NO VISIBLE RANKS?

No Visibile Ranks? ARE YOU KIDDING ME? I was ready to preorder and now I’m hearing there are no visible, skill based ranks like on Halo 2 and Halo 3. Has 343 even been listening to the forum? Videogames with no ranks, do not last long. RPG style leveling up preserves the game population and rewards people for their tme and effort. If 343 go down this direction, then so the majority will sell their game within the first few months, meaning no DLC purchases and no support from the casual fans.

You so desperately want a number next to your name? Let me help you!

McAngus (Skill: 50)

Happy now? :smiley:

> You so desperately want a number next to your name? Let me help you!
>
>
> McAngus (Skill: 50)
>
>
> Happy now? :smiley:

Haha! Nicely done.

Invisible Ranks Have NOT been confirmed or Denied

Just a heads up

I hope your right FUNZOB. I’m one hardcore Halo gamer. All I play is Halo and all the recent gameplay footage has me pumped that this will be the best Halo multiplayer game since Halo 2. However it must have visible ranks for it to be the next Halo 2.

O.O

…That is all.

> I hope your right FUNZOB. I’m one hardcore Halo gamer. All I play is Halo and all the recent gameplay footage has me pumped that this will be the best Halo multiplayer game since Halo 2. However it must have visible ranks for it to be the next Halo 2.

You mean Halo 3? Because Bungie already made that game.

I seriously can’t believe people have been brainwashed to believe no visible ranks are better. Is this even a Halo forum? Where are the Halo 2 and Halo 3 core fans? We know what a good rank system achieves.

> No Visibile Ranks? ARE YOU KIDDING ME? I was ready to preorder and now I’m hearing there are no visible, skill based ranks like on Halo 2 and Halo 3. Has 343 even been listening to the forum? Videogames with no ranks, do not last long. RPG style leveling up preserves the game population and rewards people for their tme and effort. If 343 go down this direction, then so the majority will sell their game within the first few months, meaning no DLC purchases and no support from the casual fans.

http://forums.bungie.org/halo/archive35.pl?read=1054300

Mifkin, I read your post but I disagree with the fundamental argument. The black market was bigger in Halo 3 because more people played it. People still boosted on Reach, there are so many guides on how to do it. 1-50 on Halo 2 and 3 had the biggest Halo populations, even after 3-4 years of release.

And you don’t think that the novelty factor and the fact that it had no real competition at the time had anything to do with it?

> I seriously can’t believe people have been brainwashed to believe no visible ranks are better. Is this even a Halo forum? Where are the Halo 2 and Halo 3 core fans? We know what a good rank system achieves.

Just because people don’t care about a little number beside their name doesn’t mean they are not Halo fans. I have played every Halo game and Halo 2 is my favourite. I’m a “core” fan as you put it. I just don’t need to show off how good I am at moving pixels around a screen to make myself feel important.

Not caring about a visible rank doesn’t make anyone less of a Halo fan.

Halo franchise has always had tough competition but it dominated because it delivered the best overall package from Halo 2 to Halo 3, skill based rankings were a big part of this. Everyone wanted to play Halo 2 because of the ranks, no game had combined RPG stats with FPS game before.

Not including visible ranks is leting the modders, quitters and cheaters win over Halo and thats unfair to everyone.

> Halo franchise has always had tough competition but it dominated because it delivered the best overall package from Halo 2 to Halo 3, skill based rankings were a big part of this. <mark>Everyone wanted to play Halo 2 because of the ranks</mark>, no game had combined RPG stats with FPS game before.
>
> Not including visible ranks is leting the modders, quitters and cheaters win over Halo and thats unfair to everyone.

And here I thought I played Halo 2 because of the gameplay, story and visuals.

Man how wrong I was.

> Halo franchise has always had tough competition but it dominated because it delivered the best overall package from Halo 2 to Halo 3, skill based rankings were a big part of this. Everyone wanted to play Halo 2 because of the ranks, no game had combined RPG stats with FPS game before.
>
> Not including visible ranks is leting the modders, quitters and cheaters win over Halo and thats unfair to everyone.

I assume when you say “dominated” you mean player numbers? If that is the case why do you care? How does that effect your enjoyment of the game?

As long as you can find a match and play you should be able to enjoy the game, which you will be able to do. Visible rank or not Halo 4 will have a player base. Don’t try and say that you want a visible rank for the good of Halo. You want it for personal reasons.

The good news is the skill based Ranking system won’t be like Reach’s Arena system

I like gamers to be rewarded for their efforts, I care about other Halo fans and my friends geting the most of out of their Halo 4 expierience. The times where we leveled up on Halo 2 and 3 were the best and most euphoric because it required skill and team effort. Also people on Halo 3 were more likely to use mics to work together to all rank up then in Reach, where rarely anyone communicates.

As long as I get paired with people with same skill lvl I am happy. I don’t need stupid number to tell me how good I am.

In Halo 3 I played social slayer/BTB much more than ranked because I noticed that those numbers next to your gamertag had little to no meaning. I still kicked 50s -Yoinks!-
(wait! how are 50s allowed to play with/against me!? My highest skill was 41!? I thought H3 system was supposed to search ppl with similiar skill?)
and sometimes lost to 20s
(and again why the hell I am teamed with and against 20s!?).

IMO H3 ranked wasn’t any better than Reachs all social system.

BUT if so many people want visible 1-50 and ranked playlists I am not against it. I don’t have to play it.

> I like gamers to be rewarded for their efforts, I care about other Halo fans and my friends geting the most of out of their Halo 4 expierience. The times where we leveled up on Halo 2 and 3 were the best and most euphoric because it required skill and team effort. Also people on Halo 3 were more likely to use mics to work together to all rank up then in Reach, where rarely anyone communicates.

Your win/loss ratio should be suffiecient reward for your efforts. The knowledge that your team is better than the other, when you see that “VICTORY” at the end of a match. you don’t need a number to tell you what you already know.

if you want people to use mics then play with your friends and don’t worry about the rest of us non “core” Halo players. Just enjoy your own game.

McAngus, you don’t need a visible rank, as long as you get matched up with people with the same skill level as you, and you know what rank you are, that’s all the matters.

Also, to keep a visible rank, is to promote boosting/cheating.

But I guess not everyone is here because they love the gameplay of the story, I guess you’re only reason to buy the game is one feature, ranking, and that, you can find in other games.