As most of you know, Call of Duty is the most hated gaming series since 2009, and every year a new installment comes out, people bash the game and its fans even harder. People claim that the game never changes, same mechanics, same this, same that. With the way how the community is reacting to Halo 4, and the way how the Gears of War community is reacting to the recently revealed changes to Gears of War Judgment (No more Locust in MP and no more Down But Not Out), can you at least see why Infinity Ward and Treyarch do what they do?
Although each Call of Duty doesn’t “innovate” each yearly installment, each game provides new tools and features that provide a fresh experience.
CoD 4 - WaW: WW2 setting, Zombies, Arcade Mode, all new guns, equipment, killstreaks that pertain to WW2.
WaW-MW2: Pro Perks, Customized Killstreaks, in depth challange system, Emblems, new game modes, Spec Ops, more available weapon attatchments.
MW2-Black Ops: Theater Mode, new time period, new killstreaks, better Zombies, CoD Points, Wager Matches.
Black Ops- MW3: Proficiencies, Assault Killstreaks, Support Killstreaks, Specialist Killstreaks, Survival Mode, Chaos Mode, Spec Ops, Face Off Mode.
MW3-Black Ops 2: Tranzit, Grief, and Survival Modes of Zombies, Branching Storylines, Pick 10 System, the ability to Live Stream from your Xbox, Free Elite, SIX campaign endings, Campaign Create-A-Class, League Play, Multi Team Battles, Score Streaks instead of Killstreaks, and the list goes on.
Obviously, there IS some change in Call of Duty, but it’s never on the level of complete innovation, but for a yearly franchise, it does enough to keep its fans, and provide fun until the next game.
Do you all now see why CoD is successful, and how it STAYS successful? Rather than innovation, more people need to pay attention to what IW/ 3arch does and keep each new game FRESH. If you change to much, look what happens.