Normal physics on items are janky

So I saw this tweet where someone made a super quick version of jenga and it looked pretty bad, but it made me want to try and see what I could do with some items stacked in Forge.

Why are the physics so bad? I stacked a few pallet crates ontop of each other, and as you move on them, they constantly vibrate and make clacking noises. the physics themselves also feel odd… Halo 3 has always had that -mwoah- perfect feel to its physics. the items all collided perfectly, and you could punch and move them where you’d expect the items/props to go.

Infinite could use some major work on its physics, because with them being the way they are, I don’t think modes such as Jenga will be quite enjoyable.

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I’m not sure if it’s connected, but the multiplayer physics are one of my biggest problems (no player collision counts as this). No grenade chains, no hammer throws, the only way to move anything anymore is the repulsor which they limited.

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this really sucks. are you telling me they still haven’t implemented player collision? that is a must for custom games.

Yeah, I will check out custom games once the browser releases next year, but if they don’t update player collision and tweak the physics for the better, I will just stay in MCC. those have a ton of custom games still going on which i love to death

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Yeah, ok… no… If we want custom games to work with Infinite, 343 needs to fix the janky physics. I just tested a trash compactor map, and geez… the soccer balls moved in ways that i couldn’t describe any other than by saying glitchy. other objects just, flying around, going back and forth and not smooth.

What is up with this physics engine? Who made this? This will cause for a lot of custom games not to work properly, because you need a good physics system for objects that are set on normal physics.

All they have to do is look at Halo 3 and incorporate that. the way it is now, ain’t it

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Yeah definitely a lot of lost potential from custom forge games with how bad the physics are.
I was playing around just setting up some things that would push the player around or crush them but it just doesn’t work. You just phase with the objects until you eventually just settle again.

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I have seen that in coop campaign as well. In solo, never a problem, but in xoop I see crates clipping and shuttering and such. Similar scenario in forge. It makes me think it isnt the object, but some kind of network tie in to the backend. A sync issue, or a latency buffer. Not sure but it will definitely affect how many things I try to recreate.

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