do you honestly think people wanted a remake so bad just to play campaign in new graphics? i really doubt that. now that this game came out missing online it means we will never get a halo 1 remake with online… just because of this game was made!! wasted opportunity
> now that this game came out missing online it means we will never get a halo 1 remake with online.
I think some people have a hard time grasping that people whose main desire was a networking-reconstructed CE MP would actually be in a more attractive position if CEA didn’t exist. This is arguably one of the main reasons why the whole “it’s a gift to the fans” thing sometimes falls on deaf ears.
I’d have to argue against you here. An accurate remake of CE multiplayer with online would have been fun, but it would have died off after a few months as the game play’s lack of depth (when compared to modern games) would eventually grow tiring.
This sudden drop of Reach’s online community would have also been damaging.
Also, remodeling Halo CE to be online friendly would have taken a lot of work which would have raised its price by a lot. Not many people would have been interested in buying a ten year old game they already own at a full retail price (which in Australia can be as high as $110 in some stores- that’s about $116 US).
In my own opinion, the choices 343 made when they made CEA were good ones (although we all would have liked a few more maps, even if they were in Halo 3!)
Halo CE was all about campaign. multiplayer wasn’t needed at all in the remake
It couldnt be remade
Here’s a post I made similar to this six months ago regarding CEAs lack of actual Multiplayer and how Gametrailer thought it was laziness:
> sigh Just another cocky website who don’t know the real reasoning behind it.
>
> Halo CE Multiplayer was NEVER made to have Xbox LIVE Compatibility, it was released in 2001, heck, Multiplayer itself barely made it it.
>
> 343i commented countless times during the run up from the Announcement at E3 until the release, if we tried to add LIVE Capabilities to Halo CEA, it would have changed the way the game felt and ultimately, would have ruined your experience.
>
> Another reasoning behind it but wasn’t the main part is that it would have split the population of Halo: Reach which they didn’t want to do.
>
> Personally I prefer a functioning Multiplayer on Reach with Classic settings than having a non-functioning multiplayer and just a remastered campaign.
>
> Gametrailers, if you somehow read this, do some research.
Link to topic: http://www.halo.xbox.com/Forums/yaf_postsm387175_Gametrailers-com-staff-thinks-not-using-HCE-MP-was-dumb.aspx#post387175.
who needs a remake? find 16 people and do system link with the original title…
or get it for PC and play online
Well they could have at least graphically updated the maps and left them in for local and system link matches. Just like they were in the original halo CE. It wouldn’t take away from reach online play, the game wouldn’t need new assets or online connectivity, it would allow the inclusion of maps that were exclusive to the PC version, it would make people want to have 4 xboxes, 4 copies of halo CEA, and 16 controllers… Microsoft should have been excited about that thought…
Including the graphically updated maps without online may have caused backlash though, but I doubt it would have been an issue if they still included the reach maps.
While we are dreaming here… I wish they had included the original sound effects. I know they said that changing the sounds in game would take too long, but if we were given the option somewhere outside of gameplay like with the music, that would have been nice. That way you could have the original game available if you wanted it.
> Well they could have at least graphically updated the maps and left them in for local and system link matches. Just like they were in the original halo CE. It wouldn’t take away from reach online play, the game wouldn’t need new assets or online connectivity, it would allow the inclusion of maps that were exclusive to the PC version, it would make people want to have 4 xboxes, 4 copies of halo CEA, and 16 controllers… Microsoft should have been excited about that thought…
>
> Including the graphically updated maps without online may have caused backlash though, but I doubt it would have been an issue if they still included the reach maps.
You’re asking for them to have done a lot of things at once in a low-budget game. Including adding another game disc. Would it have been nice? Sure, but not within MS’s idea of “highly profitable.”
> While we are dreaming here… I wish they had included the original sound effects.
Yes. The original sound layer is amazing. It’s one thing to hear side-by-side comparisons of individual sounds and concluding that the originals sound flat; it’s quite another to hear all the aspects of the original sound layer working together. Like everything in Halo 1, it’s somewhat sketchy, but it’s brilliant.
> I know they said that changing the sounds in game would take too long,
Again, also a disc space issue.
> but if we were given the option somewhere outside of gameplay like with the music, that would have been nice. That way you could have the original game available if you wanted it.
Not really. Even if CEA had the original sound, it would still suffer from Classic Mode’s appallingly broken visuals, technical issues like poor cutscene transitions, the very clunky mode of frame-dropping that CEA uses, and other things. You want to play classic CE, oXbox is still the way to go; actually, NO other platform displays Halo 1’s animated fog correctly, not even the 360’s software emulation. The one downside with playing CE native is the relatively poor image quality (480 lines and no AA), though it still looks gorgeous on an SD CRT.
Easily - I’d much rather have them focus their resources on Halo 4.
Remember, they allowed Certain Affinity to come in and work on the revamped graphics engine. While 343i directed that, they put nearly all their resources into Halo 4. And I can’t wait.
