Ok, so just to get this out of the way I am by no means a proponent of random ordnance on map, or any way shape or form personal ordnance.
Now that that is out of the way, let me begin. So, a way to keep the game fresh but predictable is instead of using random algorithms to select ordnance, we have a specific set of on-map weapons that always use the exact same initial spawn. The twist is their respawn. When these weapons respawn at the end of their given timers, they respawn in a different area but eventually in a pattern. While yes, this takes a little time getting to know the sequence, I believe this is still a rewarding and predictable system.
As an example for symmetrical maps: Lets take “The Pit” as our drawing board. Rockets spawn in the back alley with Sword in the Ops room and snipers at each team’s base. Our players use up all the weapons and when they respawn, we have a sword in the back alley and rockets in the Ops room, while the snipers swap with the overshield and camo spawns. The overshield and camo go to a respective base. When those respawn, the pattern reverts to normal, and when they respawn finally, the pattern reverts to it’s new form. (The Pit isn’t the best example.)
An example for asymmetrical maps is Lockout. We have the sword, shotgun, and sniper as the map’s three main power points. So, all the weapons are used up, the sword spawns at shotty spawn, the shotgun spawns at the Sniper tower, and the sniper spawns at the sword spawn. The second time the sword moves to the sniper tower the shotgun spawns at sword spawn and the sniper is at the shotty spawn. The next respawn resets the weapon spawns to normal and the circular cycle repeats.
Now that’s the basic idea and like always it needs improvement (or scrapping if it breaks things).
Yes? or No? Vote now!