A brief foreword
Since its introduction in ODST, Firefight has always been something I really enjoyed to play, either alone or together with friends. It got never boring or repetitive, especially with Reach’s local custom Firefight. Its replacement in Halo 4 through SpOps was kind of a disappointment for me. Though I enjoyed watching the fantastic cinematics, the missions gave me not the same fun, challenge or replay value Firefight has done.
I think a game mode like Firefight offers a lot of potential, because you can add and implant objects, mechanics or game play into it, that would not fit into Campaign or Multiplayer.
The actual topic
So, like many others, I would really like and hope to see Firefight return but in an improved, advanced and simply ‘bigger’ version.
But aside the classic survival aspect, I would like to see some and more objective-based aspects in Firefight as well.
I imagined that you could implant main and side objectives into Firefight’s game play, what I mean by that and what exactly I have imagined, I will explain now.
Main Objectives
Main objectives would simply create different and separated game types in Firefight, aside the classic surviving game type.
Instead of just focusing on surviving, you would have to complete a specific objective as well.
Examples for possible main objectives:
Defending
The main goal is to hold and defend specific locations or important devices for a certain amount of time or simply as long as you can. It would play kind of like ‘Rush’ from BF3. So you only defend and have access to a part of the entire map and once you lose all objectives in that part, you have to fall back to the next part of the map until you find yourself in a ‘last stand situation’.
An example how I imagined it could look like in Halo:
You start out on an open battlefield, behind you some ONI or UNSC building, which you cannot enter yet, that keeps an important artefact or top-secret knowledge what has to be protected from the Covenant. Your first objective would be to defend several antiaircrafts or MAC Cannons which the Covenant tries to destroy with planting bombs. Once the Covenant manages it to destroy them, they will be able to send air support and you would have to fall back, perhaps to the atrium of the building and have to defend the gate(s) that are leading inside it, which the Covenant would either try to blow up again or to hack.
Once you lose those objectives as well you would have to fall back to your last defense position, maybe a room with the elevators that lead to the basement. Now your Spartans would be the last barrier that stands between the Covenants and the artefact.
Of course the longer you manage to defend certain objectives, the stronger will get the forces that the Covenant sends.
Search and Rescue
The main goal is to search, find, protect and rescue a group or groups of civilians. The groups would always spawn in random locations of the map, so you would always have to search them. After you find and collected the civilians, you have to get them to one of maybe 3 evacuation points of which you would have to choose one (by marking it locally) and have to hold out there until the Pelicans arrive to pick you and the civilians up. Every evacuation point would have different advantages and weak spots.
In addition, I think a part of a city would be perfect as a map for a game type like this and I could imagine instead of the Covenant, the Flood could be a nice enemy in that game type as well.
Side Objectives
Side objectives could be implanted in nearly every game type in Firefight, be it only survival or objective based. Completing them would be optional but they would reward you with several goodies that help you out and make things a little easier.
Examples for possible side objectives:
The key card
A key card would give you access to a small armory, garage or hangar but the card has to be searched first. You should look out for corpses.
Requesting Ordnance
I think in some game types you should be able to request supplies after a certain amount of time. The supplies could be delivered by a Pelican, so you would have to clean a certain LZ and make sure there are no enemy vehicles around that could mean trouble for the Pelican (Wraith, Banshees, Phantoms, etc). If you clean and defend the LZ successfully, you get rewarded with the supplies, otherwise you risk that the Pelican gets shot down and to waste your requested ordnance because of that.
In addition as a side question: what do you think about destructible environment in Firefight?
I would really like to see that, simply because of the ‘intensity’ it would add.
Now what do you think about that? Feel free to comment, suggest or add.


