Not another spawning complaint!

343,

Please either take that trash -Yoink- map Risen out of the line up or fix the damn spawns. Half the game I was on the other side of map away from my team or I literally woke up with enemy either behind me ready to just plug their barrels up right my butt. thumbs -Yoinking!- up Never mind that this is a regular occurrence on this map.

Spawns are determined by where everyone is on the map. If everyone is one side of the map, you’ll spawn on the opposite side of the map. It’s a crapshoot where you spawn when everyone’s fighting all over the place, though.

Yes I’m aware of that. But I should not be spawning with the enemy literally three feet from me. THAT is an issue. Plus I’d rather be dropped into the fight with my team then having to cross the map again with people probably going to spawn behind because the whole team is engaged else where.

I admire that you’d rather be dropped right back into the killzone that you were most likely just killed in. You’re a true Blood Knight.

There’s a new version of Risen that will enter MM. Whenever we get the BTB refresh you should see some map fixes across the board.

> 2533274831077797;5:
> There’s a new version of Risen that will enter MM. Whenever we get the BTB refresh you should see some map fixes across the board.

Well here’s hoping I guess.

Still awaiting that BTB fix. Guess it’s actually not going to happen since each game I’ve been in tonight seems to have a spawn trap set by the team or the game just wants to be a POS.

> 2533274831077797;5:
> There’s a new version of Risen that will enter MM. Whenever we get the BTB refresh you should see some map fixes across the board.

What other maps did you refresh? Feel free to go into the fixes if you can.

> 2727626560040591;8:
> > 2533274831077797;5:
> > There’s a new version of Risen that will enter MM. Whenever we get the BTB refresh you should see some map fixes across the board.
>
> What other maps did you refresh? Feel free to go into the fixes if you can.

A few maps might be getting facelifts or removed, some fixes and potentially a few new maps. The work is being done, but it still might just not happen.

> 2727626560040591;8:
> > 2533274831077797;5:
> > There’s a new version of Risen that will enter MM. Whenever we get the BTB refresh you should see some map fixes across the board.
>
> What other maps did you refresh? Feel free to go into the fixes if you can.

I myself didn’t. I just know all of the Forgers who have maps in MM, and are planning to submit to MM. Our community keeps getting smaller :frowning:

Still waiting. In fact waiting in pretty much all game modes now. Literally had a team mate next to me and 3 enemies spawn behind us in Plaza. -Yoink- you 343

it all depends on the map you get and if the teams are manipulating spawns.

I really don’t get the spawning complaint. Sure I get spawn killed from time to time in H5. But it has happened to me in every Halo I have ever played. Do players really expect spawns to be perfect every time? I never even felt as if I have been spawned killed excessively in H5. Well maybe once or twice in Super fiesta, but that is fiesta so it should be kinda expected.

It shouldn’t depend on the map I get it should depend on placement of team mates and enemies but they don’t get that right most of the time.

A lot of MLG players us spawnpoints to their advantage. If you can figure out the pattern you could to. Just don’t die as often and you won’t fall victim to it lol

> 2535454880694680;15:
> A lot of MLG players us spawnpoints to their advantage. If you can figure out the pattern you could to. Just don’t die as often and you won’t fall victim to it lol

The fact that the spawn system is so bad that spawn killing/camping/predicting has become a tactic is not something that should be praised. It’s the kind of mechanic I expect in two-bit games like COD to please the 10 year olds. Further, it cheapens what should be significant achievements. Knowing how poor the spawn system is casts doubt on every medal earned. You can’t look at a historically hard to earn award like an extermination the same way any more. In the past one would say ‘wow bro you outplayed them all!’ now I brush it off, because it was probably a spawn kill. even a monkey can gun down four people magically appearing in the same spot one after another.

The perfect storm of too-small maps, no cover, much faster players, and the oppressive spawn system has really made spawn killing a uniquely halo-5 issue that i dearly hope is not carried over into halo 6.

> 2535461938647465;16:
> > 2535454880694680;15:
> > A lot of MLG players us spawnpoints to their advantage. If you can figure out the pattern you could to. Just don’t die as often and you won’t fall victim to it lol
>
> The fact that the spawn system is so bad that spawn killing/camping/predicting has become a tactic is not something that should be praised. It’s the kind of mechanic I expect in two-bit games like COD to please the 10 year olds. Further, it cheapens what should be significant achievements. Knowing how poor the spawn system is casts doubt on every medal earned. You can’t look at a historically hard to earn award like an extermination the same way any more. In the past one would say ‘wow bro you outplayed them all!’ now I brush it off, because it was probably a spawn kill. even a monkey can gun down four people magically appearing in the same spot one after another.
>
> The perfect storm of too-small maps, no cover, much faster players, and the oppressive spawn system has really made spawn killing a uniquely halo-5 issue that i dearly hope is not carried over into halo 6.

“Nice Spawn Bungie”

it was the most common thing thing I heard uttered online in any halo game.

Spawn killing and spawn manipulation has been going on since CE. It’s not just a h5 issue.

