Notes on campaign co-op testing

Angular momenta
What does angular momentum have to do with the grapple hook to clamber mechanic difficulty on top of the rings of cylixes that are orbiting the center of the room in that first campaign mission in halo infinite co op?

Does the grapply hook have programming error where it has a hard time maintaining an updated grip position to a moving rigid body that has orbital angular velocity? It seems that the grapply hook does not have a problem maintaining an updated grip position to rigid bodies that have linear vector velocities. Is this because linear vectors are different from pseudo vectors? Is deriving a constantly connected updated grapple hook grip position from a rigid body with linear velocity more straightforward mathematically than deriving a constantly connected updated grapple hook position from a rigid body with orbital angular velocity? Linear velocity vectors do not incorporate irrational numbers like pi, whereas orbital angular velocity incorporates irrational numbers like pi into these rigid body surface calculations.

Also I was thinking how long
I was thinking hexagonal anti de-sitter space center for orbital angular velocity is different from Euclidian spaces and what does this mean for the grapple hook getting a fixed connected updated position to the cylixes with orbital angular velocity in the campaign mission, (and for that matter, forge maps).