Please don’t merge objective with anything slayer based.
Currently there is only 1 playlist to guarantee objective games and even then I have to put up with over 75% of the games I want to play being vetoed for hot potato, crazy king and so very often oddball on swordbase.
Frankly I just want to play assault and flag games…what happened to that staple of objective?
I’ve enjoyed the matchmaking system through Halo 2 & Halo 3 but with Reach I’m finding my hardcore objective play completely gone (less than 5% of games played in fact). I’m still in shock that the latest update didn’t remove oddball on swordbase, really? How about changing things up a bit.
It even seems the Reach BTB lists have very little weighting towards objective and less community votes too. Sure much of the issue is majority voting but for me I just want to play objective the way I like, at least more like 20-50% of my games NOT 5%.
As great as I think Halo 4 is going to be if I find objective or the community don’t turn the corner into some great and often objective play or a playlist I can call home for my style of play then I’ll find myself play far less of multiplayer with Halo 4.
-Edit 1-
I think the gametype issues relate more to skills than the game mechanics themselves. Regular teams who frequently play with each other or frequently play objective simply dominate other teams of randoms due to experience or teamwork skills in the playlist.
The real issue to combat this requires altering the gametype mechanics. It’s a fine balancing act but a necessary one. We saw Bungie attempt this with invasion and stockpile as they’re really designed to mix the best of slayer and objective to provide more playlists than just slayer.
Just how you provide a more enticing playlist for objective over slayer is beyond me. Judging by the statistics the largest percentages of players frequent slayer and living dead. I’m about as hardcore objective as they come and I’m not fond of either slayer or living dead.
I’m still yet to come up with “killer objective ideas for the masses” but that is the task in front of 343i to restore this cornerstone of Halo. I also believe the community and players themselves need to move away from the instant gratification and outcome of slayer.
-Edit 2-
BTB objective may hold some answers in returning players to objective but I’ve a feeling groups/clans is going to be the potential return of CTF/Bomb as king.
-Edit 3-
Perhaps a better way to handle objective rounds is simply remove the rounds. Here me out…keep the slayer style continuous timed gameplay but make the spawns dynamic or the map design handle objective offense and defense fluidly.
This way the scoring is a matter of how many flag caps you can get during a fixed time. Reward scoring hugely so actually capturing or arming the objective is a priority.
Having a fixed time with dynamic scoring removes objective holding while promoting objective targeting/carrying.
Trial some variations of this during the first few months, use the built in statistics based on veto/quitting and then update monthly to refine a quality 2 flag/bomb or 1 flag/bomb (without rounds) variation.
