Nostalgia critic sums up the Halo fanbase

https://www.youtube.com/watch?v=5AvrBFlJeMs

“I don’t want unnecessary change that’s really just taking elements from current shooters and appropriating them for halo to keep up with the current trends”

fixed

Oh great, here come all the whiners again…

Not gonna lie. I laughed.

Not all change is good change. Hiding behind an overused fallacy like “you guys just don’t like change” is the exact same as the mindless COD fan dismissing any criticism against his game of choice as “you only don’t like it because you must suck at it.” Do you get it? We view such nonsensical arguments the exact same as we do this pointless thread.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

Not going to watch the video. All I have to say is the people who cry nostalgia when a halo fan says HalO CE or halo 2 are thye best are -Yoinking!- morons. The games arent even taht old. Now if your mom says the 1970s are the best yes that could be nostalgia but a game that was played from 2004-2009 and now is playable again is affected by nostalgia very little

Halo Reach and Halo 4 are failures in terms of Halo so anyone who tries to defend the new style of Halo while trashing the old proven legend halos are also morons

I love how I come on Halo forums and im told I hate all change.

Then I go onto the bloodborne forums and praise all the changes they made from Dark Souls(one of my favourite franchise of all time)to bloodborne.

> 2535438961934440;7:
> I love how I come on Halo forums and im told I hate all change.
>
> Then I go onto the bloodborne forums and praise all the changes they made from Dark Souls(one of my favourite franchise of all time)to bloodborne.

I am not praising the changes From Software made from Dark Souls to Bloodborne. What was wrong with the shield? And why can I only parry 20 times unless I get refills of bullets using my health? And where is the magic? And why the hell are the load screens so fricking long?

I would type something like “inb4 someone says they think its all unnecessary change but actually just masks the fact they hate change”, but I see that already happened. Bravo purists, you’re as predictable as clockwork.

> 2533274915643658;8:
> > 2535438961934440;7:
> > I love how I come on Halo forums and im told I hate all change.
> >
> > Then I go onto the bloodborne forums and praise all the changes they made from Dark Souls(one of my favourite franchise of all time)to bloodborne.
>
>
> I am not praising the changes From Software made from Dark Souls to Bloodborne. What was wrong with the shield? And why can I only parry 20 times unless I get refills of bullets using my health? And where is the magic? And why the hell are the load screens so fricking long?

Im not actually trying to get into a bloodborne debate lol. Im just pointing out that while I’am quite against the changes Halo has made, I obviously have the capability of liking change. Im actually all for the changes many, many franchises have made over time. Halo has just made really really bad changes over time. So much so that the online player base has essentially shrunk down to relative nothingness.

But hey, Why not. When in Rome.

  • Shields encouraged passive, defensive play.
  • They don’t want people spamming parries. They generally don’t want reliance on any one strategy. Which is good IMO. (plus you can use blood bullets at any time. Which offers up interesting risk reward)
  • There is magic. I have all kinds of “magic” abilities. You just need to find certain objects and level arcane.
  • Long loading screens are obviously not an intentional change lol.

> 2533274866682248;2:
> “I don’t want unnecessary change that’s really just taking elements from current shooters and appropriating them for halo to keep up with the current trends”
>
> fixed

^ Liked for truth.

> 2533274857398125;9:
> I would type something like “inb4 someone says they think its all unnecessary change but actually just masks the fact they hate change”, but I see that already happened. Bravo purists, you’re as predictable as clockwork.

facepalm

> 2533274857398125;9:
> I would type something like “inb4 someone says they think its all unnecessary change but actually just masks the fact they hate change”, but I see that already happened. Bravo purists, you’re as predictable as clockwork.

Plenty of changes have been suggested by the “purists” before. But every time they suggest something, people like you respond with “meh” or “that’s not enough change”.

In truth, people like you don’t want to hear what we would like instead of what we’re getting with Halo 5 because you guys already like what we’re getting in Halo 5.

So in reality, you guys are the ones who don’t want change, because you are already enjoying the current status quo and wouldn’t want to see any of this stuff removed. The irony.

> 2533274857398125;9:
> I would type something like “inb4 someone says they think its all unnecessary change but actually just masks the fact they hate change”, but I see that already happened. Bravo purists, you’re as predictable as clockwork.

And they think whining about it on the forums will somehow make things better for them.

Alright, to the whole argument ‘unnecessary changes’. you guys make all these bold statements, yet NEVER have I seen any of you offer up any suggestions about a change that could be made that you’d like.

I DO NOT mean ‘take sprint out’, or stuff like that, I’m talking about something added after Halo 2/3 that you wouldn’t flip out about. So please, amuse me with some suggestions that would be significant change, but wouldn’t be ‘unnecessary’, as you like to put it.

> 2535432359236232;13:
> So in reality, you guys are the ones who don’t want change, because you are already enjoying the current status quo and wouldn’t want to see any of this stuff removed. The irony.

Not really. “Removing” the features isn’t “change” … it’s devolution. It’s just going back to the same thing it was ten years ago. That’s not really change.

