Not in a party? Lose 3/5 games.

No other halo is like this.
It used to be that casuals could play alone and their effort mattered.
Now join a match without a party lose almost every game.

But now they are always faced with socials and competitives.
(Socials are competitive just not as organised)

Large parties should face other parties not a heard of randoms without mics.

Halo 5’s matching doesn’t care about single players.
Just pairs singles on one team and a party on the other. (To feed them wins)

Can’t be in a party all day all the time.

By solo match do you mean FFA? I’m confused.

> 2533274803493024;3:
> By solo match do you mean FFA? I’m confused.

Solo means not in a party / fireteam of 1.

> 2533274983213185;4:
> > 2533274803493024;3:
> > By solo match do you mean FFA? I’m confused.
>
>
> Solo means not in a party / fireteam of 1.

Is losing 3/5 unexpected? The law of averages would suggest you would either win 2 or 3 and thusly lose 2 or 3. You can’t win em all, buddy.

I don’t understand you only seem to play war zone? If playing alone happens a lot maybe find a more active company? I know no matter when I sign on I always have at least three others to play with

3/5 is an example.
It’s more like 4/5.

In warzone and warzone assault, it’s always a blowout.
One side has dominance the whole game.
Nothing you do will change the outcome.

Constantly being out numbered cuz half your team is dead.
And at the end of the game you hear the other team actially had people with a mic.

I play solo, in WZ, its a mixed bag. My win % is 51%. You are not going to win every game, if you play with a FT your winning % should go up because you can presumably coordinate.

I stay from arenas solo except FFA, I go solo WZ sometimes I win sometimes I dont, doesnt bother me when i loss the match but I got decent kills.

I lose something like 12/13 while solo and 5/9 in a party.

> 2533274983213185;7:
> 3/5 is an example.
> It’s more like 4/5.
>
> In warzone and warzone assault, it’s always a blowout.
> One side has dominance the whole game.
> Nothing you do will change the outcome.

Right, and the team of 12 is winning 4/5 instead of losing 4/5 for a reason. People are gunning for that armor through spartan companies - so you are going to see 12 man teams much much much more than you would have before - it’s expected. Don’t like, join one and fight fire with fire - there really isn’t any other solution than to quit warzone for the time being.

TBH - I’m fine with the warzone problems because it’s an unranked and unbalanced crap fest of who has the most and biggest guns. Ranked though, teams of 4 should only play teams of 4 for better rank consistency across the board (halo 3 style).

> 2533274983213185;2:
> Halo 5’s matching doesn’t care about single players.
> Just pairs singles on one team and a party on the other. (To feed them wins)
>
> Can’t be in a party all day all the time.

Even if you can’t be in party all the time - in general - in party you SHOULD win more than when you play solo. Bad teammates are still better than average randoms in my experience.

> 2533274983213185;1:
> No other halo is like this.
> It used to be that casuals could play alone and their effort mattered.
> Now join a match without a party lose almost every game.
>
> But now they are always faced with socials and competitives.
> (Socials are competitive just not as organised)

Oh, the team effort still does matter - it just takes more now. Skill gap is down - so a good player can’t dominate a team of averages like they could in halo 3. Now you have to be great to do that. Teamwork in general has always been the equalizer vs good/great individual players.