Now that I've seen it in action

I still want 343i to either buff the Magnum to a 5sk or increase the ammunition in it to 10 rounds. Or both, if possible.

-The bloom on it still makes it lesser than the Carbine and DMR in most cases.
-The rather slow RoF and intended RoF (pacing) would still keep it towards a sidearm role.
-Making it a 5 shot would also make its damage consistent with the DMR and Battle Rifle, which would also aid in its “cleanup” role.

Plus, making it more powerful would help out those who want AR or Storm Rifle starts my making sure they have access to a decent short to mid range weapon at all times without the use of Firepower (sense, right now, it appears that it isn’t good enough at all on its own).

I would also contend that the Plasma Pistol needs a power buff since its bolts do a significantly lesser amount of damage and its main use is only in the overcharge and not that of a side arm in any capacity.

I would assume that most people will be using the Firepower upgrade (at least out of the ones announced so far) b/c both pistols seem a bit weak.

BR/AR combo on medium/small maps and DMR/AR combo on large maps.

> I would assume that most people will be using the Firepower upgrade (at least out of the ones announced so far) b/c both pistols seem a bit weak.
>
> BR/AR combo on medium/small maps and DMR/AR combo on large maps.

And that’s the issue I have. Surely Firepower must be warranted in some way for use, that much is true. However, making both of the Pistols weak simply makes it more warranted than other perks since people would generally see either Pistol being rather useless.

OP, not to argue, but both weapons your mentioning are side arms, not primary weapons. they’re to be used as a back up when you’re out or ammo or needs to reload, a last chance, not something as powerful as a primary weapon. That would make it pointless yo fight for other primary weapons, if you can have a BR/DMR equivalent pistol as well as another gun.
Side arms are side arms, weaker then ordinary weapons but can be used as a last resort, just as they are in Halo 4.

> -The bloom on it still makes it lesser than the Carbine and DMR in most cases.
> -The rather slow RoF and intended RoF (pacing) would still keep it towards a sidearm role.

Pretty sure that’s the point. That’s why it’s not a “primary.”

.

> OP, not to argue, but both weapons your mentioning are side arms, not primary weapons. they’re to be used as a back up when you’re out or ammo or needs to reload, a last chance, not something as powerful as a primary weapon. That would make it pointless yo fight for other primary weapons, if you can have a BR/DMR equivalent pistol as well as another gun.
> Side arms are side arms, weaker then ordinary weapons but can be used as a last resort, just as they are in Halo 4.

However, they both look rather useless even as side arms.
The Magnum can only put off two or three shots before its bloom appears to get the better of it and the Plasma Pistol is only worth using as an opening move with its overcharge due to its low base damage.

Knowing this, this puts a higher stress on the need for Firepower to the average player so that one simply uses neither of them much altogether. Buffing the Plasma Pistol and making the Magnum a 5sk confines them to their side arm roles, but makes them more effective in them and makes Firepower more of a preference choice rather than a necessity.

> > -The bloom on it still makes it lesser than the Carbine and DMR in most cases.
> > -The rather slow RoF and intended RoF (pacing) would still keep it towards a sidearm role.
>
> Pretty sure that’s the point. That’s why it’s not a “primary.”

Those two points make the Magnum stay as a secondary even if it were to be a 5sk or have additional rounds in a clip. Therefore, implementing eitehr (or both) of those two changes would simply increase the effectiveness of it while also keeping it in the confines of its role.

Which video features the plasma pistol in action?

The speculation against the Pistol seems to be based on previous game gameplay experience and is not based on the new game’s gameplay.
With players being able to (eventually at least) choose to start with a long rifle, as opposed to being forced to play a map’s default AR/Pistols start, there’s not need to make the Pistol a weapon to compete with a long rifle at every range.

With the AR and SR being weapons more useful, at least as stated by the 343i that the AR “feels more like a finisher than a softener,” the knock on having to use the Pistol to supplement their range is overly presumptuous. Seeing the speed of the weapon swapping (hitting Y), it also appears that H4 will promote using the AR first with the Pistol being used instead of reloading said AR, as opposed to Reach’s following of the AR when the Pistol runs out.

As I have seen, the Pistol will take down a BR user in short range before the BR can take down a Pistol, but the Pistol is ranged to be as reliable beyond short range.
I hope it does allow long distance pop-shotting still, but no it shouldn’t be as precise as a long rifle.

> The speculation against the Pistol seems to be based on previous game gameplay experience and is not based on the new game’s gameplay.
> With players being able to (eventually at least) choose to start with a long rifle, as opposed to being forced to play a map’s default AR/Pistols start, there’s not need to make the Pistol a weapon to compete with a long rifle at every range.

