> When are people gonna realize that the reason why Halo 3 had so many players is because it had no competition back then? Halo 4 is awesome
Even then, saying that Halo 3 had much more players than Halo 4 is an overstatement. “Marginally more” is a more suitable term. That said, it’s true that Halo 3 managed to hold on to players longer than Halo 4 has this far managed to (Halo 3 was still well over 200,000 players month after its release).
Ultimately, the reasons for why a certain game doesn’t have as high of a population than its predecessors are numerous. Trends change, market variety increases, player base changes, et cetera. What this means is that population is a good metric for one thing and one thing only: popularity. We can go back and forth with the population arguments and argue has the relative popularity of Halo dropped, but ultimately, it tells nothing about the quality of the gameplay experience. This is evident straight from the fact that the most popular shooter today is also one that can, in no way, be called a quality game.
As a matter of fact, if getting a Halo 4 that is actually enjoyable to play, true to the original gameplay, and not filled with flaws meant that Halo 4 would not reach 100,000 players at any time of day, I’d be willing to accept it. After all, popularity doesn’t matter. As a matter of fact, the most popular media often aren’t the media with the best quality, but with that underlying psychological factor that gets people excited about something that, after deeper observation, is nothing you should get excited about.
this is beyond stupid.