OP, here’s the thing.
Microtransactions are not all bad.
YES, I understand there are bad microtransaction models, I’ve seen them, I’ve heard of them, and I’ve seen the effects of them when a Free to Play Developer tries putting them into the game.
Microtransactions are okay as long as they do not effect gameplay in any way, shape, or form.
By this I mean SKINS, EMBLEMS, and Other optional cosmetic things. Things of that nature are okay, and really don’t make microtransactions evil. Microtransactions can be a good thing, they could drop the price of major DLC like map packs.
Most people hate microtransactions because they’re “Oh, I need to pay $30 for a car in this game, $5 for a rocket launcher in this game, and $15 to unlock this mission in this game.”
That’s BAD Microtransactions, BUT that’s not the ONLY form of microtransactions. Let’s take a Free to play Game that’s currently on the PC and PS4, and goes by the name of Warframe, the game has microtransactions. A very well designed system, everything that you can only get from spending real money, are cosmetic stuff, and even some of those items you can get in game. Boosters are only real money paid for, but aren’t really needed. Warframes and weapons can either be built using in game credit, and grinding, or paid for by real money, which gives you a free slot.
BUT, again you can get that free slot from doing a free referral program, plus there’s in game trading where you can sell things for plat or other things.
But for Halo, as a FPS, it should be only cosmetic items.