This game infuriates me… my team is triple capped and struggling, I make it to the north garage unseen. I’m half capped when two enemies come in, I noob combo one, groundpound the other at the spiral stairs… and that’s when i see all the progress I made is gone. WTF WTF WTF Get it half capped again, this time triple teamed. Why do I even bother
I think the capturing requirements for bases need to be changed in H6 since it’s highly likely WZ will be in that game. Requiring the entire base to be completely empty and then having to also hold them off is a bit excessive.
> 2533274893767931;1:
> This game infuriates me… my team is triple capped and struggling, I make it to the north garage unseen. I’m half capped when two enemies come in, I noob combo one, groundpound the other at the spiral stairs… and that’s when i see all the progress I made is gone. WTF WTF WTF Get it half capped again, this time triple teamed. Why do I even bother
Garages in general have poorly made cap zones. Sometimes you’ll be running around in the base, and the game will suddenly think that you’re out of the base when you’re going up the stairs, and then it just resets.
Would really love to see this get fixed in a hotfix/update.
Would prefer it like strongholds where the more people in the quicker the cap goes
> 2533274966743271;4:
> Would prefer it like strongholds where the more people in the quicker the cap goes
I agree with this.
I also think there should be a system similar to BF conquest captures. If attackers have 2 gits in the base, and there’s one defender in the base ,the capture should continue, just at a slower rater than if there were no defender. I hope that makes sense.
> 2614366390849210;5:
> > 2533274966743271;4:
> > Would prefer it like strongholds where the more people in the quicker the cap goes
>
> I agree with this.
>
> I also think there should be a system similar to BF conquest captures. If attackers have 2 gits in the base, and there’s one defender in the base ,the capture should continue, just at a slower rater than if there were no defender. I hope that makes sense.
I think those are great ideas…either (or both) would really keep the game flowing.
> 2718244060817008;6:
> > 2614366390849210;5:
> > > 2533274966743271;4:
> > > Would prefer it like strongholds where the more people in the quicker the cap goes
> >
> > I agree with this.
> >
> > I also think there should be a system similar to BF conquest captures. If attackers have 2 gits in the base, and there’s one defender in the base ,the capture should continue, just at a slower rater than if there were no defender. I hope that makes sense.
>
> I think those are great ideas…either (or both) would really keep the game flowing.
Would definitely help more people contest bases
you jumped too high, its happened t me also. the capturing zone is kinda low
> 2533274966743271;4:
> Would prefer it like strongholds where the more people in the quicker the cap goes
its an ok idea, but wouldn’t work. tripple capping would be too easy. and it would make games go too fast and be annoying also