Did a little of the campaign never fired up the MP.
For me I am loving the gunplay but again havent payed Halo MP since like 2 or 3.
Did a little of the campaign never fired up the MP.
For me I am loving the gunplay but again havent payed Halo MP since like 2 or 3.
Infinite getting rid of spartan change and making thrusters a pick up makes it better than Halo 5 alone.
Other than the progression system and customization I think it’s one of the best Halos. The gameplay is very smooth and they really outdid themselves with the new abilities. I’ve pulled some crazy stunts with the grapple hook and dash, it just takes getting used to it. You might think H5 is better since it’s more polished but Infinite hasnt even officially released yet. Gotta give it some time brotha, its lots of fun.
I’m sorry I didn’t make it clear that the last part refers to Infinite. And I’m going to stand by H5 matchmaking being poorly received. The good stuff there was too little, too late.
The Shock rifle, Disruptor, Bulldog, the Ravager - cutting room floor weapons. These would get axed before launch in the hands of any competent developer. They’d say "gee, this Bulldog is just a worse Shotgun, this Ravager does nothing the Brute Shot and Fuel Rod gun can’t do better (which is kill the opponent, in most cases) this Disruptor is just another weak pistol nobody will pick up willingly, this Shock Rifle is just a weaker and less interesting version of the human sniper, and the only utility it offers is something that was taken from another weapon which now has no niche.
There are now multiple high recoil spam weapons in close range that largely fit the same niche because they can’t kill instantly (AR/Sidekick/Sentinel Beam/Bulldog/Heatwave/Needler)
The Banished have THREE sniper weapons that are extremely inaccurate in close range and are next to useless in small arena maps, making them not only redundant, but the AR/Sidekick completely invalidate them in 4v4 where they have no space to work with.
It’s actually shocking that we ended up here with the sandbox.
Nah, honestly I always thought Halo 5’s gunplay was a little garbage. Infinite is light years better. You probably just miss Halo 5’s extremely aggressive aim assist.
Throwing my vote in that I prefer Infinite much more over 5. Infinite has its issues but I’m sure a bunch of the stuff will be worked out and I’m having enough of a blast that I can wait and still keep playing until then.
wait wait, you hate the shock rifle? honestly i’d prefer it over the useless ‘sniper’ of the stalker rifle. now that’s useless, and completely redundant.
the disruptor is ONLY useful because the EMP to vehicles was removed from the plasma pistol and given to it, and it takes 6 shots.
the revager is fine, but only because of the fire AOE as the ult fire. but that’s it. kinda useless otherwise
the bulldog… needs to leave halo. it looks and feels like something from COD 3-4 than halo. ‘we never felt the shotgun really felt like it fit’ is such a lazy excuse by 343
the sidekick is just a spam gun that makes the commando and br almost redundant, also we don’t need a litteral glock in halo. magnum needs to return
just like with halo 5, the AR is waaaaay too accurate and doesn’t have enough spread even at full blast.
honestly there isn’t a gray area in infinite anymore. it’s either short-mid or mid-long range
the skewer, sniper, spnkr, cindershot, heatwave, and needler are really the only ‘ballanced’ weapons and most are just power weapons… ain’t that sad. stand alone weapons CAN’T BE ALSO POWER WEAPONS. this’s halo, NOT CALL OF DUTY
The Stalker Rifle is consistent at medium range unlike the other snipers. You can use it like a DMR and it will get the job done. It’s more versatile and that makes it more interesting to me.
…then that would make the commando redundant, no? that weapon is close to mid range akin to the dmr, just full auto
It would, if they were anything alike.
it was tuned to perfection because it had a 6 year life cycle.
This is in a Beta form and feedback is being gathered as its a live service game. Changes will come for the better. Im a Halo 3 MP lover through and through and I hated Infinite at first compared to h5 because of movement reasons. But now I’ve given it a week its realistically only missing thrust. Clamber is still there, slide is still there (and when you catch a slide at the bottom of a ramp or stairs and then jump after you get some crazy movement capabilities. Thrusters being a pick up is fine for me as it now gives you and actual edge in gun fights against those that dont have that.
Honestly I love Halo 5 for its movement mechanics but overall I feel like the equipment make for some far more interesting plays and outcomes and clutch plays than halo 5’s mechanics ever could.
Weapon tuning I made a post about too as the sandbox overall feels quite small to me and diversity doesnt seem to be there just yet.
Heres hoping!
This is far from the truth. The disruptor ltierally has follow on damage to spartans and affects their near by team mates shields if they go cower and hide with them. You pump enough shots in you dont even have to worry about finishing the kill as the shock will continue and do it for you while you search for your next prey.
Seriously undervalued pistol
Read my post above, how can people seriously underestimate the use of this pistol this much. Its stupidly powerful and useful, far more than the sidekick ever will be.
The gun selection and gameplay is everywhere. Like what are even half these guns and what are their purpose lol? The gameplay feels smooth but man these guns are ridiculous, maps are ehh, and lack of BR is frustrating.
okay, well then that makes the plasma pistole useless in comparison. the tracking on it is horendous, and with the already powerful abundant of weapons, not many would pick that up.
also ain’t that annoying, a constant electrical damage after just a few shots. here i thought i was safe, able to recharge my shields along the enemy player. but i guess i’l just die. can’t charge them either, lack of shields, and even if i do win, i’l just probably keel over from after shock… fun
it isnt after a few shots though, its a surpression weapon. Its no less fun than having your whole shields wiped from an overcharged plasma pistol. At least the Disruptor takes more skill to land those shots and they all have to be consistent other wise you dont get the benefits of the aftershock.
Just like the electric grenades. It’s a good weapon and is good for seperating the enemy team to they dont bundle together and surpressing them to areas ontop of which you had no idea of the benefits of it calling it only useful against vehicles. That too is a benefit but I believe the plasma pistol should be able to EMP vehicles still, as now literally the only use for plasma pistol is for the noob combo, shield deplete switch to BR headshot which is quite sad. Disruptor is better against spartans than vehicles, plasma pistol is much more accesible to vehicle disabling than the disruptor. The shock rifle disables vehicles in two hits, thats much more viable if you get one.
Its a dynamic use weapon and is one of the better additions of all of the weapons with an actual use case, every other weapon is jut a reskinned human weapon, some form of precision rifle or tactical rifle. wow.
People moaning about the disruptor so much because they’ve not gotten used to using it but as soon as they dominate with it they’re actively searching for it.
I always pick one up in fiesta. Its the most underrated weapon in the game right now.
Ranked slayer is BR starts, theres zero lack of BR in this game. I get probed by it quite a lot every time i log on hahaha
sniping definitely felt better in 5 especially when scoped in
Go play 5 then? Don’t know what to tell you. I really didn’t like the departure that 5 took from the gameplay formula of the franchise so Infinite has been incredibly addictive for me. I’m not hating on 5 though, it’s a fun game, just not what I want out of a Halo game.