No weapon is overpowered!!!

The DMR
Yes the DMR has range but we all know it lacks in CQC where its bloom matters tbe most. And thats just how you beat the dmr is by using its bloom against it. Most people dont know how to pace and time their shots with this gun because they start to panic when getting shot. Now your wondering how to beat it with long range well its simple. LightRifle. The LR has shorter distance than a DMR with a 2.5x scope. When the dmr has a 3x scoper but the lightrifle shots will still make it to your target.

The Battle rifle and carbine.
Both of these weapons are the same when it comes the scopes. Neither of these weapons have bloom but they dont have range which is the exact way to beat them. In CQC on the other hand you can use the lightrifle again due to the LR’s three burst shot similar to the BR it can be effective against these weapons

The Boltshot
One of the most hated guns in halo history. This gun forces you to change your tactics when pursuing somebody. In order to beats the boltshot you need you armor abilities. Hardlight sheild, thruster pack, PV, and hologram can beat the boltshot. But also can good movement(strafing and jumping). I understand the boltshot as a user and a victim its a good last stand weapon and a good defense weapon.

Lightrifle
You may be wondering since the lightrifle has DMR effectiveness at long range and BR effectiveness at CQC. Its a 2 in 1. Is it overpowered? No. What it lacks is speed due to the fact that your shooting HARD light DuHHHH. It moves at slower frames. If your scoped or not doesnt effect damage it still takes 5shots. It just matters where you 5shots are the lightrifle requires alot because its a tricky gun that shoots slow.

Every gun can be beat and the halo 4 battlefield is balanced except infinity slayer i dont whats wrong with that gametype. But people cry about these guns i just read a post about somebody saying the carbine is overpowered? Its either you suck or the person you died by is very skilled.

> Yes the DMR has range but we all know it lacks in CQC where its bloom matters tbe most.

Are you -Yoinking!- kidding me?

First of all, why does bloom matter at close range when the target is close enough to hit anyways? Automatics have massive bloom and they are clearly intended for close range combat.

I think you mean LONG RANGE, which is where inaccuracy actually matters.

Second, the magnetism and aim assist counter the bloom.

Third, have some stats and actually think for a moment.

Lastly, anyone who has played the game for 10 minutes should know how easy and effective the DMR is at any range, stop being delusional.

By the way, the DMR has a massive flinch and firing rate advantage over the Lightrifle, so even if the Lightrifle is slightly superior in DPS the DMR usually wins anyways.

> If your scoped or not doesnt effect damage it still takes 5shots

The Lightrifle is a 4 shot kill when scoped. Your ignorance is baffling.

Sigh… I really don’t understand posts like this.

> The DMR
> Yes the DMR has range but we all know it lacks in CQC where its bloom matters tbe most. And thats just how you beat the dmr is by using its bloom against it. Most people dont know how to pace and time their shots with this gun because they start to panic when getting shot. Now your wondering how to beat it with long range well its simple. LightRifle. The LR has shorter distance than a DMR with a 2.5x scope. When the dmr has a 3x scoper but the lightrifle shots will still make it to your target.
>
> The Boltshot
> One of the most hated guns in halo history. This gun forces you to change your tactics when pursuing somebody. In order to beats the boltshot you need you armor abilities. Hardlight sheild, thruster pack, PV, and hologram can beat the boltshot. But also can good movement(strafing and jumping). I understand the boltshot as a user and a victim its a good last stand weapon and a good defense weapon.
>
> Lightrifle
> If your scoped or not doesnt effect damage it still takes 5shots. It just matters where you 5shots are the lightrifle requires alot because its a tricky gun that shoots slow.
>
> i just read a post about somebody saying the carbine is overpowered?

CQC is where bloom matters the least. For example, in Reach (where there was significant bloom), the closer you are to someone, the more likely you were to hit them. You also didn’t mention anything about the fact that it has a lot of bullet magnetism.

As for the Boltshot, you can’t really use your AA when someone is crouched in a corner with it. You can’t honestly expect us to send a Hologram around every single corner in case someone has a Boltshot. We also shouldn’t have to use PV just so we can see someone with it. Some of us like other AA’s.

The LightRifle zoomed is a 4sk, but unzoomed, it’s got a slower kill time than any other weapon.

As for that post about the Carbine being OP, that was just someone trolling. There have been a lot of threads like that lately.

I lol’d

That word “balance” I think you’re using it wrong.

