> Not only do NPCs have a bottomless magazine they also have weapons that don’t overheat. Grunts and Jackels can fire off an overcharge shot and immediately resume firing their plasma pistols without a cool down period.
This is the main problem. The heating process is too short. I’m glad I’m not the only one who has noticed this.
Reach Jackals are the most cheapest Jackal in Halo games. They’re completely designed for facing players so they completely destroy Reach troopers. CE Jackals on the other hand had player and marine in mind, which is one of the reasons why they do that pathetic roll, to give marines a chance to actually hit them.
H3 had Pet Jackals, which added immersion (while every other enemy was firing their guns off like hell) and had strategic purpose on SLASO. Instead of reducing it’s occurrence in ODST (by giving Jackals the ability to stop charging which has been possible since H3), Bungie completely removed it.
They also reverted to H2 invincible all-the-time allies. H3’s ‘resurrection system’ was pretty good. Gave me some control of when I didn’t want invincible allies kill stealing or taking away the fun from a battle. Allowed me to disarm stubborn invincible allies by dropping a depleted weapon next to them. Then came Reach and it also uses H2’s invincible all-the-time attributes.
And of course, almost no AI improvement. Instead, more emphasis on aggression and bull–Yoink-, just like H3.
Anyways, it is very aggravating when the only reliable way to kill Jackals now is to frag them or use the DMR/NR. It is especially annoying that shooting them in the arm only gives you one shot for their head due to Bloom. So if you miss or hit their body, you have to hit their arm again!
Reach Jackals are described as moving shields. That is complete deviation from CE Jackals, which are the equivalent of marines. Only sniper Jackals still feel like that. Reach Jackals are cheap, cheap, cheap, cheap. Only 1 slit on their shield, nearly impervious to melee, damage sponges allowing them to survive the blast radius of the rocket launcher, etc.