I’m not too sure if it’s that the spawns are worse in h5 or that players in general have become more spawn aware. I think this will be a problem going forward. Competative players are just so aware of game mechanics now.

But it I do agree that sometimes the spawns are particularity bad, especially in some cases, btb. They do need improvement. And warzone assault is just broken. The entire spawn system in that mode is terrible.

From the discussions that ive read online with some of the forgers online it seems like the map creators were not given the chance to adjust their spawns for certain gametypes.

Ex, dispelled assault. Those spawns are not set up correctly for assault. And that’s because the creator never was able to submit a assault configuration before they added the gamemode. I’m fairly certain assault uses flag spawns on dispelled. It doesn’t work. Also the creator and 343 both know about the spawn trap on this map. It’s easily fixed.

I don’t understand why the forgers are not allowed to make much needed adjustments to their maps. It’s like they say, “no map is ever finished”, so let the forgers make changes and improve them. They built the darn maps to begin with, trust them to improve their own maps.

> 2535473635314008;17:
> > 2535461938647465;16:
> > > 2535454880694680;15:
> > > A lot of MLG players us spawnpoints to their advantage. If you can figure out the pattern you could to. Just don’t die as often and you won’t fall victim to it lol
> >
> > The fact that the spawn system is so bad that spawn killing/camping/predicting has become a tactic is not something that should be praised. It’s the kind of mechanic I expect in two-bit games like COD to please the 10 year olds. Further, it cheapens what should be significant achievements. Knowing how poor the spawn system is casts doubt on every medal earned. You can’t look at a historically hard to earn award like an extermination the same way any more. In the past one would say ‘wow bro you outplayed them all!’ now I brush it off, because it was probably a spawn kill. even a monkey can gun down four people magically appearing in the same spot one after another.
> >
> > The perfect storm of too-small maps, no cover, much faster players, and the oppressive spawn system has really made spawn killing a uniquely halo-5 issue that i dearly hope is not carried over into halo 6.
>
> “Nice Spawn Bungie”
>
> it was the most common thing thing I heard uttered online in any halo game.
>
> Spawn killing and spawn manipulation has been going on since CE. It’s not just a h5 issue.
>
> I’m not too sure if it’s that the spawns are worse in h5 or that players in general have become more spawn aware. I think this will be a problem going forward. Competative players are just so aware of game mechanics now.
>
> But it I do agree that sometimes the spawns are particularity bad, especially in some cases, btb. They do need improvement. And warzone assault is just broken. The entire spawn system in that mode is terrible.
>
> From the discussions that ive read online with some of the forgers online it seems like the map creators were not given the chance to adjust their spawns for certain gametypes.
>
> Ex, dispelled assault. Those spawns are not set up correctly for assault. And that’s because the creator never was able to submit a assault configuration before they added the gamemode. I’m fairly certain assault uses flag spawns on dispelled. It doesn’t work. Also the creator and 343 both know about the spawn trap on this map. It’s easily fixed.
>
> I don’t understand why the forgers are not allowed to make much needed adjustments to their maps. It’s like they say, “no map is ever finished”, so let the forgers make changes and improve them. They built the darn maps to begin with, trust them to improve their own maps.

No I honestly think it’s worse in this game. I agree spawn death has been a thing but the way these particular maps are set up are trash. I still play Reach and even drop into MCC and it is never time after time, just more of crap I spawned with their gun in my -Yoink-.

There are plenty of criticisms this game has taken. I don’t mind adding new things but trying to incorporate so many at a time has hampered this game. Spawn rates and locations are not the only issue at hand.

  1. Spawning: The spawning of the game has made me call this game “Call of Halo” The past Halo games had a feel that no matter what, if you died and spawned; you would at a location away from the action to give you a brief break from the action. You often find yourself being mobbed by the enemy because in this game, 343 have aligned themselves with Call of Duty with the spawning by having the enemy team spawn on you. It is quite maddening at times when you are teamed with people who don’t know what they are doing. In past Halo’s, even though your teammates are across the map, you would never be swamped, its like the game only spawns the enemy team to make it “chaotic”

  2. Aiming: The aiming in past games felt a little more stiffer but when firing shots, they were more on point (more friction if that makes sense). In Halo 5, the aiming is so fluid that I often find myself over aiming and moving reticle to fast in front of the enemy and then I have to move the reticle backwards to compensate. The options for aiming are vast and even through tinkering my problems still exist. I often have gone back to past Halo games and literally pick up where I left off and own everyone on the map. It’s strange how the aiming quality is different across the first 4 games vs the 5th. The smart link system has to go, go back to what made Halo with the original aim system.

