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Intro
So we know that CTF is definitely in Halo 4 thanks to this video as well as several other unconfirmed objective gametypes. We also know that they’re going to be changing it somewhat for the new game. The question is, how are they changing it? Well my friends, I might have a few ideas…
Objectives are Griefable
It’s no secret that Slayer is massively more popular than objective gametypes are. It’s also no secret that the ‘core’ objective playlist in Halo: Reach, Team Objective, is disasterously unpopular. Now, part of this is undoubtedly due to the fact that you get no direct reward in cR for completing objectives - so players don’t bother grabbing the Flag or planting the bomb. But surely since objective gametpyes can go on longer, and have no kill-limit, people after cR would prefer them? Well if you’re on the losing side, it can actually get really un-fun, and makes players not want to play those gametypes.
Extending games past what they would be if they were played only for the win is known as a ‘griefing’ behaviour. It existed in Halo 3, it existed in Halo 2 - and Objectives were comparatively unpopular there as well.
So how do you alter the way objective gametypes are played to make them ungriefable? To keep players completing the objectives? To keep the game moving, to keep it fun?
The Changes
Well, I’ve written an article (also linked above) that discusses how and why these objective gametypes are griefable, and also discusses a range of changes to nearly all the objective gametypes that are designed to help them be less griefable.
The main inspiration comes from two gametypes which are already in Reach: Invasion and 3 Plot Territories. In Invasion, if objectives are completed, the game goes on LONGER - completely opposite to CTF where the game can be very short if objectives aren’t completed. In 3 Plot Territories, if teams are relatively even and trading the central territory, the game goes on longer, but if one team secures dominance, it ends much more quickly - again, different to where
From this, I suggest the outline for variations of CTF and Assault where players initially get a very short amount of time, and get MORE time only if they complete the objective (capture flags or plant bombs). So if one team has an advantage and wants to get more kills, they at least have to complete the objective at the same time. Or if you’re on attack and can’t complete the objective (because the other side is too strong) then instead of facing minutes of failure, it’ll just end.
There are also a lot of other things in there but that is the main gist.
The Article
The Article Hub is here. That briefly outlines each of the 11 sections. It’s quite long, so if you don’t want to read the entire thing, each section has a bulleted list of the main points right at the start.
If you’re already familiar with the griefing potential of the gametypes, you can skip ahead to Part 6 where I discuss how you could make 3 Plot territories much better than it’s current implementation in Reach. Part 7 is an Invasion-ized version of 3-Plot (obviously, not applicable to Halo 4). Part 8 talks a little about Slayer then talks about new One Flag and Stockpile gametypes. Part 9 talks about two assault variants. Then part 10 talks about some fixes to Headhunter, then some crazier variants based on the Oddball and King themes.
Your Thoughts?
So what do you think Waypoint? Do you like it? If not, what’s wrong with it? What would you change? Do you think this may be like what 343i is planning for Halo 4?
I’m certain there are those of you that will react with great disgust at some of these gametypes, will wonder how I can possibly think CTF is flawed and will hail classic 2 Flag as the greatest thing ever. What I say to you is that even though they can still be fun, they are still flawed gametypes, are demonstrably unpopular and need to change. What’s more, as confirmed by Brad Welch, they WILL be changing in Halo 4 and there is nothing you can do to stop it. The only question left is: HOW?
While you’re all here, why not speculate with me? Perhaps your eyes might be opened to something new.