Not another "I hate Boltshot" thread

I came up with an idea concerning Boltshot the other day when I was playing Halo 4. Like hundreds of other players here on the forums, I too think Boltshot is OP. But I’m not going to rant about it and demand it to be nerfed. Instead, I suggest the following: make the Boltshot more skill-demanding.

This is what I had in mind:

  1. keep the Boltshot’s current range, but tighten the spread a bit to make it require better aim.

  2. Shorten the build-up of the Boltshot charge, but make the cool down longer. This would mean you could use the Boltshot in combat scenarios. The way Boltshot works currently forces Boltshot users to “corner camp” because the charge build-up takes its time.

  3. Make the Boltshot charge use one whole clip (I’m not sure if this’d even be necessary if the cool down was long enough, though).

Feel free to share your opinions or ideas, but keep the communication clean and appropriate.

It doesn’t matter how much skill a gun takes, a starting weapon that one shots people is unacceptable.

I vote to just turn the thing into a mauler. Nobody uses the the normal fire feature any way. Make it a melee bludgeon weapon with 3 rounds where one shot point blank drops the shields and them will kill followed by a melee.

Number 2 is not good…
Make it longer to charge…
This way someone can not longer camp a corner and kill you in 1 second, Or kill you when you have a sword

Or they could do what they should have done in the first place and remove Plasma Pistols and Boltshots from Loadouts, and include them in Personal Ordinances. (As well as putting all the Automatics in the Sidearm section of Loadouts)

343i had great ideas, but VERY poor execution.

@Geno: I use the normal rate of fire on the Boltshot sometimes. It’s fantastic for headshotting if you and the other player are in “just out of site, both shieldless” situations, because of it’s really high ROF and amazing accuracy.

> It doesn’t matter how much skill a gun takes, a starting weapon that one shots people is unacceptable.

This.

> It doesn’t matter how much skill a gun takes, a starting weapon that one shots people is unacceptable.
>
> <mark>I vote to just turn the thing into a mauler</mark>. Nobody uses the the normal fire feature any way. Make it a melee bludgeon weapon with 3 rounds where one shot point blank drops the shields and them will kill followed by a melee.

oh snap i forgot about that little gun. you know thats actually a really good idea. best suggestion for BS yet anyways. +1

I don’t think the Boltshot is op. Compare it with a charged plasma pistol into melee… The kill times and range are not much different, and the plasma pistol has more utility.

People rage about the Boltshot because they chase hurt players around corners only to get Boltshotted to their death.

Even plasma grenade sticks are easier to use… People just don’t complain about this because they’ve been around since the original Halo.

> I vote to just turn the thing into a mauler. Nobody uses the the normal fire feature any way. Make it a melee bludgeon weapon with 3 rounds where one shot point blank drops the shields and them will kill followed by a melee.

This is not a good idea. Why would anyone use a mauler when you could use a plasma pistol? The mauler was designed and balanced around a sandbox that let you double wield.

Designing any weapon so its only limiting factor is skill-based only lessens the instances in which it’s abused and throws the balance of the sandbox off. Hard mechanical limitations, however, ensure weapons perform as they should (when mastered).

Mastering a weapon should never make it more powerful, effective, and influential than it was intended to be.

So yeah, make it harder to use. Fine. It still needs range and damage reductions and/or feasible and varied counters in the sandbox.

Make them pickups on the map… problem solved.

> It doesn’t matter how much skill a gun takes, a starting weapon that one shots people is unacceptable.

I agree on this but I highly doubt 343i will change it very radically. I’m just trying to be a realist here and I wanted to come up with a suggestion that would be fair to both Boltshot users and Boltshot “haters”.

NO WAY.

> People rage about the Boltshot because they chase hurt players around corners only to get Boltshotted to their death.

That’s a bit of a generalisation, don’t you think?

Dude, you don’t have to go ranting on the forums just because you got killed by a pistol. The gun takes skill, and if used with camo while hiding in a corner shows a truly talented player.

Me thinks OP is just a little butthurt that his magnum is not the center of attention anymore.

Which is funny, because the magnum hasn’t been the center of attention since the first game.

I adore the boltshot, but I would prefer if they were ordinance and 343 added maulers in their place in the loadout.

> > I vote to just turn the thing into a mauler. Nobody uses the the normal fire feature any way. Make it a melee bludgeon weapon with 3 rounds where one shot point blank drops the shields and them will kill followed by a melee.
>
> This is not a good idea. Why would anyone use a mauler when you could use a plasma pistol? The mauler was designed and balanced around a sandbox that let you double wield.

Because a mauler doesn’t need to be charged and a plasma pistol does.

> Or they could do what they should have done in the first place and remove Plasma Pistols and Boltshots from Loadouts, and include them in Personal Ordinances. (As well as putting all the Automatics in the Sidearm section of Loadouts)
>
> 343i had great ideas, but VERY poor execution.
>
> @Geno: I use the normal rate of fire on the Boltshot sometimes. It’s fantastic for headshotting if you and the other player are in “just out of site, both shieldless” situations, because of it’s really high ROF and amazing accuracy.

Or they could, I don’t know…PUT SOME YOINKING DROPS ON THE MAP…just throwing that out there…

> Or they could do what they should have done in the first place and remove Plasma Pistols and Boltshots from Loadouts, and include them in Personal Ordinances. (As well as putting all the Automatics in the Sidearm section of Loadouts)
>
> 343i had great ideas, but VERY poor execution.
>
> @Geno: I use the normal rate of fire on the Boltshot sometimes. It’s fantastic for headshotting if you and the other player are in “just out of site, both shieldless” situations, because of it’s really high ROF and amazing accuracy.

I agree automatics should be secondary guns, I mostly use them with firepower and it feels wasteful for my armor mod slot,

I don’t believe the boltshot and plasma pistol should go anywhere, they just aren’t standalone power weapons,or even primary’s

For the boltshot it should require you to do at least a sliver of shield damage to get the 1 shot, but I’m fine with it as is anyways,

Or people could learn to either use or avoid it rather than complaining.

A one shot starting weapon is completely unacceptable. I would have no problem with it becoming ordanance or a map pick up.