Noctus= Solo players worst Nightmare

I am going to have to say dark star because although it is in rotation, every time I want to play regular war zone, I never get it on a regular basis. I have only played on the map twice (each time being a loss).

> 2533274797761736;1:
> This map belongs in a trash can. There, I said it. It sucks. It stinks. I never want to see it again.
> The middle objective determines the winner 90% of the time and randoms love swarming the stupid elite boss at the beginning. Not to mention almost everyone camps and has zero awareness to when a base is being taken.
> End Rant.
>
> What’s your most hated map?

lol Noctus is one of my favourite maps, I get 60 kills a game just by camping middle with snipers and DMR’s

> 2533274973957410;14:
> I know this ain’t a best Wzone maps, but Darkstar is the best for me.

Unless you’re on war zone turbo , in Which case you get capped into an armory and and the enemy camps you with every sniper variant out there.

I actually don’t mind noctus, and I primarily play on solo

I like the map urban better then Noctus there I do to much unessery walking then just die

It’s not THAT bad

I have played entirely too many matches of warzone and at this point I don’t hate any one more than the other. They all have their problems and good points. Noctus is extremly fun for snipers and tanks but a well organized team will stomp you with ease. ARC is fun enough but feels way too overplayed at this point, it’s just kinda bland at this point. APEX seems like the most standard at this point, that’s both good and bad. Stormbreak is a snipers paradise but because of its linear design it’s incredibly hard to do anything sneaky. And Darkstar…its new but feels a bit crowded and cluttered, but being the newest map it’s probably my favorite currently.

If I had to pick a least favorite map it would probably be ARC, for the simple reason that nothing new happens on the map. Hopefully the warzone update will breathe a bit of life into the older maps.

Happy Slaying!

  • The Fifty

> 2535415111658532;128:
> > 2533274825101441;32:
> > Just as side note, the player population as a whole still has not learned how to play Warzone. Specifically, Noctus and APEX 7 maps. On both 80% of the time, the whole entire time will chase after the 25 point mini boss wasting valuable time that could be used in capturing armories. Most of the time players will not try to defend an armory especially one your team only has one captured. The entire team will be out chasing bosses, then the single armory that was captured gets taken and then there is nothing left but defending the core and people quitting.
> > I have seen on the times when at least half the team is willing to defend the captured armory, The other team more or less just moves on to killing bosses. Then that allows your team to either try to take another base or still boss kills. The 20% of the time this happens, makes for very good matches. Will the playerbase as a whole ever learn? Probably not.
>
>
> O really? I would be considered as a “kid” that goes for the mini boss? I’m telling you, I am usually the first at the boss and armoury because I don’t pick up the storm rifles that can be found easily be found at the armoury. Wait… do you mean the centre building? because it is always filled to the brim with the enemy team. That is why you should go for the garage instead: less enemies= easier cap than the monument

Never once did I call anybody a “kid”. you obviously missed the point of my post. My point is , Lots of time, most of the time(80%) the entire team will go waste valuable going after a few points when if at least a third of the team went straight for an armory. It would improve the teams ability to survive the first 4 to 5 minutes of the game and not get quick capped. I will admit though when a team is trying to quick capp(cap all 3 bases in the first 3 minutes), its probably an organized team and you will lose anyway of you are on a team of randoms. which also goes back to my constant point of organized teams of 6 or more should not be playing randoms.

The quality of the halo 5 players has seem to degrad as of late. It’s gotten sweaty in many of the playlist due to tryhards, most of which don’t play the objectives but only spawn kill or go for power weapons like their going out of style

Love Noctus because i can use my warthogs and Mongooses (Mongees? XD) well. However, i hate apex 7 so much. Even though a lot of my best plays were on Apex.

I like Noctus because it isn’t a bottleneck map like the original three. On Noctus you can easily pin people inside the monument if you capture both garages and you’re team is somewhat smart about the objective. For me I find Apex 7 or Escape from A.R.C to be the worst. The bottleneck map design is awful and whoever gains momentum from the start are usually near impossible to stop. Playing solo is always a gamble though, because you don’t have people you can co-ordinate with and Warzone is not a mode you can solo carry, so you’re in the hands of the shooter matchmaking, which is never in your favor.

