Not Rushing is Camping?

I receive daily messages, most containing foul language, due to the reason that I ‘rush’. A tactic that is vital in most real-time strategy games and can be game changing if executed correctly.

If you say ‘Rushing requires no skill’, why can you not do it as effectively when you try? Why can you you not defend it and beat the players who do it?

You assume you are the better player, but in reality you are not.

I have nothing against the casual player who seeks fun from leveling up their units, I completely agree that it is fun, but doing that does not require skill. When Halo Wars was first released, that’s how I thought the game was supposed to be played also, but times change and you either swim (adapt) or you drown. It’s your choice.

Please refrain from sending other players messages mainly because they do not play like you want them to.

No, not rushing is standing your ground.

I play Halo War for long time I no like rushing it noob tic tac I own you with full army gg

> I play Halo War for long time I no like rushing it noob tic tac I own you with full army gg

I agree.

I hate it when people rush. I actually want to play a long match where we actually get to witness some degree of skill in commanding troops. Rushing soldiers with no regard does not demonstrate skill.

> I hate it when people rush. I actually want to play a long match where we actually get to witness some degree of skill in commanding troops. Rushing soldiers with no regard does not demonstrate skill.

What does though is the ability to push back a rush and then make a proper counter.

I think there is quite a good mix between rush games and longer drawn out games. Its nice to play different types of games and keeps you thinking.

I personally don’t rush, unless I scout and find Anders pumping out hogs, or covenant with an early temple. Then the rush is on!

I can’t even play a 3v3 match for 20 minutes without the prophet coming to my base and destroying everything and everytime I even try killing him he teleports back, Then I gotta go help my ally then he comes back then he teleports back, same crap everygame when im UNSC someones him

When im covenant no one is him and I lose anyway So really I can’t play

A long, drawn out game is earned, not achieved by clearing out rebel bases and quitting if anyone rushes.

There is an early game where unsc harasses with hogs while covys rush or defend, a midgame where covys battle for air lead to build banshees and use their leaders to affect the tank war and deny expansions while unscs try for an expo and build canister.
There is then a late game where unscs start to mix in spartans and cobras/chain amp and covys mix in scarabs with their vamps.

You have to earn a late game, not sit around and clear rebel bases and tech ODSTs which are useless in the late game.

odst are not useless late game. they are highly useful late game as a blockade for spartan tanks retreating from hunters, for trapping enemy tanks from retreat, causing scarabs to stop forward movement and any map with a barrier hook to become a instant kill for units trapped inside.
i agree that rushers do suck. i prefer the long game as UNSC.

i have the most problem with the brute and/or arby rush as both these leaders have strong primary units (brutes destroy hogs and suicide grunts are too op against base structures.)

i think that on equal health 3 spartans un-upgraded should be able to match an un-upgraded covie leader when its not raging or vortexing. and should be able to have faster movement to catch up to a fleeing leader.

also the leader temple should take as long a 2 structures to build. most of the the time when i’m rushed the leader is at my base while my 3rd structure is building and can have banshees onsite before my base is fully built. all the while bringing in brutes or suicide grunts.

(POR not included because that leader is easy to counter)

it becomes more difficult to counter rush an covie that has a shield because you cant begin to stop the the banshee production until the shield is down, so they are able to continue pumping out banshees to fly to your base and kill the reactor and depot or airpad while the chieftian or arby rage/vortexes the units trying to take out the shield.

usually if you are able to push back a covie rush they will quit as they have no units and a poor economy, or in 2v2 3v3 the other player on their team will have amassed enough units to overwhelm the opposing team.

Lol my head hurts now.

Stopping a rush is not hard. All you have to do is lock your base and train jackals.

> odst are not useless late game. they are highly useful late game as a blockade for spartan tanks retreating from hunters, for trapping enemy tanks from retreat, causing scarabs to stop forward movement and any map with a barrier hook to become a instant kill for units trapped inside.
> i agree that rushers do suck. i prefer the long game as UNSC.
>
> i have the most problem with the brute and/or arby rush as both these leaders have strong primary units (brutes destroy hogs and suicide grunts are too op against base structures.)
>
> i think that on equal health 3 spartans un-upgraded should be able to match an un-upgraded covie leader when its not raging or vortexing. and should be able to have faster movement to catch up to a fleeing leader.
>
> also the leader temple should take as long a 2 structures to build. most of the the time when i’m rushed the leader is at my base while my 3rd structure is building and can have banshees onsite before my base is fully built. all the while bringing in brutes or suicide grunts.
>
> (POR not included because that leader is easy to counter)
>
> it becomes more difficult to counter rush an covie that has a shield because you cant begin to stop the the banshee production until the shield is down, so they are able to continue pumping out banshees to fly to your base and kill the reactor and depot or airpad while the chieftian or arby rage/vortexes the units trying to take out the shield.
>
> usually if you are able to push back a covie rush they will quit as they have no units and a poor economy, or in 2v2 3v3 the other player on their team will have amassed enough units to overwhelm the opposing team.

Hi! You must be forever <30 TS, please stop posting about balance if you can’t play at a high level.

I almost Kihzed myself for reading this thread. Who’s really the one getting trolled right now?

I think I will be hosting a tournament to see the best players within the
‘No-Rush’ sector.

See: MickMcKay Weebly

> I almost Kihzed myself for reading this thread. Who’s really the one getting trolled right now?

That’s a very difficult question to answer.
Let’s just say: NO TROLLING.

I don’t rush. It just isn’t my tactic. I suck at rushing. I build up my troops and upgrades until I get an army built up. And if I’m playing with others, I build mass resources and give it to them. My teammates gets 2000 supplies. They use that build up their army. While not rushing and building your army doesn’t require skill, it is a essential position in team games.

always been a laid back gamer.

If you ever see me in a game and think I’m going slow I’m just waiting for the enemy to make a mistake and show me their units.

I always back up my team with counters. If my team focuses on grizzlys (like near enough all forges do)I go with wolverines or what ever unit to counter the enemies.

I could rush if I want to but I just don’t choose to as I only play 3v3 and more of the back up supplying resources to help my team get units faster and I build counters and defense.

> …Please refrain from sending other players messages mainly because they do not play like you want them to.

I agree

> I hate it when people rush. I actually want to play a long match where we actually get to witness some degree of skill in commanding troops. Rushing soldiers with no regard does not demonstrate skill.

The problem is that you have no idea what you are talking about. It takes no skill for both players to sit back and build up their army until they both have a full pop of units(that also isn’t how an rts is meant to work). The correct way to play an rts is to keep pressure or defend yourself with the least amount of resources spent possible, so you have an economoy for a late game. A lot of medium level players will rush and then have no follow up because they blessed no pads and did not upgrade there base. Higher level players will rush you or defend your rush and then proceed to build units like nothing happend. S7efen is right when he said you need to earn a late game by making it through the early game. The early game is to weed out the noobs and to get your economy ahead of the other teams. It is not meant to end within the first 5 minutes. A good game of high level play will last anywhere from 5-20minutes