So I’m wanting to make a number display for things like number channels and/or team score other than default one. The way I’m wanting to do it, which I’m sure is the only usable way, is by using spawn orders to my advantage with script modifiers. This way i don’t have to put a script on any of the numbers. Also the only way this is usable is by using complex system of separating digits. I already have the first digit, but I believe that if i want more, then i have to take a different rout. The way i have the first one is I’m applying a spawn order matching the number, and I’m phasing them inside a block. i have a constant script applying my score (for testing) to the object number channel. i have another script applied to the phased block to move any object inside it that matches the spawn order number to the object channel. this works flawlessly for the first digit. I’m asking if there are any probability or math experts that understand this process. I believe that there should be a way to do this with only suing a couple scripts per digit, but the only idea that i have at separating the next digit includes something along the lines of dividing and using remainders to apply the tens digit. once i get the process of this digit, i should be able to carry the same mechanic to the next digit. This idea of using spawn orders came from a prefabs from (Yumudas Beegbut) that showed a randomly generated numbers
This kind of display would be big!!! because maps that carry resources other than points could be achieved. i have maps in mind that involve resource gathering and team vs team battle over upgradable structures. And the only way this is possible, is if i can express those values to a player somehow.