You don’t suppose that the “Now that I’ve seen it in action” title indicated that I was basing my claim on what I’ve seen, do you? Plus, this is not to allow it to compete with any “long” rifle, but to make it more effective in itself, help balance out the perks, and provide consistency with other said “long” rifles of the human sort.

> With the AR and SR being weapons more useful, at least as stated by the 343i that the AR “feels more like a finisher than a softener,” the knock on having to use the Pistol to supplement their range is overly presumptuous. Seeing the speed of the weapon swapping (hitting Y), it also appears that H4 will promote using the AR first with the Pistol being used instead of reloading said AR, as opposed to Reach’s following of the AR when the Pistol runs out.

As I have not seen a paced AR at range, I can sort of grant you credit in the department that it could be more useful at range than I originally thought. However, making the Magnum a 5sk should hardly make it overbearing to the AR given that the AR appears far more reliable and generally more powerful, especially by comparison to other implementations.

> As I have seen, the Pistol will take down a BR user in short range before the BR can take down a Pistol, but the Pistol is ranged to be as reliable beyond short range.
> I hope it does allow long distance pop-shotting still, but no it shouldn’t be as precise as a long rifle.

With the current bloom on the Magnum, it’s quite evident that it will be beat out by any rifle at a range simply because its optimal RoF at range is considerably slower than either of the two human Rifles (I can’t really say the same for the Carbine given that all I’ve seen of it are clean up kills and assists). This RoF, I would contend, is a significant enough factor to where making the Magnum a 5sk should buff the damage to a significant point, but still constrained by said optimal RoF and other factors linked to the effectiveness of the weapon.

The main reasons I’m calling for the weapon to be a 5sk is for an ideal consistency between the Magnum and the BR and DMR and so that Firepower as a perk is not as valuable as it currently appears to be. The latter reason also applies to the Plasma Pistol, which should be powerful enough when fired single shot to overcome its lack of headshot capability, which can be held in check by overheat and RoF constraints.

Simply put… The magnum needs to suck in Halo 4. Firepower would be a useless perk otherwise. It’s perfect for what it needs to be.

I respect why you want to magnum to be stronger, but I believe more people want the Br and the dmr to be the primary weapons. (and carbine)
The way they have it now looks better than H3, thank god.
Its great to finish people. I like it that way.

> Simply put… The magnum needs to suck in Halo 4. Firepower would be a useless perk otherwise. It’s perfect for what it needs to be.

Firepower wouldn’t be useless. The DMR and BR are clearly better than the Magnum most of the time, the Magnum has a very small ammunition supply, and buffing the Magnum to where it’s simply a decent weapon makes Firepower a preference choice, like how all perks should be.

I like the pistol being underpowered. I think we were spoiled by CE and CEA, but I think we need to remember there is no reason for a pistol to be a mainstay. At least in my opinion, a pistol is better regulated to being a side arm and a weapon used as a finisher in situations where a clip is emptied and it is more convenient to switch to the pistol as opposed to reloading. I know many of you will disagree because of how cool the pistol was used in CE, but for 4 I think it would just be viewed as overpowered because 4 won’t/doesn’t have the nostalgia of CE.

> Simply put… The magnum needs to suck in Halo 4. Firepower would be a useless perk otherwise. It’s perfect for what it needs to be.

Can’t tell if your serious or not :stuck_out_tongue:

> > The speculation against the Pistol seems to be based on previous game gameplay experience and is not based on the new game’s gameplay.
> > With players being able to (eventually at least) choose to start with a long rifle, as opposed to being forced to play a map’s default AR/Pistols start, there’s not need to make the Pistol a weapon to compete with a long rifle at every range.
>
> You don’t suppose that the “Now that I’ve seen it in action” title indicated that I was basing my claim on what I’ve seen, do you?

With your suggestions on how to “fix” said Pistol, no you haven’t seen the same gameplay I have because it ignores loadout options and that the Pistol will beat a long rifle in combat in short range but not mid or long. The H4 does clean up kills up to mid-range, but it certainly doesn’t net multiple or easy kills at mid range like a long rifle does.

> Plus, <mark>this is not to allow it to compete with any “long” rifle,</mark> but to make it more effective in itself, help balance out the perks, and <mark>provide consistency with other said “long” rifles of the human sort</mark>.

Very contradictory.

