Objective COOP/Firefight + mode idea

I play halo mostly for the campaign and coop modes. Now I liked firefight and Spartan ops. I would like to see more objective based coop elements in firefight minus the over involved story elements in Spartan ops. The best way I can describe it is as another branch off of War Games where the missions are another form of VR simulations, for example training to infiltrate an enemy vessels with objective to take it over or gather Intel.

One mode idea had was called “Cole Protocol” (I know at this point in he series that protocol it kind of a moot point but the idea I felines up with the game mode idea.

Players (1-4)
Game time 5-10 mins
Lives variable maybe 10 - 20 shared

Setup: You’re a Spartan fire team given the mission to infiltrate an capture UNSC vessel. Erase sensitive data before the enemy force can download it and set the ship to self destruct then escape on craft.

Mission starts with you and your team on a special equipped pelican that can cloak. You have to approach and board the craft without setting off any alarms and then either guns blasting or sneaking to the two objects at he same time by breaking up into two teams or go as a group to each objective one at a time. Then once you’ve accomplished your mission you get back to your escape craft.

Like/No?

I like it! So, it’d be basically a timed mission, as well as having lives?

I think it would be cool to have some be simulations (like your example, and others based on past events and / or hypotheticals), and have some be non-simulation, actual engagements.

I like it!
Could make for some great DLC packs, too.

as long as it is playable offline & offers more…challenging
objectives than push a button here & then push a button over there,
i’m down with it.

Sounds like the Assault gametype in Unreal Tournament. I really liked that gametype.