> The enemy AI in Reach was pretty challenging and I think a lot of people liked the ramped up difficulty. I guess it’s assumed it’ll be similar in Halo 4.
Challenging because of high amounts of absurdity. Big blast radius for nearly all explosions (the reason why Hunters are so effective. Otherwise, you could dodge them all day), insane rof and turning speed particularly for enemy vehicles (Wraith, Ghost, Shade), extremely fast running speed for Skirmishers and Elites, reckless shooting (concussion rifle spam).
The Covies are a lot more like Flood than Covies.
> I dont really care about the AI because it is so good that it doesn’t need any improving. If it’s as good as in reach, I’m happy with it.
This is why I’ve been aghast about the Halo community. Reach enemy AI is good? It’s good when Elites rarely take cover?
It’s good when Jackals and Grunts can overcharge their plasma pistol in an instant and fire normal shots immediately after firing it?
It’s good when Hunters never make an actual attempt to do something about an incoming ho g other than shooting at it?
It’s good when Hunters are easily rendered useless by jumping on top of one?
It’s good when I can kill nearly every Elite by assassination using the Hologram or needle rifle?
> > I just noticed that every one is talking about MP, but how is the AI going?
> > I mean I dont know what difficulty Spartan ops is played(normal probably) but the video’s
> > I saw dont show great AI. They get tossed around like ragdolls
> >
> > Any one played Halo 4 and wish to share their opinion?
>
> There are different difficulties. I mean would they want to showcase Spartan Ops gameplay with all these noobs(to halo 4 atleast) getting their -Yoink!- kicked on legendary? Then we’d hardly be able to see what we want.
Spartan Ops Legendary gameplay
It’s quite pleasant compared to Reach. Stronger and faster Spartan, reasonable enemy health and damage, cutscenes go straight to the point, more interesting encounters than the overladen amounts of Brutes or Skirmishers.
> I don’t need the AI to play the campaign for me.
Neither do I (I can handle almost any encounter by myself with a little positioning) but AI interaction is so much more interesting and is what kept me coming back to the CE campaign.
Some of my work involving AI interactions:
-marines & Elites vs. Brutes (H3)
-Hornets
-enemy Elite Zealot 1 (CE)
-enemy Elite Zealot 2 (CE)
-3 Arbys vs. Brutes
-Elites vs. Flood (H3)
-enemy Covie turrets vs. Flood (CE)
-Elites vs. Heretics
-Flood vs. Hunters (H3)
-Elites vs. Tartarus (setup)
-Hunter vs. Arbiter in cutscene
-Half Flood Elite: Elite turned enemy
Other people’s work:
-18 marines on Outskirts
-potential 28 Ultra Elites from IWHBYD battle all spawned at once
-20+ marines on Tsavo Highway
-8 Hunters in cutscene
-this:
> Part of the difference is that in large numbers, standard (non-sniper) Marines become surprisingly effective. Their individually feeble efforts mount up to quite a hail of fire, which I think causes enemies to spend more time dodging around and getting flustered, thereby reducing the amount of return fire. It’s very much a case of the whole being more than the sum of its parts. On Heroic, a squad of four standard Marines contributes little more than atmosphere and distraction, and you’d barely trust them to take care of a Grunt with a paper bag stuck on his head. Yet a squad of eight is actually a force to be reckoned with, and by the time you get to twelve, things are really cooking! It’s a radically different battle experience from normal. Another nice thing is that when you need to recharge your shield, you can do so by backing off to let the Marines take the brunt of the enemy attack for a while, even with marauding Elites present.
Now if I want a challenge, I impose limits on myself. But this just isn’t possible in H2/H3/ODST/Reach without being forced to skip majority of the level or resort to cheap tactics or weapon combos due to the severity. What made CE so great is that you could go into the fray and do some incredible challenges (melee only, no health packs, kill nearly every enemy, fighting enemy vehicles on foot, assassinating most Elite on the level) and surviving.
If I want a challenge, I do something about the enemy AI. On T&R at the boarding battle, I could intentionally let my marines die and let the Covies gather outside so I could have an intense fight on my hands.
If I want a challenge, I do something about the friendly AI. Limit their usage (i.e. use only chain gunners, give them weapons with poor range), eliminate them from the level, blockade them, etc.
If I want a challenge, I can customize my own experience using only what is available to me. That is how I managed this. I have a bunch of Elite helpers wielding swords but they don’t assist until the end of the video. Typically they will stalk the Brutes giving me time to assassinate them unhindered and without them being alerted.
<mark>This is Halo:</mark>
<mark>1. Customization, freedom, no interference or hand holding from the game.</mark>
<mark>2. Reasonable, fun enemies.</mark>
<mark>3. Controllable, obedient allies.</mark>
None of this bs: can’t assassinate Brutes or dual wielding Elites if they’ve seen you, Elite majors may survive plasma grenade sticks, bottomless clip + extremely fast rof for enemies (it should be one or the other or neither), allies driving off with your vehicle, allies splattering you with your vehicle, allies charging into the open despite the hopeless situation they are in, allies with explosives shooting at enemies even though you’re right next to the enemy, allies with explosives shooting at dead enemies, allies stealing kills, invincible and teleporting friendly AI (it should be one or the other or neither)