Why am i the only one that ever goes for the objective? Whenever i play a game of stockpile, assault or capture the flag i’m the only one on my team that actually tries to score. Everyone else messes around and plays the game like slayer. Sometimes i hear idiots crying about losing in the lobby after the game. IF YOU WANT TO WIN, PLAY FOR THE OBJECTIVE!!! I can’t be the only one that experiences this?
Why is every gametype treated like slayer?
Discuss.
Simple. The game rewards playing Objective like Slayer. Notice how much credits you get for a very long game versus one that is over in a few minutes. It is certainly more rewarding to draw the game out but in addition to that, it is to stat pad. The game itself encourages it rather than rewarding or encouraging players to go after the objectives since there is absolutely no reason to do so when there is no benefit to the player (besides winning).
Honor in video games is virtually non existent. Don’t expect players to stop setting up on you and holding the objective while your teammates run around like headless chickens (while you try to go and play the objective).
That’s why i avoid Team Objective. I am already playing Slayer in the other playlists, so there is no need to migrate to an arguably dead playlist.
I feel your pain bud but its the way it is in this game Im afraid.
As the above poster said theres no real reason to play properly because of the way the credit system works.
Welcome to Reach.
It really is heartbreaking that there isn’t much of an honor system left in gaming. I remember back in 09, pretty much the best time to play Halo 3, everything felt right. Team mates didn’t feel like baggage and the enemy team was a fun challenge. Objectives were played and we all had fun. I hope Halo 4 can at least bring back some of this goodness.
Also i can’t believe the amount of rubbish that goes on with the ranking system. It’s truly stupid when rank no longer determines skill.
> It really is heartbreaking that there isn’t much of an honor system left in gaming. I remember back in 09, pretty much the best time to play Halo 3, everything felt right. Team mates didn’t feel like baggage and the enemy team was a fun challenge. Objectives were played and we all had fun. I hope Halo 4 can at least bring back some of this goodness.
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> <mark>Also i can’t believe the amount of rubbish that goes on with the ranking system. It’s truly stupid when rank no longer determines skill.</mark>
That’s what happens when you make 99 percent of your game social and that other 1 percent goes to a poorly thought out ranking system (The Arena). When searching in Reach, the hidden trueskill system is ineffective due to how lax it is in the skill pairings just for sake of finding the next game as quickly as possibly.
This can’t be argued if you played Reach long enough and notice how often you get bad team mates or if you play with some decent players, how one sided and easy matches become. It’s extremely random and often, not to your benefit.
I don’t mean to sound elitist but even though i am far from the best player, i shouldn’t be matching a player with 2000 deaths and 400 kills with other guests while the enemy team have good k/d spreads, all of them Eclipse and up, and are in a full party. Not sure how the game thinks that evens out and translates to an enjoyable match and i am extremely boggled to how anyone can defend the system as is.
This ties in with the lack of incentive for the more competitive players, which leads to things like objective holding. Because the game does not have much in the way of that, they will start making up their goals and challenges such as “how long can we hold the objective?”, “How high can i get my K/D in a game of 1 Flag?” “How fast can we make the other team rage quit out of the match?” and so on.
Give players incentive to keep playing beyond armor with a good ranking system, reduce the emphasis on stat padding (perhaps make k/d irrelevant but still recorded in post game menus but not added to overall stats) and encourage going after the objectives and this should improve play within objective games. Now, it wont eliminate objective holding but it will be less common.
Agreed team objective, team mythic and lone wolves were by favourite gametypes in halo3.
I had so many great games were people actually went for the objectives but then they would wouldnt they because of the skill system.
Credits are great and eveything I mean atleast all players can achv top rank however as you say it doesnt determine skill and there should be a system in place for this BPR is just not a good enough way.
Such a shame that they removed team objective in halo 3 I know it may not have been that populated but it was a great gametype with good players.
I know what you are saying H1T. I mean i’m not some pro at Reach but i’m far from being terrible. I’ve kinda gotten tired of Reach due to the people i get matched with. It always either high ranking people (like forerunners) that are horrendous or its low level players (warrant officers) that are absolutely untouchable. It’s a shame i’m usually versing these warrant officers though :’(
Gotta say though, Team Objective, Lonewolves and Social Big Team were the absolute bomb in H3.
Also i’m not entirely against the credit system. I think its great that they introduced a currency system into the mutliplayer. It’s just a tad bit of a let down that there isn’t jackpot-type payouts for people that are quite skilled.
I shouldn’t complain too much about credits though. Being a Field Marshal is satisfying enough for me 
> I know what you are saying H1T. I mean i’m not some pro at Reach but i’m far from being terrible. I’ve kinda gotten tired of Reach due to the people i get matched with. It always either high ranking people (like forerunners) that are horrendous or its low level players (warrant officers) that are absolutely untouchable. It’s a shame i’m usually versing these warrant officers though :’(
>
> Gotta say though, Team Objective, Lonewolves and Social Big Team were the absolute bomb in H3.
Yeah, i have no idea why Bungie would drop the successful Rank/Social split system. I mean it solves the DLC issue by requiring it for ranked and is optional for social. 1-50 wasn’t perfect but it still something i suppose. Not a ton of games having hardcore ranking systems, this is something i noticed. It’s mostly all progression systems now days. A progression system alongside a ranking system, now that would be the best of both worlds. By itself it’s…well just look at Reach :P.
Lone Wolves ftw.
Im pretty sure they ditched the ranked system in favour of credits to make reach more accessible to all players. In doing so they have ruined the matchmaking system and in my opinion allowed halo to be infected with complete idiots but through all its floors reach is a good game and as it was Bungies last, so I guess they figured everyone should be capable of being inheritor and unlocking haunted.
Your completley right about the lack of lone wolves though. I dont play slayer in reach because of grenade spamming armor lockers I stick to swat and firefight, however I miss LW greatly and rumble pit being a reach slayer free 4 all with 8 players just doesnt cut it compared to the six player equipment picking up awesome shoot fest that was halo 3 lone wolves.
I hope to god there is a 6 player lone wolf game type in halo 4. Big mistake of Bungie to ditch it and it almost killed halo matchmaking for me personally.
My team always values first winning, then k/d, then a very close third… Credits. Because we value these things we have checklist to follow each game.
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Initial power weapons, because pushing objective is dumb if you let other team take power weapons.
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Assert map control, and assess opponents. If opponents are lesser skilled, use plan “A,” if they seem nearly equally as skilled choose plan “b,” but if they are obviously Spartans of greater skill… Plan “c”
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A) keep map control, deny enemy access to power weapons and objectives till last min, initiate sudden death if possible before achieving victory. Rewards of plan: victory, increase K/D, max credit time bonus and double credits for victory.
B) procure enough map control to achieve a quick and decisive victory. Example, control enough weapons to safely capture flags. Be mindful of other power weapons but most importantly, achieve objective or at the very least make sure enemy cannot achieve their objective. Reward? Might win, but be certain you atleast tie.
C) abandon objective, enemy is too skilled. Try hard pants activate. Worry only about weapon and map control, protecting teammates K/D’s is only mission. It is simply a defensive game of damage control. Reward? There is none, just try to keep pride intact and not go to far negative.
I agree with TimZaRob but if ur palying invasion do the main plan capture 1 area while the rest of ur team go 4 the other