Personally, I could go either way. I play CE and Halo 4 the most in the MCC (I play them all, but those two more so than 2 & 3), so I don’t really have a preference. I enjoyed the beta quite a bit and I was quite pleased with the feedback results and what they said they were changing about it.

However, Halo 5 is going to be the last big Halo release for a while. It should be three years before we see another major launch (I assume we’ll get a spin off in between). Which means that for the foreseeable future we’re going to have five Halo games on the Xbox One with six separate multiplayers. And if we sort those by which have “modern” mechanics and which are “classic”, it looks like this:

CLASSIC:
Halo CE
Halo 2 Classic
Halo 2 Anniversary
Halo 3

MODERN:
Halo 4
Halo 5

So for those of you who are not in the grey area and enjoy them all (that’s me), and say you prefer classic, it certainly looks as though you’ve been catered to more than the modern fans. They gave you the entire back catalog of Classic Halo plus Halo 2 Anniversary (now all they need to do is fix it). That’s four games whereas the modern crowd gets two.

It’s becoming abundantly clear which direction Halo and FPS’s in general are heading. And in order to keep a massive AAA IP like Halo relevant, they need to compete. So I don’t see that reversing anytime soon. And I think that’s why they released the MCC; so the fans of classic Halo wouldn’t feel abandoned. We get our beloved games on current gen (again, now all they need to do is fix it) while they move on with current gaming trends as the market insists they do.

> 2533274974457747;15:
> Alright, to the whole argument ‘unnecessary changes’. you guys make all these bold statements, yet NEVER have I seen any of you offer up any suggestions about a change that could be made that you’d like.
>
> I DO NOT mean ‘take sprint out’, or stuff like that, I’m talking about something added after Halo 2/3 that you wouldn’t flip out about. So please, amuse me with some suggestions that would be significant change, but wouldn’t be ‘unnecessary’, as you like to put it.

Literally everything that is in H5 other than sprint.

> 2533274883669557;16:
> It’s becoming abundantly clear which direction Halo and FPS’s in general are heading. And in order to keep a massive AAA IP like Halo relevant, they need to compete.

Oh, ya that strategy worked really well with halo 4. A game that fell out of the XBL top TEN!!

Have you ever stopped to think that maybe, just maybe, making your game different, unique and interesting is exactly what will make it compete?

Naw. That would never work. I mean, the #1 most game played game on XBL is Minecraft. A game with N64 graphics that’s about digging holes in the ground. It’s the perfect example that blindly following gaming trends is the path to success.

Oh wait

> 2535438961934440;18:
> > 2533274883669557;16:
> > It’s becoming abundantly clear which direction Halo and FPS’s in general are heading. And in order to keep a massive AAA IP like Halo relevant, they need to compete.
>
>
> Oh, ya that strategy worked really well with halo 4. A game that fell out of the XBL top TEN!!
>
> Have you ever stopped to think that maybe, just maybe, making your game different, unique and interesting is exactly what will make it compete?
>
> Naw. That would never work. I mean, the #1 most game played game on XBL is Minecraft. A game with N64 graphics that’s about digging holes in the ground. It’s the perfect example that blindly following gaming trends is the path to success.
>
> Oh wait

^^haha this. So much this

> 2535438961934440;17:
> > 2533274974457747;15:
> > Alright, to the whole argument ‘unnecessary changes’. you guys make all these bold statements, yet NEVER have I seen any of you offer up any suggestions about a change that could be made that you’d like.
> >
> > I DO NOT mean ‘take sprint out’, or stuff like that, I’m talking about something added after Halo 2/3 that you wouldn’t flip out about. So please, amuse me with some suggestions that would be significant change, but wouldn’t be ‘unnecessary’, as you like to put it.
>
>
> Literally everything that is in H5 other than sprint.

Yeah pretty much. I don’t care for ADS/Smartscope but that is mostly because it is actually increasing the accuracy of automatic weapons at range, which isn’t a good thing that is supposed to be their weakness after all, besides the fact that it makes it visually more like other fps games. Also because it doesn’t make sense for the smart link in the spartan’s HUD to suddenly stop working and force people to use the iron sights. Like seriously, it is a downgrade, wtf.

Sprint though is really the only game breaker currently in Halo 5. Combined with thrusters you have excessive movement. Thruster pack alone though was a neat little addition that helps freshen the game up, and thruster related abilities seem a natural evolution from there. Then all you need is new weapons, pick ups like equipment or overshields, new vehicles, and perhaps new animations like a falling out of a vehicle animation where you have to pick yourself back up. Or new game modes like the innovative Invasion gametype in Reach (although don’t bring that one back because it forced the elites out of general MM).
You could put special game types in like a horde mode or a beast mode where you actually play as 3rd person Covenant races. You can improve Forge mode with placeable AI, you can introduce squad tactics to AI using the D pad. You can have gametypes where everyone is in vehicles, or aircraft battles only, or heck that Dominion mode 343 came up with was pretty cool. I liked that.

My point is you can make so many improvements that all Halo fans will love without changing the basic gameplay mechanics in order to cater to people from other games. Changing the mechanics means the old crowd won’t care for it and the people that come to check it out might think it is neat but will probably drift back to a game series they are more dedicated to.