A networking-reconstructed CE would have been a blast… but I’d much rather them focus on 4 at this point.
The only reason I disagree is because 343i needed to focus their effort on producing Halo 4. If Halo CEA were the only product they were making, then I’d agree that the multiplayer would have been wasted.
Do you honestly think 343i would do something as time consuming and budget consuming as remaking Halo CE’s multiplayer when they have a very specific time limit?
Do you honestly think multiplayer was the thing that everyone loved about CE? Hate to break it to you, the campaign and story was CE’s main touch. The multiplayer was a last little thing they decided to throw in, but the campaign was the huge achievement of the game. It was the campaign that became Halo, not the small multiplayer system in it.
> Do you honestly think 343i would do something as time consuming and budget consuming as remaking Halo CE’s multiplayer when they have a very specific time limit?
>
> Do you honestly think multiplayer was the thing that everyone loved about CE? Hate to break it to you, the campaign and story was CE’s main touch. The multiplayer was a last little thing they decided to throw in, but the campaign was the huge achievement of the game. It was the campaign that became Halo, not the small multiplayer system in it.
I’m sorry - but that’s just totally off. The staying power of the game was completely in the multiplayer…why do you think they focused on that aspect for Halo 2 and all subsequent Halos? It’s because the original game’s multiplayer became a sensation just like Goldeneye 007 did for the N64 in the previous generation. Whatever your stance on 343’s decision not to re-do the HCE multiplayer with XBLive capability, you cannot pretend it wasn’t the biggest reason for the lasting popularity of the game.
> do you honestly think people wanted a remake so bad just to play campaign in new graphics? i really doubt that. now that this game came out missing online it means we will never get a halo 1 remake with online… just because of this game was made!! wasted opportunity
YES!
WYY turn down a way for 343i to introduce yourself. IMO many were happy with the classic remake. If you don’t read the books or look up things about the Halo Universe then i guess the awesome easter eggs/updated graphics and bonus material was all useless for you.
> who needs a remake? find 16 people and do system link with the original title…
>
> or get it for PC and play online
Just get the PC version instead of doing system link. Newer computers should be able to handle CE’s requirements. There’s still about 1k players on CE.
> > Do you honestly think 343i would do something as time consuming and budget consuming as remaking Halo CE’s multiplayer when they have a very specific time limit?
> >
> > Do you honestly think multiplayer was the thing that everyone loved about CE? Hate to break it to you, the campaign and story was CE’s main touch. The multiplayer was a last little thing they decided to throw in, but the campaign was the huge achievement of the game. It was the campaign that became Halo, not the small multiplayer system in it.
>
> I’m sorry - but that’s just totally off. The staying power of the game was completely in the multiplayer…why do you think they focused on that aspect for Halo 2 and all subsequent Halos? It’s because the original game’s multiplayer became a sensation just like Goldeneye 007 did for the N64 in the previous generation. Whatever your stance on 343’s decision not to re-do the HCE multiplayer with XBLive capability, you cannot pretend it wasn’t the biggest reason for the lasting popularity of the game.
Most people reconize Halo because of the story. The Master Chief, Cortana, Arbiter, etc. Not because of the guys running around the maps killing each other for points.
Staying power is in the multiplayer, right. But it was CE’s campaign that made Halo. They don’t often make sequels for multiplayer, its usually to continue the story started in the previous game. Halo 2 and 3 were focusing on both. The multiplayer looked better in the next games because it could, multiplayer was evolving, and Bungie had to use that evolution too. I guess my first post sounded like CE’s multiplayer was nothing, and that is wrong. But it holds true, the campaign made Halo.
How about you forget about my second paragraph of my first post. 343i didn’t have a lot of personel and time for the game. Adding LIVE to a multiplayer system never made for LIVE, and remastering all the maps would be time consuming and maybe difficult. Time that 343i had little of.
Remaking the game to have online MP would have been really hard to do. But they could have at least remade all of the Halo CE maps for the anniversary map pack.
I will admit they should of added the old Multiplayer in it for split screen and system link (that’s the one of the main reason why halo was so big) but I’m glad they didn’t add it for Multiplayer. Halo CE was not coded for online play. That game would be a mess.
Ive never cared about having the Halo 1 multiplayer ONLINE, but I hoped 343i was going to include the multiplayer for system link and local play. Halo CE splitscreen was phenomenal.
@ jsa343
people like you sicken me, you know NOTHING about what made halo 1 so great and its campaign wasnt what made the game so unbelievable. did you know that there are still hundreds of people who fly across the country to go and lan at peoples houses?
No i didnt imagine you did, the people who wanted, begged and pushed for a remake have beaten the campaign probably less than 20 times in the 10 years of halo 1’s existence.
here is Jeenyuses channel link
if you just watch for awhile you will see that the majority of his halo 1 games have been recorded in the last couple years. the halo 1 community is still here and 343i started off by giving us the finger and not remaking the multiplayer.