  3. Cover and Vehicle use: Practically in every map, the ghost has to spawn on it or the banshee. The vehicles take more damage and are harder to kill. Often if you face them alone, you get taken out unless you are equipped with the right stuff. In past Halo’s the vehicles were more easily destroyed and more weapons to take them out were on those maps as well. The avg. game only gives you a Rocket Launcher and you fight like mad to get it and if you lose it, the one in the banshee gets 5-7 kills guaranteed. The cover in game is often everywhere and with the incorporation of thrusters allow a lot more people to escape certain death. The thrusters need to be changed. In the case for being in an area where cover is slightly lacking, you normally find yourself with vehicles that you didn’t hear because you don’t have surround sound. I miss the tell tale signs if a vehicle is next to you instead of hearing nothing then getting splattered. The cover in the game is often larger than a Spartan on a bridge and such which makes me laugh. It never used to be this way… Past Halos made the game as if a normal sized human would walk on that bridge… Have you ever been on a bridge before? Why on earth in this game… is the cover on EVERYTHING taller than a 7 foot Spartan? Most barriers on bridges are 3.5 tall…

  4. Forge: The game relies too heavily on forge and the community to make the maps. The developer used to make maps but in the game, every map has 2 or more variants of the same map and to be honest; I cannot really remember their names or what they look like. They all look the same and some have differences of their top mids. The color pallets are too bland and not appeasing. I would like the game developers to not rely on MLG teams and the forge community to make the maps. I pay you for the game to have YOU do the work not some people who don’t work there. The objects used often lead to framerate issues and in some areas of the map, I completely avoid because the Frames drop in such a way that my guy literally freezes for 2 seconds.

  5. Ghost: The Ghost used to have the powerpack on its side destroy it. If you hit the side of the ghost with enough fire or a sniper shot, it would completely destroy the ghost. Why did they take this out?

  6. Glare: In the novels, you would be inclined to learn that the visors in the helmets have a system to which it eliminates sun glare. In this game the glare is ridiculous, sometimes I cannot see the enemy or whatever is in the air. This leads to stupid deaths. Past Halo’s didn’t have this… We can travel through space, drop from space onto land without dying but we forget to get rid of the sun glare…

  7. Warzone vs Arena: The weapon spawn points have been moved around so much I forget everything. Warzone also has toooooooooooo many weapon options and toooooooo many weapon options for one weapon. Its difficult to know what people are carrying and knowing what the effects are for each one. Can we really stop this? my god.

“Nice Spawn Bungie”

it was the most common thing thing I heard uttered online in any halo game.

Spawn killing and spawn manipulation has been going on since CE. It’s not just a h5 issue.

I’m not too sure if it’s that the spawns are worse in h5 or that players in general have become more spawn aware. I think this will be a problem going forward. Competative players are just so aware of game mechanics now.

But it I do agree that sometimes the spawns are particularity bad, especially in some cases, btb. They do need improvement. And warzone assault is just broken. The entire spawn system in that mode is terrible.

From the discussions that ive read online with some of the forgers online it seems like the map creators were not given the chance to adjust their spawns for certain gametypes.

Ex, dispelled assault. Those spawns are not set up correctly for assault. And that’s because the creator never was able to submit a assault configuration before they added the gamemode. I’m fairly certain assault uses flag spawns on dispelled. It doesn’t work. Also the creator and 343 both know about the spawn trap on this map. It’s easily fixed.

I don’t understand why the forgers are not allowed to make much needed adjustments to their maps. It’s like they say, “no map is ever finished”, so let the forgers make changes and improve them. They built the darn maps to begin with, trust them to improve their own maps.

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I’ll agree, that the other games, like most games have spawn issues, but it was never to this level. In part, I believe, because you just couldn’t cross the map fast enough in previous halos. The maps were also bigger and had more complex construction. All this meant that even if you knew exactly where a player would spawn (which was hard, because the system was more random, and had more points to work with) you often couldn’t position yourself for a cheap kill, at best you could move to contain them. Furthermore, there were many more safer spawns available whereas in the average halo-5 map there are only a handful of well-defined ‘zones’ which often have very, very poor cover and few entrances/exits. Take all of warzone for example: when you limit spawns to 5 buildings total (or the open killing field right next to them) you invite, nay, you practically build-in spawn killing/trapping.

For example: in ‘Eden’ you can spawn in blue, red, or security (at least, this is where i most often find myself spawning) and areas within a few dozen meters of these spots, only security has what could be called ‘good cover’ but all 3 areas are very open. Furthermore you can reach any of these areas, from any other in maybe a dozen seconds at full sprint. Compare this to your typical halo 2-3 map Zanzibar where you have a large main, multi-floor building; a large wheel; two buildings flanking the wheel (one enclosed, one 3 stories; a large, mostly enclosed wall; and an open beach furthermore it takes more than a minute to get from the beach to the main building on the opposite side. The spawns are largely inside or in covered areas outside and each position can’t directly threaten more than 2-3 of the others, and often only from a few windows or platforms. You can fit 2, maybe 3 eden’s into Zanzibar not even counting all the space you have from multi-story structures. It’s not just the spawn system in halo 5 (Which is worse) but it’s the overly simplistic “MLG” style tiny maps combined with much faster movement speed. That’s what’s changed bad spawns from exactly that, a bad spawn, into something players exploit to avoid meaningful confrontation.