fix this. I’M too far to stop working on it, just needs lights and spawning and a few scrpits. Maybe 50 more objects.

Please help

> 2533274908948284;3:
> So im building a map, here is the count for the meters;
> Obj:1407
> Groups:25
> Scripts: 85
> Fx: 44
> Lightmap: 69
> Collison:41
> Physics: 12
>
> All are green and my objects are still disappearing. Now i used a lot of the same primitives using grime and frost skins on them, how do I fix this. I’M too far to stop working on it, just needs lights and spawning and a few scrpits. Maybe 50 more objects.
>
> Please help

What canvas? It looks like you have too many like objects and are now past the soft limit. You’ll have to delete a significant amount of objects to get everything back visible again.