> > With the AR and SR being weapons more useful, at least as stated by the 343i that the AR “feels more like a finisher than a softener,” the knock on having to use the Pistol to supplement their range is overly presumptuous. Seeing the speed of the weapon swapping (hitting Y), it also appears that H4 will promote using the AR first with the Pistol being used instead of reloading said AR, as opposed to Reach’s following of the AR when the Pistol runs out.
>
> As I have not seen a paced AR at range, I can sort of grant you credit in the department that it could be more useful at range than I originally thought. However, making the Magnum a 5sk should hardly make it overbearing to the AR given that the AR appears far more reliable and generally more powerful, especially by comparison to other implementations.

Please consider time to kill with shots to kill and not just shots to kill, because as is, the 6-shots from Pistol WILL kill before the 5 shots of a BR will in short range in Halo4.
Since there is the Carbine and Light Rifle that can also be chosen to compete with BR or DMR, and the 6-shots of a Pistol beat the 5-shots of a BR, again, this is not ab out balance but creating another long rifle.

> > As I have seen, the Pistol will take down a BR user in short range before the BR can take down a Pistol, but the Pistol is ranged to be as reliable beyond short range.
> > I hope it does allow long distance pop-shotting still, but no it shouldn’t be as precise as a long rifle.
>
> With the current bloom on the Magnum, it’s quite evident that it will be beat out by any rifle at a range simply because its optimal RoF at range is considerably slower than either of the two human Rifles

At any range, no. Beyond short range, yes.

> (I can’t really say the same for the Carbine given that all I’ve seen of it are clean up kills and assists). This RoF, I would contend, is a significant enough factor to where making the Magnum a 5sk should buff the damage to a significant point, but still constrained by said optimal RoF and other factors linked to the effectiveness of the weapon.

So for balance sake and since you believe the Carbine is currently a clean up weapon rather than an offensive weapon, it would make more sense to crusade for the Carbine to be buffed up to compete with the other long rifle rather than crusade for a Pistol to become the weapon the Carbine should be./

> The main reasons I’m calling for the weapon to be a 5sk is for an ideal consistency between the Magnum and the BR and DMR and so that Firepower as a perk is not as valuable as it currently appears to be.

At least now you’re being truthful.
But I’d say you’re crazy for calling for changes that effectively defeat the perk when clearly you want the perk itself removed.

> The latter reason also applies to the Plasma Pistol, which should be powerful enough when fired single shot to overcome its lack of headshot capability, which can be held in check by overheat and RoF constraints.

It’s been claimed to be a pepper-killer and it doesn’t pepper too fast in the first place, why the concern here?

> OP, not to argue, but both weapons your mentioning are side arms, not primary weapons. they’re to be used as a back up when you’re out or ammo or needs to reload, a last chance, not something as powerful as a primary weapon. That would make it pointless yo fight for other primary weapons, if you can have a BR/DMR equivalent pistol as well as another gun.
> Side arms are side arms, weaker then ordinary weapons but can be used as a last resort, just as they are in Halo 4.

I dislike the “sidearm” argument when it comes to Halo. It’s either a Primary or a secondary. All guns should be useful though. Reach actually managed to strike a balance between Rifle and pistol. Halo 4 should strive for the same.

Nothing worse than wasted diversity potential when the sand box has useless weapons in it.

> > OP, not to argue, but both weapons your mentioning are side arms, not primary weapons. they’re to be used as a back up when you’re out or ammo or needs to reload, a last chance, not something as powerful as a primary weapon. That would make it pointless yo fight for other primary weapons, if you can have a BR/DMR equivalent pistol as well as another gun.
> > Side arms are side arms, weaker then ordinary weapons but can be used as a last resort, just as they are in Halo 4.
>
> I dislike the “sidearm” argument when it comes to Halo. It’s either a Primary or a secondary. All guns should be useful though. Reach actually managed to strike a balance between Rifle and pistol. Halo 4 should strive for the same.
>
> Nothing worse than wasted diversity potential when the sand box has useless weapons in it.

  1. That is why the H2 post TU and H3 Pistol variations should never return.
  2. Most, if not all of the post MW CoD’s pistols are scope-less snipers (and sometimes even scoped now) and far from being a sidearm.
  3. Calling something a sidearm does not indicate lack of power or functionality as most pistols in RL are themselves very powerful and useful. Their effectual but not complete limit, unlike CoD’s pistols but just like BF’s or Halo’s “fun to use” pistols, is their range to which multiple shots will reliably hit a target. They’re accurate, but precise, that’s what a rifle is for.
    And yes, CE had a range limit built into its Pistol to add such a feeling.

A 6-shot pistol that kills before a 5-shot BR in short range but not so reliably past short range ISN’T offering an imbalanced option, especially when there’s a DMR, Light Rifle, Carbine and possibly another rifle to fill the role equal oppourtunity-ranged killing.

The magnum should always be a power weapon in my eyes.