Nothing like playing your heart out

Just to see a whole lot of nothing for your time and effort! Close matches where you’re neck and neck, slingin’ nades and takin’ names, going back and forth with the other team. It all boils down to a last push for kills/the ball/the flag. You come away, win or lose, with a fat stat sheet and total points near 3000, feeling good about yourself. What do you get? Some consolation XP…

Sure, maybe you knocked out a challenge or two, and maybe you hadn’t played your first games yet. Then you might be looking at decent progress. Otherwise, a pitiful 50xp regardless of what you do. You’ll get the same reward for standing in a corner , so you might as well join a game and do something else for 10 minutes.

*Edit: Hey y’all, I’m with ya on most of this. I genuinely enjoy this game, it is hella fun and I think it’s the better game between COD and BF2042. And I’m not saying I would AFK for progression, that would be boring as hell. The point I’m trying to make is that it’s important for players to feel like their actions matter. Right now, a player can try and try and try, win or lose, but outside of that specific match the efforts mean very little towards the rewards they promised would be a part of the game.

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I get that the progression sucks as I personally hate it as well as it can be disheartening at times but is that really the reason why you play games?

I play for fun and I try to do well because playing well is fun in and of itself. A lot of the multiplayer games I spent countless hours in didn’t even have a progression system and honestly, I think it was better off because of it. It was just us and the match without any sort of meta progression or stuff that carried over outside of the match.

Why do you even care about the progression, if you would rather afk for 10 minutes than actually play the game the progression is tied to?

I’m honestly at a head loss to believe a large number of people feel this way.

After a really close game I think damn that was a good game. Then I search again.

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Problem is, would you be naive enough to think a huge percentage of the player base won’t just afk cuz they get the same than everyone else?

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I know players will do that, and they’re acting like a bunch of morons when they do this.

To reiterate, I absolutely hate this progression system as it is actively having a gameplay effect on me as someone who doesn’t engage with microtransactions but that doesn’t excuse afk farming

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They aren’t acting like morons, they’re acting like most humans do, it’s natural. If you can get the same thing for doing nothing or for trying really hard, you might try hard a few times if it is fun, but eventually you won’t bother because you know you’ll be rewarded the same for it anyway.

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I really don’t understand you…

“Close matches where you’re neck and neck, slingin’ nades and takin’ names, going back and forth with the other team. It all boils down to a last push for kills/the ball/the flag. You come away, win or lose, with a fat stat sheet and total points near 3000, feeling good about yourself”

Yea that’s great, sounds like you had a good time. isn’t that the point of playing the game? for enjoyment? why do you feel the need to be rewarded with XP?

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No they absolutely are morons. At the end of the day, they are the ones hurting my gameplay experience. Not 343 but the actual player that engages in this behavior

Hey y’all, I’m with ya on most of this. I genuinely enjoy this game, it is hella fun and I think it’s the better game between COD and BF2042. And I’m not saying I would AFK for progression, that would be boring as hell. The point I’m trying to make is that it’s important for players to feel like their actions matter. Right now, a player can try and try and try but outside of that specific match the efforts mean very little towards the rewards they promised would be a part of the game.

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What a joke right!!!

Is winning a match not a reward? Does it not feel good to defeat your oppenents?

You believe they are morons because they are hurting your gameolay experience but they are only doing what is natural. If the experience was different and they were rewarded for playinf well, then they would. They will always do what is easiest but rewards the most XP. If the better you play, the more xp you get, the better they will play, it’s that simple.

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No, because there’s no point. If there’s no incentive to do well then I won’t bother. That just how humans work and that’s no one’s fault other then the one who designs system with such a basic flaw.

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Something being natural doesn’t justify it being stupid. There are plenty of examples of natural tendencies working to the detriment of the person that utilizes them and just because it’s natural doesn’t make it any less dumb.

In this context, this is a video game focused entirely around fighting other players and was built on the foundation of making something enjoyable through competition. The progression system is not a part of that foundation and its effects on the match should be minimal and yet people allow it to change the way they play game because “hurr hurr I get new helmet”

This is absolutely and undeniably idiotic

The incentive is to win the match

It is not idiotic to put in the least amount of effort to get the most reward, that is efficiency. And it’s unfortunate that it hurts other players, but until it is changed, that’s what people will do.

Why would someone that is purely focused on efficiency being playing a video game in the first place. That is an inefficient use of their time. I fundamentally disagree with this argument

Efficiency isn’t some overarching thing which is placed across everything somebody does. You can be efficient in somethings and not efficient in others. If a person wants the easiest and most efficient method to grind a game, this is what they will do. Just because they are efficient here doesn’t mean they’re gonna pop off the game and go and be efficient in their work or school life, that much should be obvious.

Hey man, you’re not wrong, you should play a game because you enjoy it. No argument there. But, where’s the incentive to win the match? Most individuals don’t have the self-motivating attitude that the win itself is the reward, especially with the younger generations. Outside of ranked, wins/losses mean nothing to a lot of players. But if I want to keep a LARGE player base engaged, my efforts in game should mean something in the long run. The individuals that you’re alluding to are what keep low populations games alive, not what the ones that keep high population games thriving

So they are making an active decision that the progression system is more important to them than the actual game. They don’t want to be efficient at winning matches or having fun in the actual game, they want to see a little pop up with a silly reward.

I fail to see how prioritizing this is not moronic