> The DMR
> Yes the DMR has range but we all know it lacks in CQC where its bloom matters tbe most. And thats just how you beat the dmr is by using its bloom against it. Most people dont know how to pace and time their shots with this gun because they start to panic when getting shot. Now your wondering how to beat it with long range well its simple. LightRifle. The LR has shorter distance than a DMR with a 2.5x scope. When the dmr has a 3x scoper but the lightrifle shots will still make it to your target.

Lacks in CQC…you mean like…ALL THE OTHER PRECISION WEAPONS!?
The DMR is overpowered compared to the other 3 precision rifles, which are the ONLY weapons you should be comparing it to.

As for Lightrifle vs DMR…So the bullets from the lightrifle will still reach them?
How nice…The DMR bullets will still reach the lightrifle user too…pointless point to make.

> The Boltshot
> One of the most hated guns in halo history. This gun forces you to change your tactics when pursuing somebody. In order to beats the boltshot you need you armor abilities. Hardlight sheild, thruster pack, PV, and hologram can beat the boltshot. But also can good movement(strafing and jumping). I understand the boltshot as a user and a victim its a good last stand weapon and a good defense weapon.

You’re spawning with a Shot gun…that’s BETTER than the other 2 shotguns…which are supposed to be Power Weapons
No, it’s OP, no matter what tactics you use to avoid getting killed by it, you still need to compare it with the other weapons in it’s “class”, being the 2 shotgun varients.
It has a longer range, a much faster reload, and the ability to headshot to clean a kill.

> If your scoped or not doesnt effect damage it still takes 5shots.

Ohhh…i get it now
You were joking, now it all makes sense.
This is just a troll post.

DMR dominates anywhere

> > Yes the DMR has range but we all know it lacks in CQC where its bloom matters tbe most.
>
> Are you -Yoinking!- kidding me?
>
> First of all, why does bloom matter at close range when the target is close enough to hit anyways? Automatics have massive bloom and they are clearly intended for close range combat.
>
> I think you mean LONG RANGE, which is where inaccuracy actually matters.
>
> Second, the magnetism and aim assist counter the bloom.
>
> Third, have some stats and actually think for a moment.
>
> Lastly, anyone who has played the game for 10 minutes should know how easy and effective the DMR is at any range, stop being delusional.
>
> By the way, the DMR has a massive flinch and firing rate advantage over the Lightrifle, so even if the Lightrifle is slightly superior in DPS the DMR usually wins anyways.
>
>
>
> > If your scoped or not doesnt effect damage it still takes 5shots
>
> The Lightrifle is a 4 shot kill when scoped. Your ignorance is baffling.

You sir, are my new favorite person.

stares at OP with exasperated/are you -Yoinking!- kidding me look

The base DMR is fine, diwn at its bare bones. But then add the factors that it has very low bloom, a lot of bullet magnetism, and has the second fastest fire rate of the percision rifles. Then it becomes OP. Reach’s was good but we have such a different gameplay change…

The boltshot has a lot of range. It is more effective than the other “real” shotguns. I’ve passed up those guns for the BS.

Your statements about the LR are mislead. The LR is just about down the drain in terms of effectiveness. IDK how they’d bring it back.

> The DMR
> Yes the DMR has range but we all know it lacks in CQC where its bloom matters tbe most. And thats just how you beat the dmr is by using its bloom against it. Most people dont know how to pace and time their shots with this gun because they start to panic when getting shot. Now your wondering how to beat it with long range well its simple. LightRifle. The LR has shorter distance than a DMR with a 2.5x scope. When the dmr has a 3x scoper but the lightrifle shots will still make it to your target.

What bloom? Are we talking about Halo 4 or Reach? With DMR in Halo 4 you can put down opponent in less than 2 seconds no matter if he’s far away or very close. That makes this weapon overpowered at almost all ranges.

> The Boltshot
> One of the most hated guns in halo history. This gun forces you to change your tactics when pursuing somebody. In order to beats the boltshot you need you armor abilities. Hardlight sheild, thruster pack, PV, and hologram can beat the boltshot. But also can good movement(strafing and jumping). I understand the boltshot as a user and a victim its a good last stand weapon and a good defense weapon.

You need to change your tactics when pursuing somebody with shotgun as well. Only difference is, shotgun isn’t default secondary weapon.

Look, I like Halo 4 too. I think 343i done very good job with balancing rest of weapons, but those two just need to be fixed in incoming TU. Patience of players is very thin nowadays.

Hahaha

You’re talking about powerful weapons good sir. Powerful weapons that are op, indeed. Especially the Boltshot.