I personally love noctus when im both on my own and with a team

I’m no fan of Noctus, but I feel like Stormbreak’s incredibly linear layout makes for very boring or frustrating gameplay. You’re usually dying to either hostile snipers or ground vehicles, be they from the armory or the fortress. Either that, or no one has vehicles on the map at all, and it becomes infantry-only BTB.

> 2533274827061290;168:
> I like Noctus because it isn’t a bottleneck map like the original three. On Noctus you can easily pin people inside the monument if you capture both garages and you’re team is somewhat smart about the objective. For me I find Apex 7 or Escape from A.R.C to be the worst. The bottleneck map design is awful and whoever gains momentum from the start are usually near impossible to stop. Playing solo is always a gamble though, because you don’t have people you can co-ordinate with and Warzone is not a mode you can solo carry, so you’re in the hands of the shooter matchmaking, which is never in your favor.

“May the odds be ever in your favor”

> 2533274825101441;165:
> > 2535415111658532;128:
> > > 2533274825101441;32:
> > > Just as side note, the player population as a whole still has not learned how to play Warzone. Specifically, Noctus and APEX 7 maps. On both 80% of the time, the whole entire time will chase after the 25 point mini boss wasting valuable time that could be used in capturing armories. Most of the time players will not try to defend an armory especially one your team only has one captured. The entire team will be out chasing bosses, then the single armory that was captured gets taken and then there is nothing left but defending the core and people quitting.
> > > I have seen on the times when at least half the team is willing to defend the captured armory, The other team more or less just moves on to killing bosses. Then that allows your team to either try to take another base or still boss kills. The 20% of the time this happens, makes for very good matches. Will the playerbase as a whole ever learn? Probably not.
> >
> >
> > O really? I would be considered as a “kid” that goes for the mini boss? I’m telling you, I am usually the first at the boss and armoury because I don’t pick up the storm rifles that can be found easily be found at the armoury. Wait… do you mean the centre building? because it is always filled to the brim with the enemy team. That is why you should go for the garage instead: less enemies= easier cap than the monument
>
>
> Never once did I call anybody a “kid”. you obviously missed the point of my post. My point is , Lots of time, most of the time(80%) the entire team will go waste valuable going after a few points when if at least a third of the team went straight for an armory. It would improve the teams ability to survive the first 4 to 5 minutes of the game and not get quick capped. I will admit though when a team is trying to quick capp(cap all 3 bases in the first 3 minutes), its probably an organized team and you will lose anyway of you are on a team of randoms. which also goes back to my constant point of organized teams of 6 or more should not be playing randoms.

I agree 1000%. Lately it’s been ridiculous.

<mark>This post has been edited by a moderator. Please do not post inappropriate content.</mark>

> 2533274797761736;8:
> Things I’d rather do than play on this map:
> Watch the NHL playoffs
> Watch the NBA playoffs
> Play Overwatch (fun thing, people call it a more competitive game than Halo, yet it feels more social lol)
> Have a 20 minute nap

masturbaaate! Thats way better than halo 5 and anyone that says otherwise is a liar.

> 2533274797761736;1:
> This map belongs in a trash can. There, I said it. It sucks. It stinks. I never want to see it again.
> The middle objective determines the winner 90% of the time and randoms love swarming the stupid elite boss at the beginning. Not to mention almost everyone camps and has zero awareness to when a base is being taken.
> End Rant.
>
> What’s your most hated map?

Plasma Pistol the first Elite to get the free kill assist and points, cap one base, then you should have a BR. Work your way up to a Banshee, and do what you can. That’s how I play Noctus solo

I personally think noctus is fine as a solo player. The only problem I have is the Nav points rarely ever actually show up so I can’t tell if the enemy is capping a garage until it’s too late.

I think you could change the title to Halo 5 = Solo player’s worst nightmare, and it would still be accurate.

Noctus it´s the most balanced map in my opinion (on classic WZ), the worst is Arc because of farmers and then Apex. Stormbreak it´s Ok.